Difference between revisions of "Virtuoso - DPS Virt"
Line 108: | Line 108: | ||
;High | ;High | ||
* Damage | * Damage | ||
+ | * Boon Removal | ||
;Moderate | ;Moderate | ||
Line 131: | Line 132: | ||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Damage==== | ====Damage==== | ||
− | * Most of your burst damage comes from {{Skill|Bladesong Harmony}} | + | * Most of your burst damage comes from {{Skill|Bladesong Harmony}} and {{Skill|Rain of Swords.}}. Use {{Skill|Bladesong Harmony}} as frequently as possible with as many blades as possible |
** Make sure to have {{Trait|Psychic Riposte}} procced before casting | ** Make sure to have {{Trait|Psychic Riposte}} procced before casting | ||
** Try to target enemies in the middle or back of the enemy group to take advantage of the piercing effect on {{Skill|Bladesong Harmony}} | ** Try to target enemies in the middle or back of the enemy group to take advantage of the piercing effect on {{Skill|Bladesong Harmony}} | ||
Line 137: | Line 138: | ||
** Aegis will proc {{Trait|Psychic Riposte}} so being in party with a Firebrand is very important for Virtuoso | ** Aegis will proc {{Trait|Psychic Riposte}} so being in party with a Firebrand is very important for Virtuoso | ||
* Try to combine {{Skill|Mind Stab}} with {{Skill|Mirror Blade}} and {{Skill|Bladesong Harmony}} to increase your burst damage | * Try to combine {{Skill|Mind Stab}} with {{Skill|Mirror Blade}} and {{Skill|Bladesong Harmony}} to increase your burst damage | ||
− | * {{Skill|Signet of the Ether}} should be considered a DPS cooldown more than a heal, use it to reset {{Skill|Phantasmal Berserker}} | + | * {{Skill|Signet of the Ether}} / {{Skill|Twin blade restoration}} should be considered a DPS cooldown more than a heal, use it to reset {{Skill|Phantasmal Berserker}} |
− | * Use {{Skill|Sword of Decimation}} when your group calls for a spike | + | * Use {{Skill|Sword of Decimation}} and {{Skill|Rain of Swords.}} when your group calls for a spike |
** Winds - {{Skill|Winds of Disenchantment}} | ** Winds - {{Skill|Winds of Disenchantment}} | ||
** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} | ** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} |
Revision as of 20:54, 19 June 2023
This is a test build. You may comment and rate it.
Focused on: Crowd control, Boon removal and Strike damage
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on June 19, 2023.
Overview
A high spike damage power build that uses the combination of
and to effectively spike targets in zerg fights. allows it to also bring strong boon removal since it procs on each blade of .
Skill Bar
Greatsword
Sword/Focus
Utility
Variants
- Weapons
- Sword/Focus can be used instead of one Greatsword for the utility of
- The damage loss comes from needing to swap off Greatsword to proc
at the cost of damage
- Utilities
should be the first utility swapped out if any changes are made
- Elite
Template Code
[&DQcKJRgpQhUjDwAAhQEAAGoBAADdGgAAvAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Berserker
Berserker
Sigil
Sigil
Sword
Berserker
Berserker
Focus
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
Variants
- Gear
- Swap Dragon stats to Marauder or Berserker stats if playing Dueling
Usage
General
- and only require you to face the target to start the cast, you can turn immediately after
- Once you have 25 stacks of on one Greatsword, swap to the other and only swap back to proc when needed
Overall Priorities
- High
- Damage
- Boon Removal
- Moderate
- Boon Removal
- Low
- Boon Application
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- This builds has high active defenses
Active defense priority
- - for Stunbreaking
- Dodge
Detailed Explanations
Damage
- Most of your burst damage comes from
- Make sure to have procced before casting
- Try to target enemies in the middle or back of the enemy group to take advantage of the piercing effect on
and . Use as frequently as possible with as many blades as possible
- Your main source of blades is
- Aegis will proc so being in party with a Firebrand is very important for Virtuoso
, this means that sometimes you need to move into damage to avoid it and proc the trait
- Try to combine with and to increase your burst damage
- / should be considered a DPS cooldown more than a heal, use it to reset
- Use
- Winds -
- Wells - +
- Shades -
- Traps - +
and when your group calls for a spike
Boon Removal
- A large part of your boon removal comes from proccing
- Use
- Don't wait for 5 blades for , even 3 blades from a proc of is fine
whenever you have spare blades and can do so without deprioritizing
- Use with 1 blade stocked since its number of hits doesn't scale with the number of blades used
- Use
- Land
- Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
- If possible, hit allies as well as enemies with , but prioritize enemies
just before your groups spike when possible
Boon Application
- Use Stability when there is downtime on a push
- Make sure to recharge as soon as possible if you expend the charges
to cover - Use Quickness and Superspeed when groups clash. Prioritize your own group for
Ratings
This is a difficult build to play and requires much more awareness of positioning than other ranged dps builds but the results are incredibly good if played well. Power virtuoso is capable of inflicting massive spike damage and boon stripping and can opt to bring some of the powerful utility skills inherent to the mesmer profession (veil, portal). With a high skill level, this build can notably outperform a scourge in both strips and damage. Unforunately, I do not think most players will be able to achieve such a performance level with the build. Nonetheless, I rate it 5/5 because it truly is that good in skilled hands.
Really cool build. Making so your phantasmas now are summoned with the distortion is a game changer that finally allows you to utilize one of the Mesmer's main mechanic in zergs.
Snatches a DPS role that would previously be filled by Thief, dishing out sudden damage spikes. Doing so at range allows it to be much more forgiving for usage in public groups. Its action, including strips, are mostly projectile based though, and therefore not of unlimited effectivity.
Could be compared to old Scourge, but I don't see it replacing Scourges en masse yet; however still a viable replacement for non-maxing groups.
Superior strips to scourge, with DPS comparable to a staff weaver, and with single target spike capability comparable to gunflame. Very solid build, and most cases just a numerically superior scourge.
Comments
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