Difference between revisions of "Thief - Power S/D Roamer"
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| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | relic = Relic of Fireworks |
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* Steal's most important function is the instant boonstrip that prioritizes {{Tooltip|Stability}}, which goes off before the {{Tooltip|Daze}} does, resulting in an instant interrupt. It's also a strong combo piece as an instant teleport that can be used in the middle of casting hard hitting abilities can make it easier to land those skills. | * Steal's most important function is the instant boonstrip that prioritizes {{Tooltip|Stability}}, which goes off before the {{Tooltip|Daze}} does, resulting in an instant interrupt. It's also a strong combo piece as an instant teleport that can be used in the middle of casting hard hitting abilities can make it easier to land those skills. | ||
+ | |||
+ | * {{Skill|Steal}} procs {{Relic|Relic of Fireworks}}. | ||
Revision as of 10:50, 8 September 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on September 08, 2023 and is up to date for the October 8, 2024 patch.
Overview
A Power Sword/Dagger WvW roaming build for core Thief. This mix of evasions, boon stealing and unblockable damage makes for a strong skirmisher that seeks to win a battle of attrition. Usable by F2P players as well.
Skill Bar
Sword/Dagger
Shortbow
Utility
Skill Bar Variants
Utility
For the optional slot there are two similar options. Both breaks stun and generates initiative:
- - good passive bonus and extra cleansing/evasion on active.
- - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs and other players as targets to teleport to.
- - a ranged pull on short CD, good at closing gaps, interrupting skills and setting up bursts without spending initiative.
Template Code
[&DQUjGTYrLCcKAQwBGQEAAFgAAACJAAAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Sword
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Shortbow
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Sigils
- over - if you can afford to give up some sustain, this sigil provides a damage boost to both sets.
- over - the life steal makes you a bit more durable while also adding some extra damage, but you'll lose a burst window after Steal by dropping Celerity.
Consumables
Food
- - great stats and armor ignoring damage procs that also heal you.
- - burst damage if you don't have ascended cooking.
- or - crit chance bump with armor ignoring damage procs which also heal.
- - mainly a defensive food that provides more frequent access to dodging.
Utility
- or , whichever is cheaper.
Usage
General
- Dodge if you need Swiftness while roaming.
- The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.
Steal
- Thanks to however you can use this skill a bit more freely compared to other thief builds.
is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
- Steal's most important function is the instant boonstrip that prioritizes Stability, which goes off before the Daze does, resulting in an instant interrupt. It's also a strong combo piece as an instant teleport that can be used in the middle of casting hard hitting abilities can make it easier to land those skills.
- procs .
Sword/Dagger
The main set of the build
- Most of the damage will come from a combination of autoattacks and the chain.
- provides minor cleansing and an escape route.
is an excellent skill for initiating fights or just closing gaps.
- Don't spam mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain are unblockable. Larcenous Strike will be your main source of burst damage.
- Aegis / Blind before jumping in. The bouncing attacks however aren't all that bad when it comes to clearing Mesmer clones. is merely a filler for ranged poking in case going into melee range would be too dangerous and Short bow is on CD, or if you want to get rid of
- Stealth in the build, this grants access to which can help with interrupting important casts (heal, stomp, etc.) when is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. The damage itself is quite good both on CnD and Tactical Strike, which means chaining these 2 could act as a burst combo as well. With Steal added to the mix in the middle of casting CnD this combo becomes less obvious and harder to avoid.
- This could be used on AI (clones, pets, minions) if all you need is stealth not the damage, as AI won't dodge it therefore the odds of getting a successful CnD off becomes higher.
is strong in its own right. Being the only source of
Short bow
Utility weapon
- Stealth or healing (although they'll have to provide the fields).
- Its chain skill is a solid cource of downed cleave, or even ranged burst if you pre-cast aimed at your feet, near the end of the animation and then detonate at your target.
being a spammable blast finisher has high value for your team when it comes to blasting fields for
- Immobilized. provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while
- Use on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
- is the #1 skill for moving around the map in general.
Utilities & elite
- is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
- The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
- The second half is called . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
- These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
- Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.
is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
Top Streamers
Twitch: Theonexandy
Ratings
Updated it to the Critical Strikes version, still one of the better core builds out there. Good damage, mobility and active sustain. Maybe it's just personal preference but I find Daredevil to be a bit stronger than core. Perfect for F2P players though.
Comments
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