Difference between revisions of "Willbender - Power Willbender"
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|weapon1 = Greatsword | |weapon1 = Greatsword | ||
|weapon2 = | |weapon2 = | ||
− | |weapon3 = | + | |weapon3 = Longbow |
− | |weapon4 = | + | |weapon4 = |
|healing = Litany of Wrath | |healing = Litany of Wrath | ||
|utility1 = Sword of Justice | |utility1 = Sword of Justice | ||
Line 34: | Line 34: | ||
}} | }} | ||
− | ===Weapon | + | ===Weapon Variants=== |
− | * | + | * {{Tooltip|Sword}}/{{Tooltip|Focus}} - higher DPS than {{Tooltip|Longbow}} but removes your ranged option. |
− | + | * {{Tooltip|Staff}} - good tagging weapon | |
− | * | ||
===Skill Options=== | ===Skill Options=== | ||
Line 76: | Line 75: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
− | | weapon3 = | + | | weapon3 = Longbow |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Accuracy | | sigil4 = Superior Sigil of Accuracy | ||
+ | | relic = Relic of the Ranger | ||
}} | }} | ||
===Other Equipment=== | ===Other Equipment=== | ||
− | + | ====Relics==== | |
+ | There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference. | ||
+ | * {{Relic|Relic of Cerus}} - dps | ||
+ | * {{Relic|Relic of the Thief}} - dps | ||
+ | * {{Relic|Relic of Fireworks}} - dps | ||
+ | * {{Relic|Relic of the Cavalier}} - dps/defense; use with Skyscale's Fire Field for stacking boons. | ||
+ | * {{Relic|Relic of Speed}} - mobility | ||
+ | * {{Relic|Relic of the Adventurer}} - defense | ||
+ | * {{Relic|Relic of Durability}} - defense | ||
+ | * {{Relic|Relic of the Zephyrite}} - defense | ||
− | ===Defense=== | + | ====Defense==== |
− | * | + | * Invest in a Jade Core for additional HP and access to Jade Protocols. |
− | * {{ | + | * {{Tooltip|Knight|Knight's Trinkets}} - extra defense |
− | ===Budget=== | + | ====Budget==== |
− | + | * {{Rune|Superior Rune of Infiltration}} | |
− | * {{Rune|Superior Rune of | ||
* {{Rune|Superior Rune of the Pack}} | * {{Rune|Superior Rune of the Pack}} | ||
Line 119: | Line 127: | ||
===DPS=== | ===DPS=== | ||
− | + | ====Basics==== | |
* Use {{Skill|Rushing Justice}} to trigger {{Trait|Inspiring Virtue}} and {{Trait|Holy Reckoning}} / {{Trait|Restorative Virtues}}. This is our absolute top priority. | * Use {{Skill|Rushing Justice}} to trigger {{Trait|Inspiring Virtue}} and {{Trait|Holy Reckoning}} / {{Trait|Restorative Virtues}}. This is our absolute top priority. | ||
* This build strongly benefits from increasing the total number of hits within the rotation due to Willbender's Master-Tier traits, and this is doubly true if playing in groups and using {{Trait|Restorative Virtues}}. | * This build strongly benefits from increasing the total number of hits within the rotation due to Willbender's Master-Tier traits, and this is doubly true if playing in groups and using {{Trait|Restorative Virtues}}. | ||
* Maintaining high symbol uptime to increase ticking hits/damage and vuln is critical. | * Maintaining high symbol uptime to increase ticking hits/damage and vuln is critical. | ||
− | |||
* Stay inside the enemy hitbox for {{Skill|Whirling Wrath}} and {{Skill|Binding Blade}}. | * Stay inside the enemy hitbox for {{Skill|Whirling Wrath}} and {{Skill|Binding Blade}}. | ||
− | + | ====Opener==== | |
− | + | This is a basic opener that can easily be performed with no {{Tooltip|Alacrity}} or {{Tooltip|Quickness}}. Use {{Skill|Rushing Justice}} off cooldown; use {{Skill|Flowing Resolve}} or {{Skill|Crashing Courage}} to maintain {{Trait|Inspiring Virtue}}. Fill gaps with auto-attacks and {{Skill|Sword of Justice}}. | |
− | # | + | # Open on {{Tooltip|Longbow}} |
− | # {{Skill| | + | # Precast {{Skill|Flowing Resolve}} twice before big fights to trigger {{Trait|Lethal Tempo}}. |
+ | # {{Skill|Sword of Justice}} | ||
# {{Skill|Rushing Justice}} | # {{Skill|Rushing Justice}} | ||
+ | # {{Skill|Hunter's Ward}} | ||
+ | # {{Skill|Symbol of Energy}} | ||
+ | # {{Skill|True Shot}} | ||
+ | # {{Skill|Deflecting Shot}} | ||
# {{Skill|Sword of Justice}} | # {{Skill|Sword of Justice}} | ||
− | # {{ | + | # {{Tooltip|Weapon Swap}} {{to}} {{Tooltip|Greatsword}} |
− | |||
− | |||
− | |||
# {{Skill|Symbol of Resolution}} | # {{Skill|Symbol of Resolution}} | ||
− | |||
# {{Skill|Whirling Wrath}} | # {{Skill|Whirling Wrath}} | ||
# {{Skill|Sword of Justice}} | # {{Skill|Sword of Justice}} | ||
− | # | + | # {{Skill|Binding Blade}} |
# {{Skill|Whirling Wrath}} | # {{Skill|Whirling Wrath}} | ||
# {{Skill|Symbol of Resolution}} | # {{Skill|Symbol of Resolution}} | ||
− | # Weapon Swap | + | # {{Tooltip|Weapon Swap}} |
+ | |||
+ | From here, follow a loose priority. | ||
− | + | ====Priorities==== | |
