Difference between revisions of "Chronomancer - Boon Support Healer"
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** {{Skill|Signet of Domination}} has a long cooldown, but is instant cast and could be taken along with the above if you really want to go overboard on CC. | ** {{Skill|Signet of Domination}} has a long cooldown, but is instant cast and could be taken along with the above if you really want to go overboard on CC. | ||
* {{tooltip|Aegis}}: | * {{tooltip|Aegis}}: | ||
− | ** {{skill|Blink}} if running '''Chaos''' with {{trait|Master of Manipulation}} - short cooldown and instant cast. | + | ** {{skill|Blink}} if running '''Chaos''' with {{trait|Master of Manipulation}} - short cooldown and instant cast, but be aware that the {{tooltip|Aegis}} triggers at the location you activate the skill, not where you end up. |
** {{Skill|Well of Precognition}} can be used less frequently, but the duration of the {{tooltip|Aegis}} is longer, which may be useful if you have concerns about your timing. | ** {{Skill|Well of Precognition}} can be used less frequently, but the duration of the {{tooltip|Aegis}} is longer, which may be useful if you have concerns about your timing. | ||
** If running {{trait|Blurred Inscriptions}}, any signet will also provide {{tooltip|Aegis}}. | ** If running {{trait|Blurred Inscriptions}}, any signet will also provide {{tooltip|Aegis}}. | ||
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===Specialization Variants=== | ===Specialization Variants=== | ||
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− | {{ | + | ====Chaos==== |
+ | Chaos offers more personal survivability, higher boon duration, and perhaps most usefully {{trait|Master of Manipulation}}. | ||
− | + | {{Specialization|Chaos|bot|mid|top|variant = y}} | |
− | + | * You could bring {{trait|Bountiful Disillusionment}} to give yourself more {{tooltip|Stability}}. | |
− | * | ||
− | == | + | ===Domination=== |
− | + | With {{trait|Bountiful Blades}} '''Greatsword''' has the highest illusion generation of any weapon and so can be used to rapidly trigger {{trait|Illusionary Inspiration}} for burst healing on demand. You should be able to trigger this trait 12 times in a single weapon swap. | |
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− | + | {{Specialization|Domination|top|top|top|variant = y}} | |
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− | + | ==Equipment== | |
+ | Any combination of {{tooltip|Minstrel stats}} or {{tooltip|Harrier stats}} (or even {{tooltip|Giver stats}}) will provide more than enough concentration to maintain boons. The setup below is merely a suggestion. | ||
− | |||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
− | | stats = | + | | stats = Harrier |
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Monk |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Scepter |
| weapon2 = Shield | | weapon2 = Shield | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Transference |
| sigil2 = Superior Sigil of Concentration | | sigil2 = Superior Sigil of Concentration | ||
− | | weapon3 = | + | | weapon3 = |
| weapon4 = | | weapon4 = | ||
− | | sigil3 = | + | | sigil3 = |
− | | sigil4 = | + | | sigil4 = |
− | | infusion1 = | + | | infusion1 = Healing +9 Agony Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | head = | + | | head = Minstrel |
| shoulders = | | shoulders = | ||
− | | chest = | + | | chest = |
| hands = | | hands = | ||
− | | legs = | + | | legs = Minstrel |
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Minstrel |
− | | accessory1 = | + | | accessory1 = Minstrel |
− | | accessory2 = | + | | accessory2 = Minstrel |
− | | amulet = | + | | amulet = Minstrel |
− | | ring1 = | + | | ring1 = Minstrel |
− | | ring2 = | + | | ring2 = Minstrel |
}} | }} | ||
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+ | * This setup will hit ~100% boon duration with '''Chaos''' and +100 Concentration food, but neither of these is necessary. | ||
+ | |||
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==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
− | * {{ | + | * {{food|Delicious Rice Ball}} or any Healing Power/Concentration ascended food with the 10% outgoing healing effect. |
− | |||
'''Utility''' | '''Utility''' | ||
− | * {{Utility| | + | * {{Utility|Bountiful Maintenance Oil}} |
Revision as of 19:04, 26 March 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Support and Utility
Designed for: Raids
Overview
Due to the incredible range of utility and active defense that Chrono can bring, it remains a good choice of tank and boon support in raids.
