Difference between revisions of "Mechanist - Celestial Alacrity Support"
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The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility. | The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility. | ||
− | + | As with other celestial builds, you have great freedom to adjust how much you want to focus on damage or support. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ==Skill Bar== | |
− | + | {{Skill bar | |
+ | | profession = Engineer | ||
+ | | specialization = Mechanist | ||
+ | | weapon1 = Mace | ||
+ | | weapon2 = Shield | ||
+ | | healing = Med Kit | ||
+ | | utility1 = Flamethrower | ||
+ | | utility2 = Elixir Gun | ||
+ | | utility3 = Shift Signet | ||
+ | | elite = Elite Mortar Kit | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Hybrid DPS or Hybrid Heal?=== | ||
+ | The above setup is just one option that provides a mixture of damage and heal utilities. {{skill|Med Kit}} is the obvious choice for any heal build, and {{skill|Elite Mortar Kit}} provides both healing and damage via {{skill|Elixir Shell}} and {{skill|Poison Gas Shell}} respectively. | ||
+ | |||
+ | |||
+ | '''Healing'''<br> | ||
+ | {{skill|Elixir Gun}} and {{skill|Barrier Signet}} are the best support choices. {{skill|Elixir Gun}} provides the most healing, and {{skill|Barrier Signet}} can provide a good amount of barrier to mitigate incoming attacks while also blocking projectiles. | ||
+ | |||
+ | |||
+ | '''DPS'''<br> | ||
+ | For damage, {{skill|Flamethrower}} and {{skill|Grenade Kit}} offer the highest DPS ({{skill|Flamethrower}} is slightly higher than {{skill|Grenade Kit}}), though between them and {{skill|Elite Mortar Kit}} there won't be much time left for healing. | ||
+ | |||
+ | {{Skill|Shift Signet}} provides almost the same damage and allows for much more time to focus on support, while also being a very useful emergency teleport/stun break. | ||
+ | |||
+ | {{skill|Superconducting Signet}} is an option if you want to avoid kits, but is less DPS than the other options. Leave it on passive. | ||
+ | |||
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{{Specialization|Firearms|top|mid|bot}} | {{Specialization|Firearms|top|mid|bot}} | ||
{{Specialization|Inventions|top|mid|bot}} | {{Specialization|Inventions|top|mid|bot}} | ||
− | {{Specialization|Mechanist| | + | {{Specialization|Mechanist|mid|mid|mid}} |
+ | |||
+ | * {{trait|Mech Arms: Single-Edge Cutters}} could be taken for more damage if you don't need to provide all 25 stacks of {{tooltip|Might}} to your subgroup. | ||
+ | |||
+ | |||
+ | ===Specialization Variants=== | ||
+ | For more healing, replace the '''Inventions''' traitline with '''Alchemy''': | ||
+ | {{Specialization|Alchemy|bot|bot|top|variant=y}} | ||
+ | |||
+ | Dropping '''Inventions''' removes your ability to provide {{tooltip|Protection}} via shield skills, so '''Alchemy''' is a better fit when using offhand '''Pistol'''. '''Alchemy''' also enhances {{skill|Med Kit}}, making it better for burst healing. | ||
+ | |||
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| weapon1 = Mace | | weapon1 = Mace | ||
| weapon2 = Pistol | | weapon2 = Pistol | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Earth |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Geomancy |
− | | weapon1-stats = | + | | weapon1-stats = |
− | | weapon2-stats = | + | | weapon2-stats = |
− | |||
| weapon4 = Shield | | weapon4 = Shield | ||
− | + | | sigil4 = Superior Sigil of Geomancy | |
− | | sigil4 = Superior Sigil of | ||
}} | }} | ||
+ | ===Rune Variants=== | ||
+ | Nothing can replace the healing ability of {{rune|Superior Rune of the Monk}}, so it makes more sense to focus on the boon duration or damage aspects. | ||
+ | |||
+ | {{Rune|Superior Rune of the Traveler}} provides a lot of extra boon duration without sacrificing too much damage. | ||
− | + | {{rune|Superior Rune of the Elementalist}} is the highest DPS option. | |
− | |||
+ | Other all-stat runes are also possibilities, such as {{rune|Superior Rune of the Tempest}}, {{Rune|Superior Rune of Divinity}} or {{Rune|Superior Rune of Leadership}}. | ||
− | ===== | + | |
+ | |||
+ | ==Usage== | ||
+ | |||
+ | ===Alacrity=== | ||
Both versions can produce a lot of alacrity via barrier generation using {{Trait|Mech Frame: Channeling Conduits}}, which also gives you access to {{Skill|Crisis Zone}} for a large amount of Alac at once. Keeping alac uptime via barrier comes from using these skills regularly: | Both versions can produce a lot of alacrity via barrier generation using {{Trait|Mech Frame: Channeling Conduits}}, which also gives you access to {{Skill|Crisis Zone}} for a large amount of Alac at once. Keeping alac uptime via barrier comes from using these skills regularly: | ||
* Mace auto chain | * Mace auto chain | ||
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− | + | ===Defiance Bar=== | |
Whether you're playing heal or dps you should know which skills will hurt the blue bar: | Whether you're playing heal or dps you should know which skills will hurt the blue bar: | ||
* DPS: {{Skill|Rocket Fist Prototype}}, {{Skill|Air Blast}} as well as {{Skill|Glue Shot}} and {{Skill|Smoke Vent}} | * DPS: {{Skill|Rocket Fist Prototype}}, {{Skill|Air Blast}} as well as {{Skill|Glue Shot}} and {{Skill|Smoke Vent}} | ||
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− | + | ===DPS Skill Usage=== | |
For alac-dps, run the Sinister Mace/Pistol weapons and these skills: | For alac-dps, run the Sinister Mace/Pistol weapons and these skills: | ||
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DPS Priority: | DPS Priority: | ||
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− | + | ===Heal Skill Usage=== | |
For alac-heal, weapon-swap to Celestial mace/shield and change your utility skills. Slot in {{Skill|Med Kit}}, replace Flamethrower with {{Skill|Elixir Gun}}, and slot {{Skill|Elite Mortar Kit}} as shown below. You can also replace Superconducting Signet with an elixir or turret of choice. | For alac-heal, weapon-swap to Celestial mace/shield and change your utility skills. Slot in {{Skill|Med Kit}}, replace Flamethrower with {{Skill|Elixir Gun}}, and slot {{Skill|Elite Mortar Kit}} as shown below. You can also replace Superconducting Signet with an elixir or turret of choice. | ||
