Difference between revisions of "Guide to WvW Vocabulary"
Line 27: | Line 27: | ||
− | * Breaches – | + | * Breaches – {{Skill|Ghastly Breach}} |
− | * | + | * Traps - |
− | * Bubble – | + | * Bubble/Winds – {{Skill|Winds of Disenchantment}} |
− | + | * Gyro - {{Skill|Sneak Gyro}} | |
− | * Gyro - | + | * Smoke/Stealth- |
− | * Smoke/Stealth- | + | * Veil - {{Skill|Veil}} |
− | * Veil - | + | * Blast(s) - |
− | * Blast - | + | * Portal – {{Skill|Portal}} |
− | * Portal – | + | * Superspeed – {{Tooltip|Superspeed}} |
− | * Superspeed – | ||
Revision as of 15:18, 17 March 2023
Introduction
Fight Callouts
- CCs - Short for Crowd Control. For WvW mainly refers to: Stun, Knockdown, Pull, Float, Immobilize
- Immob - alternate call for Immobilize
- Pulls – Skills that have Pull.
- is the typical example
- (Range) Spike – Coordinated ranged damage at a location with short cooldown abilities. Often includes pulls
- is a common example
- Shades/Shade Spike – Area spike using ⇒ + + + from every scourge in the group at the same time
- Should be assisted by high damage skills and CC skills from other professions
- Often followed up by pushing into the enemy group to take advantage of ground control
- Bomb – Coordinated damage at a location
- Sometimes used as a general call for damage at a location
- Wells/Well Bomb – High damage area spike using
- Should be assisted by high damage skills and CC skills from other professions
- Often followed up by pushing into the enemy group to take advantage of ground control
and from every necromancer in the group at the same time
- Cleave (the downs/downies) – Call to focus on killing downstate enemies
- Kite/Peel – moving away from the enemy quickly.
- Usually without attempting to do damage, but sometimes to make enemies follow through damage
- Small stab(ility) – Refers to skills that give small amounts of Stability, especially for range spikes.
- Big stab(ility) –
- Empower/Stack might - Refers to Guardian Staff skill 4 -
- Also indicates the commander wants to stand still for a moment while casting
- Breaches –
- Traps -
- Bubble/Winds –
- Gyro -
- Smoke/Stealth-
- Veil -
- Blast(s) -
- Portal –
- Superspeed – Superspeed
General Callouts
- WvW = short form for World vs World
- Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1)
- Team Chat
- EWP - Emergency Waypoint tactic
- Maps
- EBG - Eternal Battlegrounds
- Alpine - Alpine Borderlands
- Desert - Desert Borderlands
- OS - Obsidian Sanctum
- EotM - Edge of the Mists
- Objectives
- SM/SMC = short form for Stonemist Castle
- Garri - Garrison/Earth Keep
- Inner - Outer: this only applies to keep and SM, both have two defensive layers, the first one you meet as an attacker is the outer, the second one is the inner.
- WK/EK - West Keep (Bay, Fire)/East Keep (Hills, Air)
- T = Tower, typically seen in callouts
- Camp = short form for Supply Camp
- WG = Water Gate
- Lord(s) - Short for Lord's Room, where the lord and capture point resides in every keep/tower.
- T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers.
- Paper - Any structure that hasn't upgraded past wooden walls.
- Includes T1
- Doly/Yak - Dolyak
- Siege
- AC - Arrow Cart
- Treb - Trebuchet
- Balli - Ballista
- Cata - Catapult
- Treb - Trebuchet
- Gen/Gennie - Shield Generator
- Omega/Alpha - Omega/Alpha Golem
- Oil - Burning Oil
- Group Sizes
- Roamer/Roamers - Between 1-5 players that roam around maps looking for fights and flipping small objectives (sentries, camps, ruins)
- Havoc - A group of 5-10 players, usually focused on capturing objectives and pulling the attention of larger groups.
- Zerg - A group of 20 or more enemies.
- Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs.
Server Names
Server names are often shorted or abbreviated
- NA
- Anvil Rock — AR
- Blackgate — BG
- Borlis Pass — BP
- Crystal Desert — CD
- Darkhaven — DH
- Devona's Rest — DR
- Dragonbrand — DB
- Ehmry Bay — EB
- Eredon Terrace — ET
- Ferguson's Crossing — FC
- Fort Aspenwood — FA
- Gate of Madness — GoM
- Henge of Denravi — HoD
- Isle of Janthir — IoJ
- Jade Quarry — JQ
- Kaineng — KN
- Maguuma — Mag
- Northern Shiverpeaks — NSP
- Sanctum of Rall — SoR
- Sea of Sorrows — SoS
- Sorrow's Furnace — SF
- Stormbluff Isle - SBI
- Tarnished Coast - TC
- Yak's Bend - YB
- EU
- Auora Glade - AG
- Blacktide -
- Desolation - Deso
- Far Shiverpeaks - FSP
- Fissure of Woe - FoW
- Gandara - none
- Gunnar's Hold - GH
- Piken Square - Piken
- Ring of Fire - RoF
- Ruins of Surmia - RoS
- Seafarer's Rest - SFR
- Underworld - UW
- Vabbi - none
- Whiteside Ridge - WSR
- Arborstone -
- Augury Rock -
- Fort Ranik - FR
- Jade Sea -
- Vizunah Square -
- Abaddon's Mouth - AM
- Drakkar Lake - DL
- Dzagonur -
- Elona Reach - Elona/ER
- Kodash -
- Miller's Sound - Millers/MS
- Riverside - RS
- Baruch Bay - BB
Comments
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