Difference between revisions of "Druid - Condi DPS"
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| weapon3 = Shortbow | | weapon3 = Shortbow | ||
| weapon4 = | | weapon4 = | ||
− | | healing = | + | | healing = Water Spirit |
| utility1 = Spike Trap | | utility1 = Spike Trap | ||
| utility2 = Sharpening Stone | | utility2 = Sharpening Stone | ||
Line 35: | Line 35: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQeLSE3BT8lDyUPGwC8AL8AvQCsAbkAwACXATkwAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 94: | Line 94: | ||
===Astral Force=== | ===Astral Force=== | ||
Access to {{skill|Celestial Avatar}} is gated by a resource called Astral Force. The {{trait|Natural Mender}} trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies. | Access to {{skill|Celestial Avatar}} is gated by a resource called Astral Force. The {{trait|Natural Mender}} trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies. | ||
+ | |||
+ | This means that you ideally want to provide some group healing when outside of {{skill|Celestial Avatar}}. You have three healing skills that could do this job: {{skill|Water Spirit}}, {{skill|Healing Spring}} and {{skill|Glyph of Rejuvenation}}. | ||
+ | |||
+ | If there is no dedicated healer in your group, {{skill|Healing Spring}} is a great choice as each tick of {{tooltip|Regeneration}} will provide you with Astral Force. If there is a dedicated healer though, their {{tooltip|Regeneration}} will overpower yours and make the skill rather useless. | ||
+ | |||
+ | |||
+ | If you are unable to regularly heal your group, then your Astral Force generation will be lower and you won't be able to enter {{skill|Celestial Avatar}} as often as you'd like. The general structure of the rotation remains the same though. | ||
+ | |||
+ | |||
+ | ===Rotation=== | ||
+ | |||
+ | |||
[https://youtu.be/II1pfW01vMc Rotation example] | [https://youtu.be/II1pfW01vMc Rotation example] |
Revision as of 16:18, 7 July 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage
Designed for: Raids
Overview
A condition DPS build for druid, what a world.
Skill Bar
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Sinister
Sinister
Sinister
Viper
Sinister
Viper
Viper
Viper
Viper
x6
x18
Consumables
Food
- - ascended food isn't essential, but the lifesteal effect will trigger , increasing Astral Force gain.
Utility
Usage
Astral Force
Access to
is gated by a resource called Astral Force. The trait gives a small amount of passive Astral Force generation, but you mainly gain it by dealing damage and by healing allies.This means that you ideally want to provide some group healing when outside of
. You have three healing skills that could do this job: , and .If there is no dedicated healer in your group, Regeneration will provide you with Astral Force. If there is a dedicated healer though, their Regeneration will overpower yours and make the skill rather useless.
is a great choice as each tick of
If you are unable to regularly heal your group, then your Astral Force generation will be lower and you won't be able to enter as often as you'd like. The general structure of the rotation remains the same though.
Rotation
Ratings
Comments
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