Difference between revisions of "Berserker - Quickness Support Power DPS"
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Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement. | Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement. | ||
− | This build provides permanent | + | This build provides permanent {{tooltip|Quickness}}, around 70% {{tooltip|Resistance}}, and either 7 stacks of {{tooltip|Might}} or permanent {{tooltip|Fury}}. It can provide a permanent 25 stacks of {{tooltip|Might}} by swapping to the '''Tactics''' traitline. |
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| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Axe | | weapon2 = Axe | ||
− | | weapon3 = | + | | weapon3 = Greatsword |
− | | weapon4 = | + | | weapon4 = |
| healing = Blood Reckoning | | healing = Blood Reckoning | ||
| utility1 = Banner of Strength | | utility1 = Banner of Strength | ||
Line 32: | Line 32: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * You can run | + | Greatsword offers the highest damage, but it could be swapped out for more utility if desired. |
− | * '''Warhorn''' | + | * You can run an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your '''main-hand Axe''' and maintain damage while still providing decent CC. |
+ | * '''Warhorn''' to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant. | ||
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==Equipment== | ==Equipment== | ||
− | === | + | |
− | + | ===Scholar Rune Equipment=== | |
+ | This provides the highest damage, but requires you to remain above 90% health over 90% of the time. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Scholar |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Axe | | weapon1 = Axe | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
− | | weapon3 = | + | | weapon3 = Greatsword |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Severance | | sigil3 = Superior Sigil of Severance | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Accuracy |
− | |||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 17 |
− | | shoulders = | + | | infusion2 = Precise +9 Agony Infusion |
− | | chest = | + | | infusion2-qt = 1 |
− | | hands = | + | | head = Diviner |
− | | legs = | + | | shoulders = Berserker |
− | | feet = | + | | chest = Diviner |
− | | backpiece = | + | | hands = Diviner |
− | | accessory1 = | + | | legs = Diviner |
− | | accessory2 = | + | | feet = Diviner |
− | | amulet = | + | | backpiece = Diviner |
− | | ring1 = | + | | accessory1 = Assassin |
− | | ring2 = | + | | accessory2 = Assassin |
+ | | amulet = Diviner | ||
+ | | ring1 = Diviner | ||
+ | | ring2 = Assassin | ||
}} | }} | ||
− | + | * This setup aims for ~1900 precision, and ~42% boon duration. | |
− | * | ||
− | |||
− | |||
===Eagle Rune Equipment=== | ===Eagle Rune Equipment=== | ||
− | + | The damage in this setup is slightly worse than {{Rune|Superior Rune of the Scholar}}, but {{Rune|Superior Rune of the Eagle}} may be more convenient as you won't have to worry about your health. | |
{{PvE equipment | {{PvE equipment | ||
Line 118: | Line 119: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| weapon2 = Axe | | weapon2 = Axe | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Concentration |
− | | weapon3 = | + | | weapon3 = Greatsword |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Force |
− | + | | sigil4 = Superior Sigil of Impact | |
− | | sigil4 = Superior Sigil of | + | | head = Diviner |
| shoulders = Assassin | | shoulders = Assassin | ||
+ | | chest = Diviner | ||
+ | | hands = | ||
+ | | legs = Diviner | ||
+ | | feet = Diviner | ||
+ | | backpiece = Diviner | ||
+ | | accessory1 = Assassin | ||
+ | | accessory2 = | ||
+ | | amulet = Diviner | ||
+ | | ring1 = | ||
+ | | ring2 = | ||
}} | }} | ||
− | * | + | * This setup aims for 2050 precision, and ~42% boon duration. |
+ | * You should always be on '''Axe''' when dropping banners, so a DPS sigil can be used on the '''Greatsword''' | ||
+ | ** If not fighting a target that can be stunned, {{sigil|Superior Sigil of Hydromancy}} would be slightly higher damage. | ||
Line 144: | Line 157: | ||
===Banner Usage=== | ===Banner Usage=== | ||
− | In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation | + | In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation. |
===Rotation=== | ===Rotation=== | ||
− | * [https://youtu.be/ | + | * [https://youtu.be/LoBDYGg4npE Strength Build Video Example] |
* [https://youtu.be/NWFNpWoXqpw Tactics Build Video Example] | * [https://youtu.be/NWFNpWoXqpw Tactics Build Video Example] | ||
− | The rotation aims to get as many casts of {{Skill|Decapitate}} off during {{Skill|Berserk}} mode as possible. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. These combinations can be any of the following, listed in order of | + | The rotation aims to get as many casts of {{Skill|Decapitate}} off during {{Skill|Berserk}} mode as possible. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. These combinations can be any of the following, listed in order of priority: |
− | # {{ | + | # {{skill|Head Butt}} + {{skill|Outrage}} |