However, many players will lean so hard into the defensive/utility aspects that they end up dealing no damage. If you find yourself DPS-racing a healmech, you might as well be a healer yourself!
Due to the difficulty providing key defensive boons such as Regeneration and Protection, this build may struggle to be a solo healer on some encounters but is a great choice for secondary healer.
Chronomancer provides EITHER 100% Quickness uptime or 100% Alacrity uptime as well as Fury and 25 Might. Both variants can dedicate multiple slots for utility skills, though the Quickness is slightly more flexible as its boons come from shatters rather than wells.
On the other hand, Alacrity Chronomancer is one of the few builds that can provide its key boons at long-range, making it an excellent choice on encounters that require it to be a long way from the stack.
Due to the sheer range of options available, there is no "default" build for heal chrono, but rather a framework where you can slot in what you want for each encounter.
Skill Bar
Weapon Variants
Sceptre/Shield Should be considered mandatory, but the other set can be what you like:
- Greatsword (coupled with the Domination traitline) provides some burst healing and boon rip.
- Staff can provide similar burst healing to Greatsword without the need to trait into Domination. It can also be used to improve personal Regeneration uptime and provide some random extra boons via .
- Offhand Focus can be taken if you need to pull adds into the boss.
Skill Variants
Heal
- is a massive group heal that can be boosted even further if using .
- Fear or Taunt. provides more consistent healing, as well as being able to trigger frequently. Crucially, as the charges are instant cast it can be used to provide an AoE condi cleanse to counter
- Aegis. doesn't provide any group healing, but does offer a short projectile reflect, and if running Chaos with it can also be used to provide AoE
- Regeneration to allies, which will be very helpful if you're the only healer. (Sylvari only) is the only way you have to reliable provide
Utility
Might to your subgroup. Combined with , this is sufficient to provide over 20 average Might. is taken as standard to fill in any gaps, but can be swapped out if you have other sources of Might in the group.
provides ~12 average- Quickness variant
- Only shatters are needed for Quickness so you can bring any utility skills you need.
- Alacrity variant
- You need 2 wells (other than Alacrity, otherwise you can bring whatever you need. ) to maintain
- CC options:
- does decent CC and also removes boons.
- is not as strong as but recharges on a much shorter cooldown, which may make it better on encounters that require very frequent CC. When charging the mantra, it also reduces the cooldown on .
- has a long cooldown, but is instant cast and could be taken along with the above if you really want to go overboard on CC.
- Aegis:
- Aegis triggers at the location you activate the skill, not where you end up. if running Chaos with - short cooldown and instant cast, but be aware that the
- Aegis is longer, which may be useful if you have concerns about your timing. can be used less frequently, but the duration of the
- If running Aegis. , any signet will also provide
- provides a long-duration reflect.
- provides Stability to your group.
- if you need a portal.
- allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with .
Elite
- is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
- Alacrity if running that variant. should be used if an encounter requires heavy CC, and it can also be used to pad
- bigger and faster CC than but on a longer cooldown, which may be more suitable for some encounters.
Template Code
- Quickness variant
- Alacrity variant
Specializations
- Quickness variant
- Use .
- Alacrity variant
- Use .
Trait Variants
- can be taken if running Focus and the reflect will be valuable.
- Aegis, but you lose your main source of healing.
- If taking this, you can constantly spam to trigger as your sustained healing instead.
gives you greater access to Distortion and - - if not bringing any wells, you can slightly increase your CC with this.
Specialization Variants
Chaos
Chaos offers more personal survivability, higher boon duration, and perhaps most usefully
.- You could bring Stability. to give yourself more
Domination
With
Greatsword has the highest illusion generation of any weapon and so can be used to rapidly trigger for burst healing on demand. You should be able to trigger this trait 12 times in a single weapon swap.
Equipment
Any combination of Minstrel stats or Harrier stats (or even Giver stats) will provide more than enough concentration to maintain boons. The setup below is merely a suggestion.
Minstrel
Harrier
Harrier
Harrier
Minstrel
Harrier
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Harrier
Harrier
x6
x18
- This setup will hit ~100% boon duration with Chaos and +100 Concentration food, but neither of these is necessary.
