Difference between revisions of "Guardian - Core Power"
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Line 22: | Line 22: | ||
|weapon4 = Focus | |weapon4 = Focus | ||
|healing = Litany of Wrath | |healing = Litany of Wrath | ||
− | |utility1 = | + | |utility1 = Sword of Justice |
− | |utility2 = | + | |utility2 = Signet of Judgment |
− | |utility3 = | + | |utility3 = Bane Signet |
|elite = "Feel My Wrath!" | |elite = "Feel My Wrath!" | ||
}} | }} | ||
Line 30: | Line 30: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | Always keep Greatsword | + | Always keep {{Tooltip|Greatsword}}: |
− | * Staff | + | * {{Tooltip|Sword}}/{{Tooltip|Focus}} - replaces {{Tooltip|Longbow}} if you do not have Weaponmaster. |
− | + | * {{Tooltip|Staff}} - alternative ranged option | |
===Skill Variants=== | ===Skill Variants=== | ||
− | |||
− | |||
* {{Skill|Signet of Resolve}} - an easy-to-use, reliable heal. | * {{Skill|Signet of Resolve}} - an easy-to-use, reliable heal. | ||
− | + | * {{Skill|"Advance!"}} - defense + mobility | |
− | * {{Skill|"Advance!"}} - | + | * {{Skill|"Hold the Line!"}} - defense for yourself and nearby allies |
− | * {{Skill|"Hold the Line!"}} - | ||
* {{Skill|Smite Condition}} - condi cleanse | * {{Skill|Smite Condition}} - condi cleanse | ||
− | * {{Skill|Wall of Reflection}} - | + | * {{Skill|Wall of Reflection}} - projectile hate |
− | * {{Skill|Sanctuary}} - projectile hate and extreme CC | + | * {{Skill|Sanctuary}} - projectile hate and extreme CC; very long cooldown |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQEqOxA9LjUmDwMBSAEtATYBigD+AP4AiRI3AQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | |||
{{Specialization|Zeal|bot|mid|bot}} | {{Specialization|Zeal|bot|mid|bot}} | ||
− | {{Specialization|Radiance| | + | {{Specialization|Radiance|top|bot|bot}} |
− | + | {{Specialization|Virtues|top|top|bot}} | |
− | |||
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− | {{Specialization|Virtues|top|top|bot | ||
==Equipment== | ==Equipment== | ||
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br> | Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br> | ||
− | === | + | ===Standard Equipment=== |
This setup uses basic, easily obtained equipment that performs very well in open world and is functional in endgame PVE. | This setup uses basic, easily obtained equipment that performs very well in open world and is functional in endgame PVE. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
Line 76: | Line 66: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Longbow |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
+ | | relic = relic of the thief | ||
}} | }} | ||
− | |||
− | === | + | ===Free-to-play Equipment=== |
− | This | + | This setup uses basic, easily obtained equipment that performs very well in open world and is functional in endgame PVE. |
{{PvE equipment | {{PvE equipment | ||
− | |||
| weight = Heavy | | weight = Heavy | ||
− | | rune = Superior Rune of the | + | | stats = Berserker |
+ | | rune = Superior Rune of the Dragonhunter | ||
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
Line 94: | Line 84: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Longbow |
− | | weapon4 = | + | | weapon4 = |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
− | | | + | | relic = relic of the thief |
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}} | }} | ||
− | ===Other | + | ===Equipment Variants=== |
− | + | ====Other Options==== | |
+ | * {{Rune|Superior Rune of the Scholar}} - nearly identical damage to {{Rune|Superior Rune of the Dragonhunter}}. | ||
− | === | + | ====Relics==== |
− | * {{ | + | There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference. |
− | * {{ | + | * {{Relic|Relic of Cerus}} - dps |
+ | * {{Relic|Relic of the Cavalier}} - dps/defense; use with Skyscale's Fire Field for stacking boons. | ||
+ | * {{Relic|Relic of Speed}} - mobility | ||
+ | * {{Relic|Relic of the Adventurer}} - defense | ||
+ | * {{Relic|Relic of Durability}} - defense | ||
+ | * {{Relic|Relic of the Zephyrite}} - defense | ||
− | === | + | ====Defense==== |
− | * | + | * Invest in a Jade Core for additional HP and access to Jade Protocols. |
− | * {{ | + | * {{Tooltip|Knight|Knight's Trinkets}} - extra defense |
+ | * {{Sigil|Superior Sigil of Energy}} - increased evasion | ||
+ | ====Budget==== | ||
+ | * {{Rune|Superior Rune of Infiltration}} | ||
+ | * {{Sigil|Superior Sigil of Air}} | ||
<br> | <br> | ||
Line 151: | Line 135: | ||
==Usage== | ==Usage== | ||
− | ===Damage=== | + | ===Damage Basics=== |