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Heal Priority: | Heal Priority: | ||
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* Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4 | * Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4 | ||
* Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe) | * Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe) | ||
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− | + | ===Closing Thoughts=== | |
You could easily specialize further in either direction - "Why didn't you X" will certainly be a reaction to this build from experienced players. I have been using this build regularly in strikes, T4's, and the EOD metas because it brings a needed buff (Alac), can flexibly swap between dps and healing, more than holds its own in the open world/story, and is relatively easy to learn and do well with. More specialized builds will perform better at various facets; this build is a jack of all trades. | You could easily specialize further in either direction - "Why didn't you X" will certainly be a reaction to this build from experienced players. I have been using this build regularly in strikes, T4's, and the EOD metas because it brings a needed buff (Alac), can flexibly swap between dps and healing, more than holds its own in the open world/story, and is relatively easy to learn and do well with. More specialized builds will perform better at various facets; this build is a jack of all trades. |
Revision as of 01:05, 15 June 2023
This is a test build. You may comment and rate it.
Focused on: Condition damage, Healing and Support
Designed for: Fractals and Raids
Overview
A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings either alac+solid dps (~15K) with 100% burn/bleed duration and 67% confusion duration, or alac+healing with 70% boon duration, all in the same gear via skill swaps. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none.
The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility.
As with other celestial builds, you have great freedom to adjust how much you want to focus on damage or support.
Skill Bar
Hybrid DPS or Hybrid Heal?
The above setup is just one option that provides a mixture of damage and heal utilities.
is the obvious choice for any heal build, and provides both healing and damage via and respectively.
Healing
and are the best support choices. provides the most healing, and can provide a good amount of barrier to mitigate incoming attacks while also blocking projectiles.
DPS
For damage, and offer the highest DPS ( is slightly higher than ), though between them and there won't be much time left for healing.
provides almost the same damage and allows for much more time to focus on support, while also being a very useful emergency teleport/stun break.
is an option if you want to avoid kits, but is less DPS than the other options. Leave it on passive.
Specializations
- Might to your subgroup. could be taken for more damage if you don't need to provide all 25 stacks of
Specialization Variants
For more healing, replace the Inventions traitline with Alchemy:
Dropping Inventions removes your ability to provide Protection via shield skills, so Alchemy is a better fit when using offhand Pistol. Alchemy also enhances , making it better for burst healing.
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
Rune Variants
Nothing can replace the healing ability of
, so it makes more sense to focus on the boon duration or damage aspects.provides a lot of extra boon duration without sacrificing too much damage.
is the highest DPS option.
Other all-stat runes are also possibilities, such as
, or .
Usage
Alacrity
Both versions can produce a lot of alacrity via barrier generation using
, which also gives you access to for a large amount of Alac at once. Keeping alac uptime via barrier comes from using these skills regularly:- Mace auto chain
- Mech auto chain with
Defiance Bar
Whether you're playing heal or dps you should know which skills will hurt the blue bar:
- DPS: , as well as and
- Heal: , , ,
DPS Skill Usage
For alac-dps, run the Sinister Mace/Pistol weapons and these skills:
DPS Priority:
- Swap to Flamethrower to drop and when Napalm is up IF the target will remain stationary
- Use and off cooldown (they have the same cooldown)
- and off cooldown when available (make sure the mech is in position to hit)
- Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target)
- If you're doing organized content, your primary job is providing alacrity - don't forget about it!
Defense/Zergs: For crowds, you can camp Flamethrower to tag. If
and mace autos aren't enough defense, swap to flamethrower for (aoe blind) or (aoe knockback). is a strong personal heal, and can be used to re-summon the mech if something goes wrong, as it has a tendency to get instagibbed in some scenarios.Solo/open world: For more damage you can use
to pump up the mech's condi damage and add another damage skill - at the cost of generating alacrity. Only advised in solo scenarios.
Heal Skill Usage
For alac-heal, weapon-swap to Celestial mace/shield and change your utility skills. Slot in
, replace Flamethrower with , and slot as shown below. You can also replace Superconducting Signet with an elixir or turret of choice.
Heal Priority:
- Mace auto chain constantly pulses barrier&alac to your group - if not doing something else, do Mace auto!
- Barrier Signet & Mech abilities as you deem appropriate
- Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4
- Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe)
Closing Thoughts
You could easily specialize further in either direction - "Why didn't you X" will certainly be a reaction to this build from experienced players. I have been using this build regularly in strikes, T4's, and the EOD metas because it brings a needed buff (Alac), can flexibly swap between dps and healing, more than holds its own in the open world/story, and is relatively easy to learn and do well with. More specialized builds will perform better at various facets; this build is a jack of all trades.
Ratings
Comments
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