Difference between revisions of "Guide to WvW Vocabulary"
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==Fight Callouts== | ==Fight Callouts== | ||
− | * Spike – | + | * CCs - Short for Crowd Control. For WvW mainly refers to: {{Tooltip|Stun}}, {{Tooltip|Knockdown}}, {{Tooltip|Pull}}, {{Tooltip|Float}}, {{Tooltip|Immobilze}} |
− | * Bomb – | + | ** Immob - alternate call for {{Tooltip|Immobilze}} |
− | * | + | ** Pulls – Skills that have {{Tooltip|Pull}}. |
− | * | + | *** {{Skill|Temporal Curtain}} is the typical example |
− | + | * (Range) Spike – Coordinated ranged damage at a location with short cooldown abilities. Often includes pulls | |
− | * Cleave the downies – focus on killing | + | ** {{Skill|Phase Smash}} is a common example |
− | * Kite | + | * Shades/Shade Spike – Area spike using {{Skill|Manifest Sand Shade}} {{to}} {{Skill|Nefarious Favor}} + {{Skill|Sand Cascade}} + {{Skill|Garish Pillar}} + {{Skill|Desert Shroud}} from every scourge in the group at the same time |
− | * Small stab(ility) – | + | ** Should be assisted by high damage skills and CC skills from other professions |
− | * Big stab(ility) – | + | ** Often followed up by pushing into the enemy group to take advantage of ground control |
− | * Empower/Stack might - | + | * Bomb – Coordinated damage at a location |
− | * | + | ** Sometimes used as a general call for damage at a location |
− | + | * Wells/Well Bomb – High damage area spike using {{Skill|Well of Suffering}} and {{Skill|Well of Corruption}} from every necromancer in the group at the same time | |
− | + | ** Should be assisted by high damage skills and CC skills from other professions | |
− | + | ** Often followed up by pushing into the enemy group to take advantage of ground control | |
− | + | * Cleave (the downs/downies) – Call to focus on killing downstate enemies | |
+ | * Kite/Peel – moving away from the enemy quickly. | ||
+ | ** Usually without attempting to do damage, but sometimes to make enemies follow through damage | ||
+ | * Small stab(ility) – Refers to skills that give small amounts of {{Tooltip|Stability}}, especially for range spikes. | ||
+ | * Big stab(ility) – {{Skill|"Stand Your Ground!"}} | ||
+ | * Empower/Stack might - Refers to Guardian Staff skill 4 - {{Skill|Empower}} | ||
+ | ** Also indicates the commander wants to stand still for a moment while casting {{Skill|Empower}} | ||
+ | |||
+ | |||
* Breaches – Necromancer elite skill Ghastly Breach | * Breaches – Necromancer elite skill Ghastly Breach | ||
− | + | ** Also a call for a spike and CCs/Pulls.:guardian_dragonhunter: DH should use their traps if off cooldown. | |
* Bubble – Spellbreaker elite skill "Winds of Disenchantment" | * Bubble – Spellbreaker elite skill "Winds of Disenchantment" | ||
− | + | ** Used for stripping/ccing enemies. A spike/Well call mostly follows up | |
* Gyro - Scrapper elite skill "Sneak Gyro" (NOTE:Skill got nerved in 4th october patch) | * Gyro - Scrapper elite skill "Sneak Gyro" (NOTE:Skill got nerved in 4th october patch) | ||
* Smoke/Stealth- Use skills that create a smokefield that can be blasted for stealthing your party | * Smoke/Stealth- Use skills that create a smokefield that can be blasted for stealthing your party | ||
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* Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1) | * Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1) | ||
* Team Chat | * Team Chat | ||
+ | * EWP - Emergency Waypoint tactic | ||
+ | ;Maps | ||
+ | * EBG - Eternal Battlegrounds | ||
+ | * Alpine - Alpine Borderlands | ||
+ | * Desert - Desert Borderlands | ||
+ | * OS - Obsidian Sanctum | ||
+ | * EotM - Edge of the Mists | ||
;Objectives | ;Objectives | ||
* SM/SMC = short form for Stonemist Castle | * SM/SMC = short form for Stonemist Castle | ||
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* Camp = short form for Supply Camp | * Camp = short form for Supply Camp | ||
* WG = Water Gate | * WG = Water Gate | ||
− | * | + | * Lord(s) - Short for Lord's Room, where the lord and capture point resides in every keep/tower. |
* T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers. | * T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers. | ||
* Paper - Any structure that hasn't upgraded past wooden walls. | * Paper - Any structure that hasn't upgraded past wooden walls. | ||
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* Zerg - A group of 20 or more enemies. | * Zerg - A group of 20 or more enemies. | ||
* Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs. | * Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs. | ||
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Revision as of 15:09, 17 March 2023
Introduction
Fight Callouts
- CCs - Short for Crowd Control. For WvW mainly refers to: Stun, Knockdown, Pull, Float, 24px Immobilze
- (Range) Spike – Coordinated ranged damage at a location with short cooldown abilities. Often includes pulls
- is a common example
- Shades/Shade Spike – Area spike using ⇒ + + + from every scourge in the group at the same time
- Should be assisted by high damage skills and CC skills from other professions
- Often followed up by pushing into the enemy group to take advantage of ground control
- Bomb – Coordinated damage at a location
- Sometimes used as a general call for damage at a location
- Wells/Well Bomb – High damage area spike using
- Should be assisted by high damage skills and CC skills from other professions
- Often followed up by pushing into the enemy group to take advantage of ground control
and from every necromancer in the group at the same time
- Cleave (the downs/downies) – Call to focus on killing downstate enemies
- Kite/Peel – moving away from the enemy quickly.
