Difference between revisions of "Druid - Condition Druid"
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Line 64: | Line 64: | ||
| sigil3 = Superior Sigil of Bursting | | sigil3 = Superior Sigil of Bursting | ||
| sigil4 = Superior Sigil of Earth | | sigil4 = Superior Sigil of Earth | ||
+ | | accessory1 = Grieving | ||
+ | | accessory2 = Grieving | ||
+ | | backpiece = Grieving | ||
}} | }} | ||
+ | * If using full {{Tooltip|Viper}}, take {{Trait|Vicious Quarry}} or {{Trait|Quick Draw}} | ||
===Celestial Equipment=== | ===Celestial Equipment=== | ||
Line 82: | Line 86: | ||
| sigil4 = Superior Sigil of Earth | | sigil4 = Superior Sigil of Earth | ||
}} | }} | ||
+ | * If using this set, use {{Trait|Vicious Quarry}} or {{Trait|Quick Draw}} | ||
===Seraph's Equipment=== | ===Seraph's Equipment=== | ||
Line 114: | Line 119: | ||
==Usage== | ==Usage== | ||
− | + | ===Damage=== | |
+ | ====Opener=== | ||
+ | A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows: | ||
+ | # {{Skill|Sharpening Stone}} | ||
+ | # {{Skill|Spike Trap}} | ||
+ | # {{Skill|Poison Volley}} | ||
+ | # {{Skill|Glyph of Alignment}} | ||
+ | # {{Skill|Entangle}} | ||
+ | # {{Skill|Crippling Shot}} | ||
+ | # {{Skill|Quick Shot}} | ||
+ | # Weapon Swap | ||
+ | # {{Skill|Bonfire}} | ||
+ | # {{Skill|Splitblade}} | ||
+ | # {{Skill|Winter's Bite}} | ||
+ | # {{Skill|Throw Torch}} | ||
+ | # {{Skill|"We Heal As One!"}} (Copies your boons to your pet) | ||
+ | # {{Skill|Celestial Avatar}} | ||
+ | # {{Skill|Natural Convergence}} | ||
+ | # {{Skill|Seed of Life}} | ||
+ | # {{Skill|Lunar Impact}} | ||
+ | # {{Skill|Cosmic Ray}} until {{Skill|Seed of Life}} is off cooldown | ||
+ | # {{Skill|Seed of Life}} | ||
+ | # {{Skill|Cosmic Ray}} x2 | ||
+ | # Drop Celestial Avatar | ||
+ | # {{Skill|Splitblade}} | ||
+ | |||
+ | From here, fill with priority skills until you can cast {{Skill|Winter's Bite}} again, then swap back to Shortbow and begin the Rotation listed below. | ||
+ | |||
+ | A good way to remember this rotation is to use your utility skills, Shortbow 2+4+3 then weapon swap to Axe/Torch, use 5+2+3, enter Celestial Avatar for 5 + 2 + 3, 1 until you can use 2 again, 1 a few more times, drop Avatar and fill with your big skills. | ||
+ | |||
+ | ====Rotation==== | ||
+ | Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting {{Skill|Sharpening Stone}} off cooldown, follow this priority: | ||
+ | ;Shortbow | ||
+ | # {{Skill|Entangle}} | ||
+ | # {{Skill|Celestial Avatar}} + 5 / 2 | ||
+ | # {{Skill|Poison Volley}} | ||
+ | # {{Skill|Call Lightning}} | ||
+ | # {{Skill|Spike Trap}} | ||
+ | # {{Skill|Crippling Shot}} | ||
+ | # {{Skill|Glyph of Alignment}} | ||
+ | |||
+ | ;Axe/Torch | ||
+ | # {{Skill|Entangle}} | ||
+ | # {{Skill|Celestial Avatar}} + 5 / 2 | ||
+ | # {{Skill|Splitblade}} | ||
+ | # {{Skill|Call Lightning}} | ||
+ | # {{Skill|Spike Trap}} | ||
+ | # {{Skill|Bonfire}} | ||
+ | # {{Skill|Winter's Bite}} | ||
+ | # {{Skill|Glyph of Alignment}} | ||
+ | |||
+ | In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation. | ||
+ | |||
+ | ====Quick Draw==== | ||
+ | If using Quick Draw, the priority of certain skills changes drastically. When utilizing the Quick Draw buff, always prioritize the following skills above others: | ||
+ | * {{Skill|Bonfire}} | ||
+ | * {{Skill|Poison Volley}} | ||
+ | * {{Skill|Natural Convergence}} | ||
+ | |||
+ | This also allows for you to stay in {{Skill|Celestial Avatar}} longer for a second cast of {{Skill|Natural Convergence}}, rather than dropping it after the normal rotation. This assists greatly with cleave, since you can reduce the cooldown of strong cleave skills such as {{Skill|Natural Convergence}} and {{Skill|Bonfire}}. | ||
==Video Examples== | ==Video Examples== | ||
[ Pending ] | [ Pending ] |
Revision as of 09:15, 20 July 2023
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: Open World, Open World General and [[|]]
Overview
Condition Druid is a new build introduced with the Druid changes in the June 27 balance patch. It is a very solid Condition DPS build with short ramp time, good burst, and very high self-healing.
This build is currently in testing, meaning the build guide may not be fully complete yet.
Template Code
Skill Bar
Weapon Variants
- Offhand Dagger - Higher single target DPS but lower AOE
- Shortbow Swap - If you want a pure shortbow rotation, use two shortbows to more easily
Skill Variants
Specializations
Equipment
Standard Equipment
This setup uses equipment that is useful in general PVE.
Viper
Viper
Viper
Viper
Viper
Viper
Grieving
Grieving
Grieving
Viper
Viper
Viper
Viper
Viper
Viper
x6
- If using full Viper, take or
Celestial Equipment
Celestial offers a more defensive variant which makes excellent use of Druid's healing power scaling.
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
- If using this set, use or
Seraph's Equipment
Seraphs offers a lot of what we like about Celestial but without as many defensive stats.
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
Seraph
x6
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
Damage
=Opener
A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows:
- Weapon Swap
- (Copies your boons to your pet)
- until is off cooldown
- x2
- Drop Celestial Avatar
From here, fill with priority skills until you can cast
again, then swap back to Shortbow and begin the Rotation listed below.A good way to remember this rotation is to use your utility skills, Shortbow 2+4+3 then weapon swap to Axe/Torch, use 5+2+3, enter Celestial Avatar for 5 + 2 + 3, 1 until you can use 2 again, 1 a few more times, drop Avatar and fill with your big skills.
Rotation
Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting
off cooldown, follow this priority:- Shortbow
- + 5 / 2
- Axe/Torch
- + 5 / 2
In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation.
Quick Draw
If using Quick Draw, the priority of certain skills changes drastically. When utilizing the Quick Draw buff, always prioritize the following skills above others:
This also allows for you to stay in
longer for a second cast of , rather than dropping it after the normal rotation. This assists greatly with cleave, since you can reduce the cooldown of strong cleave skills such as and .Video Examples
[ Pending ]
Ratings
Comments
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