Difference between revisions of "Tempest - Alacrity Support Condi DPS"
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'''Utility''' | '''Utility''' | ||
* {{skill|Glyph of Elemental Power}} will be more damage than {{skill|Glyph of Storms}} on bosses that won't stay inside the AoE for the whole duration. | * {{skill|Glyph of Elemental Power}} will be more damage than {{skill|Glyph of Storms}} on bosses that won't stay inside the AoE for the whole duration. | ||
+ | ** As {{skill|Glyph of Elemental Power}} is instant cast, it can be used without delaying the rotation. Using both {{skill|Glyph of Storms}} and {{skill|Glyph of Lesser Elementals}} can end up reducing your boon output. | ||
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}} | }} | ||
− | * This setup hits 28% boon duration without any need for concentration gear | + | * This setup hits 28% boon duration without any need for concentration gear. |
− | * If you want more boon duration, | + | * If you want more boon duration, swap the {{sigil|Superior Sigil of Torment}} for a {{sigil|Superior Sigil of Concentration}}. |
− | * A {{sigil|Superior Sigil of Earth}} deals almost as much damage as {{Sigil|Superior Sigil of Torment}} and is significantly cheaper - it may even be | + | ** If changing gear is inconvenient, you could also use {{utility|Toxic Maintenance Oil}} for approximately the same boon duration. |
+ | * A {{sigil|Superior Sigil of Earth}} deals almost as much damage as {{Sigil|Superior Sigil of Torment}} and is significantly cheaper - it may even be better damage on bosses with high movement uptime. | ||
* A wide variety of runes can fit this build at only a minor DPS loss: {{rune|Superior Rune of the Baelfire}}, {{rune|Superior Rune of Balthazar}}, {{rune|Superior Rune of the Berserker}}, {{Rune|Superior Rune of the Nightmare}} or {{Rune|Superior Rune of the Renegade}} would all work. | * A wide variety of runes can fit this build at only a minor DPS loss: {{rune|Superior Rune of the Baelfire}}, {{rune|Superior Rune of Balthazar}}, {{rune|Superior Rune of the Berserker}}, {{Rune|Superior Rune of the Nightmare}} or {{Rune|Superior Rune of the Renegade}} would all work. | ||
** The goal is to hit the {{tooltip|Burning}} duration cap - use of an [https://optimizer.discretize.eu/?m=raids Optimiser] is recommended to find the best setup for you. | ** The goal is to hit the {{tooltip|Burning}} duration cap - use of an [https://optimizer.discretize.eu/?m=raids Optimiser] is recommended to find the best setup for you. | ||
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When you enter {{Skill|Fire Attunement}}, use {{Skill|Burning Speed}}, {{skill|Wildfire}} and {{Skill|Drake's Breath}}, then use your key abilities as they come off cooldown. When {{Skill|Air Attunement}} is available, use one last {{Skill|Drake's Breath}} and switch ({{Skill|Air Attunement}} should become available during the cast of {{Skill|Drake's Breath}} - you can switch attunement without interrupting the skill). | When you enter {{Skill|Fire Attunement}}, use {{Skill|Burning Speed}}, {{skill|Wildfire}} and {{Skill|Drake's Breath}}, then use your key abilities as they come off cooldown. When {{Skill|Air Attunement}} is available, use one last {{Skill|Drake's Breath}} and switch ({{Skill|Air Attunement}} should become available during the cast of {{Skill|Drake's Breath}} - you can switch attunement without interrupting the skill). | ||
− | Granting an aura to yourself (or allies) will trigger the damage buff from {{trait|Tempestuous Aria}}. Overloads, {{skill|Shocking Aura}} and {{skill|Sand Squall}} all give you an aura. The buff stacks in duration, but has a 10-second limit. | + | Granting an aura to yourself (or allies) will trigger the damage buff from {{trait|Tempestuous Aria}}. Overloads, {{skill|Shocking Aura}} and {{skill|Sand Squall}} all give you an aura, as will attuning to Fire thanks to {{trait|Sunspot}}. The buff stacks in duration, but has a 10-second limit. |
Revision as of 17:09, 12 July 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage and Support
Designed for: Raids
Overview
This is a build focuses on Burning and has rather high power damage for a condi build, that increases with target hitbox size.
The combination of overloads and Arcane allow this build to provide 25 stacks of Might, permanent Swiftness, ~90% Protection uptime and high Fury uptime by extending it on allies via and .
Skill Bar
Skill Variants
Utility
- As is instant cast, it can be used without delaying the rotation. Using both and can end up reducing your boon output.
will be more damage than on bosses that won't stay inside the AoE for the whole duration.
As a support, you should be willing to trade DPS to bring group utility. can be swapped out for:
- Aegis to allies and makes your Protection uptime permanent.
- Be aware that the magnetic aura applied by this ability can cause issues on some encounters.
provides - Stability to allies. provides
Either of these skills will be helpful if there is a danger of being CC'd while in the middle of your overloads.
Elite
- As you are not a healer, your allies will be left on low health after it triggers. It may be worth immediately following up with .
can be used to ignore certain mechanics that would otherwise down people.
Template Code
Specializations
Equipment
Viper
Viper
Grieving
Viper
Viper
Viper
Viper
Viper
Viper
Grieving
Viper
Grieving
Grieving
Viper
x6
x18
- This setup hits 28% boon duration without any need for concentration gear.
- If you want more boon duration, swap the
- If changing gear is inconvenient, you could also use for approximately the same boon duration.
for a .
- A deals almost as much damage as and is significantly cheaper - it may even be better damage on bosses with high movement uptime.
- A wide variety of runes can fit this build at only a minor DPS loss: , , , or would all work.
Consumables
Food
- or ascended alternatives
Utility
Usage
- Use in , and cast off cooldown.
- Cast off cooldown, but it is lower priority than weapon skills.
- If using , cast it in during the cast of so that the damage buff will affect the blast damage.
The gist of the rotation is to cycle between ⇒ ⇒ ⇒ , using key abilities in each attunement off cooldown until the next attunement is ready.
When you enter
, use , and , then use your key abilities as they come off cooldown. When is available, use one last and switch ( should become available during the cast of - you can switch attunement without interrupting the skill).Granting an aura to yourself (or allies) will trigger the damage buff from
. Overloads, and all give you an aura, as will attuning to Fire thanks to . The buff stacks in duration, but has a 10-second limit.
Rotation
Opener
- - you need to be inside your target's hitbox for the fire line to hit your target
- - for maximum damage, you will want to back away from your target during this cast
Loop
Air 1
- - this target hits more if cast some distance back from your target
Earth
In , you want to cast and as soon as they are available, but as their cooldown is longer than the loop, their position will vary over time. Eventually, you will need to skip them for one loop.
- Autoattack until Overload Earth is available
- or - if Signet of Fire is available here, skip Ring of Earth
- - if you used Signet of Fire in the last step, skip Air and go straight to Fire
Air 2
- ⇒
Fire
- during the cast of Drake's Breath
- Repeat from the start of the loop
Defiance Bars
- While in ⇒ and . you can use
- If you are really desperate, you can switch to for .
Ratings
Comments
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