− | + | {{Tooltip|Greatsword}}: | |
− | + | # {{Skill|Symbol of Resolution}} | |
− | + | # {{Skill|Whirling Wrath}} | |
− | + | # {{Skill|Binding Blade}} | |
+ | # {{Skill|Leap of Faith}} | ||
+ | # Do not interrupt auto-attack chains. | ||
− | + | {{Tooltip|Longbow}}: | |
− | + | # {{Skill|True Shot}} | |
− | + | # {{Skill|Symbol of Energy}} | |
+ | # {{Skill|Hunter's Ward}} | ||
+ | # {{Skill|Deflecting Shot}} | ||
− | + | For good measure, we also include {{Tooltip|Sword}}/{{Tooltip|Focus}}: | |
− | + | # On S/F loops, try to use {{Skill|Zealot's Defense}} twice before swapping. | |
− | + | # {{Skill|Ray of Judgment}} | |
+ | # {{Skill|Zealot's Defense}} | ||
+ | # {{Skill|Symbol of Blades}} | ||
+ | # Do not interrupt auto chains. | ||
− | === | + | ===Defense=== |
− | * | + | * {{Skill|Roiling Light}} - our stunbreak |
− | * | + | * {{Skill|Crashing Courage}} - very strong defensive tool |
+ | * {{Skill|Shelter}} + {{Skill|Renewed Focus}} - defensive swaps to stall for time or cheese mechanics | ||
+ | * {{Skill|Litany of Wrath}} - impossibly strong heal skill but requires you to keep dealing damage; you cannot hesitate while using this. | ||
+ | * {{Skill|Flowing Resolve}} - high healing | ||
+ | * {{Trait|Conceited Curate}} - defensive swap, very high healing | ||
===CC=== | ===CC=== | ||
− | * {{Skill|Heaven's Palm}} | + | * {{Skill|Heaven's Palm}} |
* {{Skill|Binding Blade}} | * {{Skill|Binding Blade}} | ||
+ | * {{Skill|Deflecting Shot}} | ||
+ | * {{Skill|Bane Signet}} (Emergencies) |
Revision as of 00:15, 29 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Willbender is a hyper-mobile, burst strike DPS that applies considerable vulnerability and grants itself capped might and fury while also maintaining some quickness if taking
Template Code
Skill Bar
Weapon Variants
Skill Options
Note that
is an incredibly powerful skill when solo and it should not be dropped. Swap out first, then .- - a moderately effective heal alternative
- - can be chained with to cheese certain mechanics
- - an easy-to-use, reliable heal.
- - moderate CC on a short cooldown
- - very short cooldown teleport
- Stability is needed, very strong in farm zergs. - useful if even more
- Aegis and Swiftness. Good in zergs or when fighting enemies with predictable attack patterns. - provides on-demand
- Protection for yourself and allies. -
- - condi cleanse
- - excellent projectile hate
- - projectile hate and extreme CC, though it has a long cooldown
- Quickness and Fury -
- - can be chained with to cheese certain mechanics
Specializations
Equipment
Ascended gear is not required. This set uses gear similar to that of its raid variant; as such, it is excellent for general PVE.
DPS Equipment
This set uses equipment similar to typical Power Willbender raid builds and is a great choice for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Other Equipment
Relics
There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.
- - dps
- - dps
- - dps
- - dps/defense; use with Skyscale's Fire Field for stacking boons.
- - mobility
- - defense
- - defense
- - defense
Defense
- Invest in a Jade Core for additional HP and access to Jade Protocols.
- Knight's Trinkets - extra defense
Budget
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
- Note that to play this build effectively, "Melee Attack Assist" must be turned off in the settings. This is to ensure you can enter enemy hitboxes to maximize the effectiveness of and .
DPS
Basics
- Use to trigger and / . This is our absolute top priority.
- This build strongly benefits from increasing the total number of hits within the rotation due to Willbender's Master-Tier traits, and this is doubly true if playing in groups and using .
- Maintaining high symbol uptime to increase ticking hits/damage and vuln is critical.
- Stay inside the enemy hitbox for and .
Opener
This is a basic opener that can easily be performed with no Alacrity or Quickness. Use off cooldown; use or to maintain . Fill gaps with auto-attacks and .
- Open on Longbow
- Precast twice before big fights to trigger .
- Weapon Swap ⇒ Greatsword
- Weapon Swap
From here, follow a loose priority.
Priorities
- Do not interrupt auto-attack chains.
For good measure, we also include Sword/ Focus:
- On S/F loops, try to use twice before swapping.
- Do not interrupt auto chains.
Defense
- - our stunbreak
- - very strong defensive tool
- + - defensive swaps to stall for time or cheese mechanics
- - impossibly strong heal skill but requires you to keep dealing damage; you cannot hesitate while using this.
- - high healing
- - defensive swap, very high healing
CC
- (Emergencies)
Ratings
Comments
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