− | * | + | * Spam {{Skill|Virtue of Justice}} against trash enemies. Use {{Skill|Virtue of Courage}} and {{Skill|Virtue of Resolve}} to maintain {{Trait|Inspiring Virtue}} and {{Tooltip|Resolution}}. Avoid this against bosses, as the passive {{Tooltip|Burning}} generated from this trait is more valuable due to {{Trait|Radiant Power}} and {{Trait|Inner Fire}}. |
− | + | * Maintain {{Tooltip|Resolution}} as much as possible to proc {{Tooltip|Radiance}} traits. | |
− | * | + | * Your symbols apply {{Tooltip|Vulnerability}} every tick. |
− | * {{Tooltip| | + | * {{Trait|Unscathed Contender}} means we want to stay high HP and maintain {{Tooltip|Aegis}} when possible, so do your best to avoid damage. |
− | + | ||
− | + | ===Damage Priorities=== | |
− | + | Follow the skill priorities below. Fill gaps with auto-attacks and {{Skill|Sword of Justice}}. Generally, you want to use your symbols at least twice per weapon loop. | |
− | + | {{Tooltip|Greatsword}}: | |
− | + | # {{Skill|Symbol of Resolution}} | |
+ | # {{Skill|Whirling Wrath}} | ||
+ | # {{Skill|Binding Blade}} | ||
+ | # {{Skill|Leap of Faith}} | ||
+ | # Do not interrupt auto-attack chains. | ||
+ | |||
+ | {{Tooltip|Longbow}}: | ||
+ | # {{Skill|Symbol of Energy}} | ||
+ | # {{Skill|True Shot}} | ||
+ | # {{Skill|Hunter's Ward}} | ||
+ | # {{Skill|Deflecting Shot}} | ||
+ | |||
+ | {{Tooltip|Sword}}/{{Tooltip|Focus}}: | ||
+ | # {{Skill|Ray of Judgment}} | ||
+ | # {{Skill|Zealot's Defense}} | ||
+ | # {{Skill|Symbol of Blades}} | ||
+ | # Do not interrupt auto-attack chains. | ||
===Defense=== | ===Defense=== | ||
− | * | + | * {{Skill|Virtue of Courage}} - blocks attacks, breaks stun |
− | + | * {{Skill|"Stand Your Ground!"}} - breaks stun | |
− | + | * {{Skill|Leap of Faith}} - blind | |
− | + | * {{Skill|Virtue of Justice}} - blind | |
− | * | + | * {{Skill|Litany of Wrath}} - massive heal, but requires you to continue dealing damage |
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− | * | ||
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− | * | ||
− | * | ||
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===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Binding Blade}} | * {{Skill|Binding Blade}} | ||
− | * {{Skill| | + | * {{Skill|Deflecting Shot}} |
* {{Skill|Bane Signet}} (as a last resort) | * {{Skill|Bane Signet}} (as a last resort) |
Revision as of 01:46, 29 August 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: Open World and Open World General
Overview
This is a very basic guardian build which is F2P/Core accessible and can handle most open world content.
Skill Bar
Weapon Variants
Always keep Greatsword:
Skill Variants
- - an easy-to-use, reliable heal.
- - defense + mobility
- - defense for yourself and nearby allies
- - condi cleanse
- - projectile hate
- - projectile hate and extreme CC; very long cooldown
Template Code
Specializations
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
This setup uses basic, easily obtained equipment that performs very well in open world and is functional in endgame PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Free-to-play Equipment
This setup uses basic, easily obtained equipment that performs very well in open world and is functional in endgame PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Equipment Variants
Other Options
- - nearly identical damage to .
Relics
There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.
- - dps
- - dps/defense; use with Skyscale's Fire Field for stacking boons.
- - mobility
- - defense
- - defense
- - defense
Defense
- Invest in a Jade Core for additional HP and access to Jade Protocols.
- Knight's Trinkets - extra defense
- - increased evasion
Budget
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage Basics
- Spam Resolution. Avoid this against bosses, as the passive Burning generated from this trait is more valuable due to and . against trash enemies. Use and to maintain and
- Maintain Resolution as much as possible to proc Radiance traits.
- Your symbols apply Vulnerability every tick.
- Aegis when possible, so do your best to avoid damage. means we want to stay high HP and maintain
Damage Priorities
Follow the skill priorities below. Fill gaps with auto-attacks and Greatsword:
. Generally, you want to use your symbols at least twice per weapon loop.- Do not interrupt auto-attack chains.
- Do not interrupt auto-attack chains.
Defense
- - blocks attacks, breaks stun
- - breaks stun
- - blind
- - blind
- - massive heal, but requires you to continue dealing damage
Crowd Control
- (as a last resort)
Ratings
Comments
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