Difference between revisions of "Tempest - Condition Auramancer"
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'''Variants''' | '''Variants''' | ||
* {{Trait|Pyromancer's Puissance}} offers higher pressure. | * {{Trait|Pyromancer's Puissance}} offers higher pressure. | ||
− | |||
{{Specialization|Earth|bot|top|mid}} | {{Specialization|Earth|bot|top|mid}} | ||
'''Variants''' | '''Variants''' | ||
* {{Trait|Earthen Blessing}} trades damage for better sustain. | * {{Trait|Earthen Blessing}} trades damage for better sustain. | ||
+ | * {{Trait|Stone Heart}} is an excellent option if you're expecting a lot of burst damage from the enemy team, but slightly lowers your healing and aura access. | ||
{{Specialization|Tempest|bot|bot|bot}} | {{Specialization|Tempest|bot|bot|bot}} | ||
Revision as of 21:08, 26 September 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Support
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on September 26, 2023 and is up to date for the August 20, 2024 patch.
Overview
A condition Tempest build for PvP with exceptional sustain against all types of damage and moderate group support.
Skill Bar
Dagger/Dagger
Utility
Skill Variants
Weapons
- Offhand Focus - trades for . Less mobility and damage but higher sustain. Gain access to powerful defensive cooldowns like , , and . CC becomes ranged and single-target instead of melee AoE.
Elite
- - burst damage and mobility, could be a lifesaver when you're getting chased. Good in teamfights and for cleaving downed enemies.
- - lots of AoE CC on medium CD (even works on downed targets). Could help you peel for allies, set up kills, or use the combination of mobility and CC to build distance and escape.
- - potentially life-saving skill, pushes the group support angle a bit more.
Template Code
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Specializations
Variants
- offers higher pressure.
Variants
- trades damage for better sustain.
- is an excellent option if you're expecting a lot of burst damage from the enemy team, but slightly lowers your healing and aura access.
Equipment
Dagger
Dagger
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Runes
- - maximum survivability, bit less damage.
- - if needing extra resilience against conditions; generally not needed, as the build naturally brings a lot of cleanse.
- - trades some damage for more toughness; can be useful when facing high Power burst.
Sigils
- Burning damage. - increased
- - decent defensive swap.
Relics
- - offers a similar amount of cleansing but it's a bit random.
Usage
Elite Specialization Basics
- Tempest gains access to Overloads after staying attuned to an element for a period of time. Overloads are stun breaks that pulse while channeling and have a powerful effect at the end.
- Tempests also gain access to Shouts, which have a large AoE effect that buffs allies and harms enemies.
Pros
- Surprisingly high damage, good AoE. Excellent downed cleave.
- Exceptional sustain and utility, especially in protracted teamfights near allies; very hard to kill for a DPS. Good AoE healing, boon application (especially Protection and Vigor), condi cleanse, and auras.
Cons
- Heavily reliant on Burning/ Bleeding for damage, lacks cover conditions; can struggle against builds with frequent and reliable cleanse. Low burst.
General
- To be added.
Tips
- Start each match in Air attunement. Use Overload Air as you approach the door, then use all your blast finishers in the combo field to stack Swiftness on your team.
- Your Overloads should not be spammed or used as part of the damage rotation: they are a free stun break. While almost always worth finishing the channel, their primary use is to break stuns and allow you to kite (especially in Earth).
- Try to use your blast finishers in your Fire fields when possible for more AoE Might stacking.
- If taking Protection, Weakness application, and Immobilize. Don't forget that you can support your Elemental, including sharing auras! , use in Fire for very high damage or in Earth for
- If facing an enemy that uses a lot of projectiles (Rangers, Dragon Hunters, Rifle/Pistol Engineers, etc.) save skills like Magnetic Aura too! and for critical moments. Also remember that Overloading Earth grants
Ratings
I feel powerful as ever when using this build. It can still support its team while dishing out decent damage. Only problem is builds with high cleanse and you are not a natural healer.
It's somewhere between a 4 and a 5 for me. It's a solid build but being sort of a jack of all trades, master of none means that in every role there are going to be better builds (be it support or teamfight), so if you were to make a competitive comp this would be hard to fit in (unless it becomes strong enough to be stacked). It's quite decent for ranked soloQ though since you can be useful anywhere on the map and can adapt to any rotations your team makes. Good damage and healing, kinda weak mobility. I never mind getting one on the team, in the end they tend to pull their weight but it was definitely stronger pre-scepter nerfs, dagger's nowhere near as busted as peak scepter was.
Amazing burn DPS and team presence with boons and auras. For me, focus offhand is much stronger due to Transmute Fire (fire 5) alone. The build generates an aura every few seconds, which gives 800 heal+regen+protection+vigor+cleanse on everyone nearby and then you can transmute the fire auras for big AoE fire, boons and cleanse. I'd say this is an easy build to get into because you can spend 80% of your time in fire, but the 20% other time where you have to play piano in other attunements is where legends are born. It tends to strongly swing fights in your team's favor and wins games. Enter the fight in lightning for Gale knockdown, but then instantly swap to Fire to proc fire aura from Sunspot trait ->flamewall on approach -> Burning Speed hip thrust -> transmute fire from sunspot trait -> into BOOM BOOM BOOM chain of Feel the Burn -> transmute fire -> fire shield -> transmute fire -> feel the burn -> transmute fire loop for with constant heals and aoe boons burns and cleanses. I recommend Latent Stamina trait for uber dodges. You get so many dodges from Latent Stamina that you can spend half the match in an invuln state. Basically BOOM BOOM BOOM dodge BOOM dodge endlessly until they are dead. UPDATE: you should bring rune of the forge + sigil of smoldering if you want to do actual damage.
It's okay...good damage, decent sustain with cleanses and heals, but sorely lacks stunbreaks and stab access, also suffers from being very slow to rotate. As an additional side note, people always assume that tempests are supports, so when they see the icon, you get focused, and this build doesn't have many ways of peeling, yes it has earth 5, but that isn't enough because of the before mentioned lack of stab, lack of stunbreaks, and lack of swiftness or other movement, hovering at a 3.5 for me because there is no reason to play this over staff support or any scepter Cata build. Extra points for a fun hybrid playstyle
My favorite build in PvP right now! Great jack-of-all-trades and is proving just as strong in the miniseason as in Conquest. Brings so much value to fights, you will often end games with both Damage and Healing badges (and 0 deaths). Been addicted since I discovered it, it feels extremely powerful and very flexible. Recently preferring the Tempestuous Aria variant due to the Power-heavy meta but all of them feel great. This build lets you have your cake and eat it, too. It can be a bit tricky to learn at first, but once you get it down it is incredibly rewarding.
Comments
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