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Difference between revisions of "Weaver - Power Weaver"

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==Usage==
 
==Usage==
 +
====Outdated====
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This section is currently out of date due to Weaponmaster and is pending a review.
 +
 
'''General'''
 
'''General'''
 
This build relies heavily on cycling between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}} while double attuning to each in order to maintain {{Trait|Elements of Rage}}. {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} are typically only used for defense or crowd control.
 
This build relies heavily on cycling between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}} while double attuning to each in order to maintain {{Trait|Elements of Rage}}. {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} are typically only used for defense or crowd control.

Revision as of 12:20, 26 August 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on August 26, 2023 and is up to date for the October 8, 2024 patch.

Overview

A strike-based weaver build for open world. This build has very high burst damage and good mobility.


Template Code

[&DQYpGyUpOBknDwAAUAEAADUXAAC+AQAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Sword/Warhorn
Staff
Utility

Skill Variants

Heals

  • Glyph of Elemental Harmony - burst heal
  • Signet of Restoration - passive healing

Utilities

  • Arcane Shield - defense
  • Twist of Fate - stunbreak and evade
  • Glyph of Storms - high damage and AOE blind
  • Arcane Wave - more AOE
  • Cleansing Fire - condition cleanse
  • Lightning Flash - mobility
  • Stone Resonance - defensive barrier and stability
  • Conjure Lightning Hammer - Burst damage and cleave

Elites

  • Glyph of Elementals - Summon provides damage in fire, tanking in earth or sustain in water

Specializations

Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

This gearset is useful in all of PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
sword
Berserker
Warhorn
Berserker
Sigil
Sigil
staff
Berserker
Sigil
Sigil
Rune
x6


Relic

Variant Equipment

Relics

There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.

Defense

  • Invest in a Jade Core for additional HP and access to Jade Protocols.
  • Full Dragon Full Dragon - luxury set: trades damage for a massive boost to HP; pair with Signet of Fire.
  • Knight's Trinkets Knight's Trinkets - extra defense
  • Sigil of Superior Sigil of Energy - increased evasion

Budget

  • Rune of Superior Rune of Infiltration - budget replacement for Rune of Superior Rune of the Scholar


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Outdated

This section is currently out of date due to Weaponmaster and is pending a review.

General This build relies heavily on cycling between Fire Attunement and Air Attunement while double attuning to each in order to maintain Elements of Rage. Water Attunement and Earth Attunement are typically only used for defense or crowd control.

Damage This build is quite easy to deal damage with if you follow this skill priority based on your attunement:

  • Air/Air: Prioritize Quantum Strike and AA Chains
  • Fire/Air: Flame Uprising > Pyro Vortex > Ride the Lightning
  • Fire/Fire: Fire Grab > Ring of Fire (elementalist) > Flame Uprising > Cauterizing Strike
  • Air/Fire: AA Chains

If you wind up in Water:

  • Twin Strike > Water AA Chain > Shearing Edge

Earth: Earth actually has a few useful blast finishers which can help with might if you have a fire field down

  • Earthquake > Lava Skin Try to leave earth as soon as possible

Ideally you'll use your Primordial Stance in Air for Vulnerability Vulnerability, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.


Defense Sword/Dagger's defense is somewhat low.

  • Riptide - heal and evade
  • Frost Aura - damage reduction
  • Cleansing Wave - condi cleanse
  • Earthen Vortex - evade & blast finisher

Focus has significantly more defensive options & CC, though loses DPS:

  • Magnetic Wave, Swirling Winds - projectile hate
  • Obsidian Flesh - invuln

Crowd Control

  • Updraft
  • Earthquake
  • Gale Strike


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • August 2023
Very high burst damage, this build is better than ever with Warhorn.

Comments

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