- Usually without attempting to do damage, but sometimes to make enemies follow through damage
- Small stab(ility) – Refers to skills that give small amounts of Stability, especially for range spikes.
- Big stab(ility) –
- Empower/Stack might - Refers to Guardian Staff skill 4 -
- Also indicates the commander wants to stand still for a moment while casting
- Breaches – Necromancer elite skill Ghastly Breach
- Also a call for a spike and CCs/Pulls.:guardian_dragonhunter: DH should use their traps if off cooldown.
- Bubble – Spellbreaker elite skill "Winds of Disenchantment"
- Used for stripping/ccing enemies. A spike/Well call mostly follows up
- Gyro - Scrapper elite skill "Sneak Gyro" (NOTE:Skill got nerved in 4th october patch)
- Smoke/Stealth- Use skills that create a smokefield that can be blasted for stealthing your party
- Veil - Mesmer skill "veil" applys a field giving stealth. Watch our for your movement so you actually walk into it
- Blast - use blast skills to Work with a specific finisher, like smoke, cleans or heal. Like guardian staff 2, revenant hammer 5 & 3 etc.
- Portal – can refer to Mesmer portal skill or partal area near tower/keep/castle gate,
- Superspeed – skills that provide superspeed. Do not mistake with quickness or swiftness
General Callouts
- WvW = short form for World vs World
- Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1)
- Team Chat
- EWP - Emergency Waypoint tactic
- Maps
- EBG - Eternal Battlegrounds
- Alpine - Alpine Borderlands
- Desert - Desert Borderlands
- OS - Obsidian Sanctum
- EotM - Edge of the Mists
- Objectives
- SM/SMC = short form for Stonemist Castle
- Garri - Garrison/Earth Keep
- Inner - Outer: this only applies to keep and SM, both have two defensive layers, the first one you meet as an attacker is the outer, the second one is the inner.
- WK/EK - West Keep (Bay, Fire)/East Keep (Hills, Air)
- T = Tower, typically seen in callouts
- Camp = short form for Supply Camp
- WG = Water Gate
- Lord(s) - Short for Lord's Room, where the lord and capture point resides in every keep/tower.
- T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers.
- Paper - Any structure that hasn't upgraded past wooden walls.
- Includes T1
- Doly/Yak - Dolyak
- Siege
- AC - Arrow Cart
- Treb - Trebuchet
- Balli - Ballista
- Cata - Catapult
- Treb - Trebuchet
- Gen/Gennie - Shield Generator
- Omega/Alpha - Omega/Alpha Golem
- Oil - Burning Oil
- Group Sizes
- Roamer/Roamers - Between 1-5 players that roam around maps looking for fights and flipping small objectives (sentries, camps, ruins)
- Havoc - A group of 5-10 players, usually focused on capturing objectives and pulling the attention of larger groups.
- Zerg - A group of 20 or more enemies.
- Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs.
Server Names
Server names are often shorted or abbreviated
- NA
- Anvil Rock — AR
- Blackgate — BG
- Borlis Pass — BP
- Crystal Desert — CD
- Darkhaven — DH
- Devona's Rest — DR
- Dragonbrand — DB
- Ehmry Bay — EB
- Eredon Terrace — ET
- Ferguson's Crossing — FC
- Fort Aspenwood — FA
- Gate of Madness — GoM
- Henge of Denravi — HoD
- Isle of Janthir — IoJ
- Jade Quarry — JQ
- Kaineng — KN
- Maguuma — Mag
- Northern Shiverpeaks — NSP
- Sanctum of Rall — SoR
- Sea of Sorrows — SoS
- Sorrow's Furnace — SF
- Stormbluff Isle - SBI
- Tarnished Coast - TC
- Yak's Bend - YB
- EU
- Auora Glade - AG
- Blacktide -
- Desolation - Deso
- Far Shiverpeaks - FSP
- Fissure of Woe - FoW
- Gandara - none
- Gunnar's Hold - GH
- Piken Square - Piken
- Ring of Fire - RoF
- Ruins of Surmia - RoS
- Seafarer's Rest - SFR
- Underworld - UW
- Vabbi - none
- Whiteside Ridge - WSR
- Arborstone -
- Augury Rock -
- Fort Ranik - FR
- Jade Sea -
- Vizunah Square -
- Abaddon's Mouth - AM
- Drakkar Lake - DL
- Dzagonur -
- Elona Reach - ER
- Kodash -
- Miller's Sound - MS
- Riverside - RS
- Baruch Bay - BB
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