Consumables
Food
- or any Healing Power/Concentration ascended food with the 10% outgoing healing effect.
Utility
Usage
The usage section focuses on the quickness variant. If you are playing the alacrity variant, follow the same rotation but prioritise above everything else using all your wells off cooldown.
Rotation
Opener
Start on Sword/Shield
- (while engaging the boss. If the fight starts inmediately, use Time Warp first, then Echo of Memory, and cast one greatsword auto inbetween Mirror Blade and Phantasmal Berserker to ensure the Echo of Memory phantasm has enough time to become a clone)
- Quickness or Alacrity out while you generate clones - to immediately get
- ⇒ Weapon swap to cancel the aftercast animation.
- ⇒ with 3 clones at the end of the casting time. Cast one charge of
- and during the cast
- and during the cast
- ⇒ ⇒ ⇒ so Mind Stab cancels the long aftercast of Well of Calamity
- Continuum Split ends during Mirror Blade
- and start spamming Mantra of Pain anytime it gets a charge
- ⇒ so Signet of Ether cancels the long aftercast of Well of Calamity.
- and when you hit 3 clones
- Weapon Swap
Loop
The loop is very simple. In the greatsword set, you will use
3 times thanks to . You use once per weapon set.If you need a full breakdown, this is the full loop:
- Autoattack (making sure to finish your auto chains) while using , and as they come off cooldown
- Weapon Swap when available - make sure you use Tides of Time once per sword section, so delay the swap if necessary
- Autoattack and use when it comes off cooldown
- Weapon Swap
- Return to start of loop
- Fill the gaps with auto attacks.
- Use
- Use the last charge of Might to your subgroup. just before the end of a phase and recharge it near the start of the next one to provide some
, and off cooldown.
- Use a shatter whenever you reach three clones
- Try to use off cooldown, so save clones for it if necessary
- In a perfect world you never need to use Quickness (outside of your Continuum Split), so you can save them for utility or for
Continuum Split
- When is almost off cooldown, prepare 3 clones to use it on greatsword. You want to use and twice thanks to , plus , and .
Video example of quickness rotation
Video example of alacrity rotation
Notes
- Shield is the default weapon because it allows you to run lower boon duration, in turn doing more damage. But focus is still very good with ⇒ to pull adds onto the boss. Just remember that the quickness variants needs higher boon duration if you are going to use focus —check the gear section— while the alacrity variant will have to run 4 wells.
- is not necessary to maintain quickness. Once it comes off cooldown after the first use, just use it when your allies might not have quickness, for example when coming back from doing cannons on Sabetha, or when coming back from the demon realm on Deimos.
- and can be used to avoid incoming damage with less of a DPS loss than dodging.
Clone Sources
The following skills summons clones
- summons a clone on your target.
- summons a clone on your target if you successfully block.
- summons a clone on your target when the projectile hits.
The following skills summon phantasms than later become clones
- summons 2 phantasms that later become 2 clones.
- summons a phantasm that later becomes a clone.
- If you block an attack with Echo of Memory, you can use , which summons a phantasm that later becomes a clone.
sumons a phantasm that later becomes a clone.
Shatter Usage
- is your primary shatter and does by far the most damage. As you practice this build, you will always have 3 clones ready for it, so you're going to be using if off cooldown.
- should only be cast in the greatsword set shortly after , because the greatsword loop rotation generates enough clones to have 3 ready for the next Split Second.
- should be saved for emergencies to provide CC or cover quickness gaps.
- Neither of your shatters line up perfectly in your loop, so they will drift, but you should be using at least once on each weapon set.
Crowd Control
- - daze.
- - stun (shield only)
- ⇒ - pull (focus only)
- ⇒ Counterblade - daze.
- - Knockback.
If you need more CC remember you can take
, or , or , or .
Encounter Specific Tips
Spirit Vale
- If tanking, consider taking extra toughness as the boss's autoattacks hit fairly hard.
- Bring for the breakbars.
- Maintain a sword clone in the split phase to help with boon removal.
- Use to help with seeker control.
- Save to evade through blue AOEs while keeping up DPS.
- Save to negate the damage of a Green in high preasure situations. If it's really needed, take Inspiration with and to negate the damage of all Greens.
