Difference between revisions of "Catalyst - Support Catalyst (GvG)"
Line 20: | Line 20: | ||
|profession = elementalist | |profession = elementalist | ||
|specialization = Catalyst | |specialization = Catalyst | ||
− | |weapon1 = | + | |weapon1 = Staff |
− | |weapon2 = | + | |weapon2 = |
|healing = Arcane Brilliance | |healing = Arcane Brilliance | ||
|utility1 = Invigorating Air | |utility1 = Invigorating Air | ||
Line 31: | Line 31: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | ''' | + | '''Dagger/Dagger''' |
Line 60: | Line 60: | ||
| rune = Superior Rune of Radiance | | rune = Superior Rune of Radiance | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Staff |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Concentration | | sigil1 = Superior Sigil of Concentration | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
Line 83: | Line 83: | ||
===General/Energy Management=== | ===General/Energy Management=== | ||
* To generate energy for Catalyst's '''Jade Sphere''' abilities make sure to hit enemies with skills that have a high number of hits: | * To generate energy for Catalyst's '''Jade Sphere''' abilities make sure to hit enemies with skills that have a high number of hits: | ||
− | ** {{Skill| | + | ** {{Skill|Lava Font}} |
− | ** {{Skill| | + | ** {{Skill|Meteor Shower}} |
− | |||
Line 99: | Line 98: | ||
;Low | ;Low | ||
* Burst Healing | * Burst Healing | ||
+ | * {{Tooltip|Superspeed}} | ||
Line 110: | Line 110: | ||
|;Active defense priority | |;Active defense priority | ||
| | | | ||
− | * {{Skill|Invigorating Air}} | + | * {{Skill|Invigorating Air}} - for Stunbreaking |
* '''Dodge''' | * '''Dodge''' | ||
− | * {{Skill|Burning | + | * {{Skill|Burning Retreat}} |
− | |||
− | |||
}} | }} | ||
Line 135: | Line 133: | ||
** You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc {{Trait|Elemental Epitome}} | ** You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc {{Trait|Elemental Epitome}} | ||
** Prioritize getting auras from {{Skill|Air Attunement}} for {{Skill|Shocking Aura}} | ** Prioritize getting auras from {{Skill|Air Attunement}} for {{Skill|Shocking Aura}} | ||
+ | * Use {{Skill|Frozen Ground}} on your group before or during pushes to give {{Skill|Frost Aura}} | ||
{{Collapsible | {{Collapsible | ||
Line 140: | Line 139: | ||
|;List of combo finishers | |;List of combo finishers | ||
| | | | ||
− | * {{Skill| | + | * {{Skill|Ice Spike}} |
− | * {{Skill| | + | * {{Skill|Eruption}} |
− | * {{Skill| | + | * {{Skill|Magnetic Aura}} {{to}} {{Skill|Transmute Earth}} |
− | |||
− | |||
}} | }} | ||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Condition clear priority | ||
+ | | | ||
+ | * {{Skill|Water Attunement}} | ||
+ | ** {{Skill|Healing Rain}} | ||
+ | ** {{Skill|Frozen Ground}} - {{Skill|Frost Aura}} + {{Trait|Smothering Auras}} | ||
+ | * {{Skill|Fire Attunement}} - {{Trait|Sunspot}} + {{Trait|Smothering Auras}} | ||
+ | * {{Skill|Earth Attunement}} | ||
+ | ** {{Skill|Magnetic Aura}} - {{Trait|Smothering Auras}} | ||
+ | ** {{Skill|Transmute Earth}} - {{Trait|Smothering Auras}} | ||
+ | }} | ||
Line 158: | Line 167: | ||
* Make sure you are close to allies when swapping out of fire to give them {{Tooltip|Might}} with {{Trait|Pyromancer's Puissance}} | * Make sure you are close to allies when swapping out of fire to give them {{Tooltip|Might}} with {{Trait|Pyromancer's Puissance}} | ||
** Go into fire whenever there is time to trigger {{Trait|Pyromancer's Puissance}} as often as possible | ** Go into fire whenever there is time to trigger {{Trait|Pyromancer's Puissance}} as often as possible | ||
+ | * Try to fill any gaps in your guardian's {{Tooltip|Stability}} uptime with {{Skill|Magnetic Aura}} {{to}} {{Skill|Transmute Earth}}, especially when your group is pushing | ||
====CC==== | ====CC==== | ||
− | * | + | * Use your CC when: |
− | ** | + | ** Your group calls a spike: |
− | * | + | *** Winds - {{Skill|Winds of Disenchantment}} |
− | * | + | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} |
− | * | + | *** Shades - {{Skill|Desert Shroud}} |
− | ** | + | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} |
+ | ** On top of enemy downs (while alive players are on top of them) | ||
+ | ** Enemy groups moving defensively while your group is pushing | ||
+ | * Save {{Skill|"Aftershock!"}} for when enemies have {{Tooltip|Stability}} | ||
+ | ** The {{Tooltip|Immobilize}} from {{Skill|"Aftershock!"}} hits in 600 radius | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;CC priority | ||
+ | | | ||
+ | * {{Skill|"Aftershock!"}} | ||
+ | * {{Skill|Air Attunement}} | ||
+ | ** {{Skill|Static Field}} | ||
+ | * {{Skill|Earth Attunement}} | ||