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} | # {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} | ||
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}} | # {{Skill|Dual Strike}} + {{Skill|Throw Axe}} | ||
+ | # {{Skill|Whirling Axe}} - note that you should let this fully channel, don't interrupt it once you have full adrenaline! | ||
# {{Skill|Cyclone Axe}} or {{Skill|Dual Strike}} + {{Skill|Chop}} | # {{Skill|Cyclone Axe}} or {{Skill|Dual Strike}} + {{Skill|Chop}} | ||
# {{Skill|Chop}} + {{Skill|Double Chop}} | # {{Skill|Chop}} + {{Skill|Double Chop}} | ||
− | + | When you're not in {{Skill|Berserk}} mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains. | |
===General Tips=== | ===General Tips=== | ||
− | * Use {{Skill|Blood Reckoning}} to reset your {{Skill|Decapitate}}, as long as you're not going to need the healing from it later. | + | * Use {{Skill|Blood Reckoning}} to reset your {{Skill|Arc Divider}} (or {{skill|Decapitate}} if not usine '''Greatsword'''), as long as you're not going to need the healing from it later. |
* Never interrupt your Axe auto-attack chains when you're not in Berserk Mode | * Never interrupt your Axe auto-attack chains when you're not in Berserk Mode | ||
* Swap to Mace/Mace '''only''' if CC is required. {{Skill|Tremor}}, {{Skill|Skull Grinder}} and {{Skill|Pommel Bash}} are your CC options on the set. | * Swap to Mace/Mace '''only''' if CC is required. {{Skill|Tremor}}, {{Skill|Skull Grinder}} and {{Skill|Pommel Bash}} are your CC options on the set. | ||
− | ** Swapping from Axe/Axe is a large DPS loss, especially when you're in {{Skill|Berserk}} - try and rely primarily on {{Skill|Head Butt}} for any CC needs. | + | ** Swapping from Axe/Axe for CC is a large DPS loss, especially when you're in {{Skill|Berserk}} - try and rely primarily on {{Skill|Head Butt}} for any CC needs. |
− |
Revision as of 16:06, 13 May 2023
This is a test build. You may comment and rate it.
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Overview
Once a meta-defining DPS-support, Bannerslave has returned as a Quickness provider. Banners provide a large amount of Quickness up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
This build provides permanent Quickness, around 70% Resistance, and either 7 stacks of Might or permanent Fury. It can provide a permanent 25 stacks of Might by swapping to the Tactics traitline.
Skill Bar
Weapon Variants
Greatsword offers the highest damage, but it could be swapped out for more utility if desired.
- You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
- Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness as the buff from is significant.
Skill Variants
- will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
- can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
- If you don't need the CC from , and can start phases with full adrenaline, then offers some extra boon generation and an emergency res.
Template Code
Specializations
Tactics Variant
If you want to provide Might for your subgroup, you can bring the Tactics traitline instead of Strength
- This setup will struggle to fully generate 25 Might, but in practise there will usually be some other sources that keep it capped. If there aren't you can swap to .
Equipment
Scholar Rune Equipment
This provides the highest damage, but requires you to remain above 90% health over 90% of the time.
Diviner
Berserker
Diviner
Diviner
Diviner
Diviner
Diviner
Assassin
Assassin
Diviner
Diviner
Assassin
Berserker
Berserker
Berserker
x6
x17
x1
- This setup aims for ~1900 precision, and ~42% boon duration.
Eagle Rune Equipment
The damage in this setup is slightly worse than
, but may be more convenient as you won't have to worry about your health.Diviner
Assassin
Diviner
Berserker
Diviner
Diviner
Diviner
Assassin
Berserker
Diviner
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- This setup aims for 2050 precision, and ~42% boon duration.
- You should always be on Axe when dropping banners, so a DPS sigil can be used on the Greatsword
- If not fighting a target that can be stunned, would be slightly higher damage.
Consumables
Food
Utility
- Any applicable slaying potion in Fractals when possible
Usage
Banner Usage
In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation.
Rotation
The rotation aims to get as many casts of
off during mode as possible. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast . These combinations can be any of the following, listed in order of priority:- +
- +
- +
- - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
- or +
- +
When you're not in
mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains.
General Tips
- Use to reset your (or if not usine Greatsword), as long as you're not going to need the healing from it later.
- Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
- Swap to Mace/Mace only if CC is required.
- Swapping from Axe/Axe for CC is a large DPS loss, especially when you're in - try and rely primarily on for any CC needs.
, and are your CC options on the set.
Ratings
Comments
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