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Difference between revisions of "Tempest - Alacrity Support Condi DPS"

(Created page with "{{Build | profession = Elementalist | specialization = Tempest | designed for = Raid | rating = draft | focus = Condition Damage, Support | xpac = hot | meta = }} ==Overview=...")
 
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This is a build focuses on {{tooltip|Burning}} and has rather high power damage for a condi build, that increases with target hitbox size.
 
This is a build focuses on {{tooltip|Burning}} and has rather high power damage for a condi build, that increases with target hitbox size.
  
Additionally, skills like {{Skill|Heat Sync}} and {{Skill|Sand Squall}} allow you can maintain permanent {{tooltip|Fury}} and {{tooltip|Might}} on yourself and party (provided you have some other source of {{tooltip|Fury}}) for a minor DPS loss.
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The combination of overloads and '''Arcane''' allow this build to bring a wide variety of boons in addition to {{tooltip|Alacrity}}
  
  
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{{Specialization|Arcane|top|top|bot}}
 
{{Specialization|Arcane|top|top|bot}}
 
{{Specialization|Tempest|bot|mid|mid}}
 
{{Specialization|Tempest|bot|mid|mid}}
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* If bringing extra shouts, or if there's no danger of being interrupted during the channel of your overloads, then {{trait|Tempestuous Aria}} will provide some extra damage and faster {{tooltip|Might}} generation.
  
  

Revision as of 02:33, 11 July 2023

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition damage and Support

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on July 11, 2023.

Overview

This is a build focuses on Burning Burning and has rather high power damage for a condi build, that increases with target hitbox size.

The combination of overloads and Arcane allow this build to bring a wide variety of boons in addition to Alacrity Alacrity


Skill Bar

Dagger/Warhorn
Utility


Skill Variants

As a support, you should be willing to trade DPS to bring group utility. Glyph of Storms can be swapped out for:


Template Code

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Specializations

  • If bringing extra shouts, or if there's no danger of being interrupted during the channel of your overloads, then Tempestuous Aria will provide some extra damage and faster Might Might generation.


Equipment

Head
Viper
Shoulders
Viper
Chest
Grieving
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Grieving
Ring
Viper
Ring
Grieving
Dagger
Grieving
Warhorn
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
  • This setup hits 28% boon duration without any need for concentration gear
  • If you want more boon duration, you can swap any of the Viper stats Viper stats pieces for Celestial stats Celestial stats pieces, or Ritualist stats Ritualist stats pieces if the toughness would be an issue.
  • A Sigil of Superior Sigil of Earth deals almost as much damage as Sigil of Superior Sigil of Torment and is significantly cheaper - it may even be higher damage on bosses with high movement uptime.
  • A wide variety of runes can fit this build at only a minor DPS loss: Rune of Superior Rune of the Baelfire, Rune of Superior Rune of Balthazar, Rune of Superior Rune of the Berserker, Rune of Superior Rune of the Nightmare or Rune of Superior Rune of the Renegade would all work.
    • The goal is to hit the Burning Burning duration cap - use of an Optimiser is recommended to find the best setup for you.


Consumables

Food

  • or ascended alternatives


Utility


Usage

  • Use Glyph of Elementals in Fire Attunement, and cast Flame Barrage off cooldown.
  • Cast Signet of Fire off cooldown, but it is lower priority than weapon skills.

The gist of the rotation is to cycle between Fire Attunement Air Attunement Earth Attunement Air Attunement, using key abilities in each attunement off cooldown until the next attunement is ready.

When you enter Fire Attunement, use Burning Speed, Wildfire and Drake's Breath, then use your key abilities as they come off cooldown. When Air Attunement is available, use one last Drake's Breath and switch (Air Attunement should become available during the cast of Drake's Breath - you can switch attunement without interrupting the skill).


Rotation

Opener

  1. Wildfire
  2. Firestorm (Glyph of Storms)
  3. Overload Fire
  4. Burning Speed - you need to be inside your target's hitbox for the fire line to hit your target
  5. Heat Sync
  6. Drake's Breath - for maximum damage, you will want to back away from your target during this cast
  7. Air Attunement


Loop

Air 1

  1. Signet of Fire
  2. Convergence
  3. Lightning Orb - this target hits more if cast some distance back from your target
  4. Earth Attunement


Earth
In Earth Attunement, you want to cast Dust Storm and Sand Squall as soon as they are available, but as their cooldown is longer than the loop, their position will vary over time. Eventually, you will need to skip them for one loop.

  1. Earthen Rush
  2. Ring of Earth
  3. Autoattack until Overload Earth is available
  4. Overload Earth
  5. Ring of Earth or Signet of Fire - if Signet of Fire is available here, skip Ring of Earth
  6. Air Attunement - if you used Signet of Fire in the last step, skip Air and go straight to Fire


Air 2

  1. Convergence
  2. Shocking Aura Transmute Lightning
  3. Signet of Fire
  4. Fire Attunement


Fire

  1. Burning Speed
  2. Wildfire
  3. Drake's Breath
  4. Firestorm (Glyph of Storms)
  5. Overload Fire
  6. Heat Sync
  7. Burning Speed
  8. Drake's Breath
  9. Air Attunement during the cast of Drake's Breath
  10. Repeat from the start of the loop


Video example


Defiance Bars

  • While in Air Attunement you can use Shocking Aura Transmute Lightning and Cyclone.
  • If you are really desperate, you can switch to Water Attunement for Tidal Surge.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Steel gave this build 4 stars • October 2023
A good build that outputs a wide range of boons, allowing the quickness player in your sub to bring anything as long as it can provide quickness (and even if they don't have perfect uptime, you can help them by extending their quickness). Does decent damage as well, and can bring stability or aegis. The main downside is the inflexibility in its rotation and the fact that it gets easily disrupted if your overload gets interrupted.

Comments

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