- Feel free to bring for some reflects. and can be used for more mobility.
- Abuse the adrenal mushrooms to reset your and .
- Bring for the breakbars.
- You can use your signets (if you're using Aegis Gorseval's knockback or the black zones during the CC phase. ) to
- You can use and to immobilize Charged Souls.
- Use to pull the adds. The pull works best if you place the curtain just behind his hitbox.
- Bring as there is only one breakbar which your teammates can easily cover.
- Use to pull the bandit adds for easier cleaving. You can do this when Sabetha starts her flamewall.
- Be careful of teleporting into flamewalls with . You might have to abort CS early or delay it to avoid this.
- You might need to abort Continuum Split if you have to throw a bomb.
Salvation Pass
- Bring for the breakbars.
- Use to pull some slublings but always make sure you don't pull your friendly slubling.
- You can use without the pull (or delay the pull) to provide more projectile defense.
- If you are using keep in mind where your group will stand in the next few seconds. When you're about to move don't place it on your current position.
- can be used to destroy the projectiles from the unblockable shake attack by jumping inside the boss when it shakes like a wet dog.
- Bring for add control.
- Use focus to pull mobs together.
- Bring as failing to CC will result in a squad member's death.
- Be careful with your reflects! You should only use
- Also be careful with as this skill will eat the shards needed to break Bloodstone Shield.
to break Bloodstone Shield. If you reflect his slam attack Matthias will get a damage buff for each projectile you reflected.
Stronghold of the Faithful
- Bring for add control.
- The most popular strat for this encounter is "all up" or "insta cap", where one chronomancer solos the cave, tanks the tower mobs, and uses
- If your group is fast you might need to your , or ask another mesmer to bring and help you port the 4th tower.
- If your team is okay with you not giving quickness in order to make sure you can reliably solo the skip part, you can bring and .
to taxi the group up to every tower. This lets you effectively have 9 people on both the main path and the towers. If you are filling this role consider running extra toughness to make it easier to survive the tower mobs on your own.
- Use focus to pull mobs together.
- Bring for the breakbars.
- Make sure to have Quickness ready for the burn phase.
- Use to help pull the core through the rifts. Coordinate with other players on who is going to pull and when.
- If tanking, consider running extra toughness as there is a lot of random damage on this fight and your healer will have their hands full.
- Bring for the breakbars.
- can be useful for condition cleanse and uptime.
- Use your to pull adds into the boss.
- You can use to pull orbs. Make sure to pull the last orb to make sure you're not pulling more than one orb.
- If you're tanking, make sure to keep Xera facing away from your group as her Blurred Frenzy will deal massive damage to your DPS. You can use or to protect yourself from the attack while staying in place.
Bastion of the Penitent
- Bring as there are no breakbars here.
- You can use to evade through red AOEs while keeping up DPS.
- If doing greens, you should delay your Quickness until everyone is back in the center.
- Bring as there are no breakbars here.
- You should take either Claim or Dispel to get on the special action key.
- Bring as Samarog has a huge breakbar and failing to CC will result in a squad member's death.
- Coordinate your CC with your teammates; try not to burn too many big CCs on the same breakbar.
- Use to pull Rigom under Samarog during the split phases.
- Bring as the breakbars are small and easily broken by your teammates.
- You can block the pizza attacks and Mind Crush with
- Note that a player standing in two pizza slices at the same time will still get hit.
.
- If tanking, save to dodge the pizza attack while staying in place.
- You can use any of your blocks or to block Mind Crush.
Hall of Chains
- If tanking, consider taking extra toughness as the boss's autoattacks hit fairly hard.
- Bring as failing to CC will wipe the group and is risky with the Tormented Dead around.
- Take care when using as it will freeze Tormented Dead in place and interrupt knockbacks.
- Try to block the AoE attacks for your team with .
- If you're tanking, coordinate the aggro swap with the other tank. Aim to swap aggro as soon as your current stacks expire.
- If you're tanking, move the boss near the wurms at the start so your DPS can cleave them down (with or otherwise).
- Make sure to stand behind Soulless Horror if possible. If you're the tank, keep her facing in the same direction as her attacks deal massive damage to anyone who isn't the tank.
Ratings
Comments
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