+ | ** {{Skill|Earthquake}} | ||
+ | ** {{Skill|Unsteady Ground}} | ||
+ | }} | ||
====Burst Healing==== | ====Burst Healing==== | ||
− | * Catalyst healing is very limited | + | * Catalyst healing is very limited, but significant enough to save people if comboed |
− | * A significant part of your healing relies on blasting the | + | * A significant part of your healing relies on blasting the fields created by {{Skill|Geyser}}, {{Skill|Deploy Jade Sphere (Water)}} and {{Skill|Healing Rain}} |
{{Collapsible | {{Collapsible | ||
|width=85 | |width=85 | ||
|;Burst Healing Combo | |;Burst Healing Combo | ||
| | | | ||
− | + | # {{Skill|Water Attunement}} - {{Trait|Healing Ripple}} | |
− | + | # {{Skill|Ice Spike}} | |
− | + | # {{Skill|Geyser}} | |
− | + | # {{Skill|Healing Rain}} | |
− | + | # {{Skill|Ice Spike}} | |
− | + | # {{Skill|Earth Attunement}} | |
− | + | # {{Skill|Eruption}} - Water Field Blast | |
}} | }} | ||
+ | |||
+ | |||
+ | ====Superspeed==== | ||
+ | * Focus on using {{Skill|Windborne Speed}} when your group is pushing or disengaging from the enemy | ||
+ | |||
====Settings==== | ====Settings==== |
Revision as of 23:09, 22 March 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Control, Support and Condition cleanse
Designed for: WvW GvG
Difficulty:
TBD
This build was last updated on March 22, 2023 and is up to date for the October 8, 2024 patch.
Overview
The main purpose of this build is to maximize the amount of auras shared by the Elementalist.
Compared to D/F Fire Tempest builds, it does not bring significant healing. Therefore it cannot be used as direct replacement but needs to be paired with a powerful healing spec in the party, such as a Vindicator.
The advantage of Catalyst is that it brings more access to auras, more cleanses, access to Quickness from for a faster cast as well as access to ranged Resistance from among other boons.
Skill Bar
Staff
Utility
Weapon Variants
Dagger/Dagger
Skill Variants
- Utilities
- Elite
- to give the dropped sword to a DPS player
Specializations
Template Code
[&DQYfKxErQz8nDwAA8RoAAB0BAACRAAAAlgAAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- Build Variants
- Nomad stats on the helmet. Your boon duration is capped by most of the time
- Rune Variants
Consumables
Usage
General/Energy Management
- To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:
Overall Priorities
- High
- Aurashare/Condition clear
- Moderate
- Boon share
- CC
- Low
- Burst Healing
- Superspeed
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This builds has moderate active defenses
|
Detailed Explanations
Glyph of Renewal
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
- If possible, use Quickness
- This still speeds up the cast if you use the sphere after you started casting the glyph
on yourself while casting for - Use
- If you can't be in a good position, don't cast in
in on single players and on multiple players
- Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targeted
- Most of your condition clear is reliant on and comes passively while rotating through the attunements while blasting
- You can apply Resistance on a long range using due to
- Prioritize for burst condition clear, see the burst healing rotation below
- You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc
- Prioritize getting auras from for
has a per-attunement cooldown of 10 seconds
- Use on your group before or during pushes to give
|
|
- Prioritize
- If you have spare energy use and blast it for healing
and
- Make sure to land the Jade Sphere cast on top of allies for the boons from
- Immobilize with the Resistance and Protection from can be used to save allies caught with
- Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
- Optimally leave it somewhere your group is regrouping
- Make sure you are close to allies when swapping out of fire to give them Might with
- Go into fire whenever there is time to trigger as often as possible
- Try to fill any gaps in your guardian's Stability uptime with ⇒ , especially when your group is pushing
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Save Stability
- The Immobilize from hits in 600 radius
for when enemies have
|
Burst Healing
- Catalyst healing is very limited, but significant enough to save people if comboed
- A significant part of your healing relies on blasting the fields created by , and
|
Superspeed
- Focus on using when your group is pushing or disengaging from the enemy
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health and be quicker in using . While this doesn't allow you to see conditions on allies, most of your cleanses are passively applied anyway.
Ratings
Comments
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