Difference between revisions of "Daredevil - Power S/D Roamer"
Line 4: | Line 4: | ||
| designed for = WvW Roaming | | designed for = WvW Roaming | ||
| focus = strike damage, mobility | | focus = strike damage, mobility | ||
− | | rating = | + | | rating = test |
− | | difficulty = | + | | difficulty = 1 |
}} | }} | ||
==Overview== | ==Overview== | ||
− | A Daredevil | + | A Daredevil Scepter build made possible by SotO's weaponmaster specialization. Combines the excellent damage of |
Line 16: | Line 16: | ||
| profession = Thief | | profession = Thief | ||
| specialization = Daredevil | | specialization = Daredevil | ||
− | | weapon1 = | + | | weapon1 = scepter |
| weapon2 = dagger | | weapon2 = dagger | ||
− | | weapon3 = | + | | weapon3 = sword |
− | | weapon4 = | + | | weapon4 = dagger |
| healing = Withdraw | | healing = Withdraw | ||
| utility1 = Roll for Initiative | | utility1 = Roll for Initiative | ||
Line 46: | Line 46: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Critical Strikes Arts|bot|mid|top}} |
{{Specialization|Trickery|bot|top|mid}} | {{Specialization|Trickery|bot|top|mid}} | ||
{{Specialization|Daredevil|top|mid|mid}} | {{Specialization|Daredevil|top|mid|mid}} | ||
Line 52: | Line 52: | ||
* Take {{Trait|Escapist's Fortitude}} if you're having trouble facing condition builds. | * Take {{Trait|Escapist's Fortitude}} if you're having trouble facing condition builds. | ||
− | |||
− | |||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
Line 63: | Line 59: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Scepter |
| weapon2 = Dagger | | weapon2 = Dagger | ||
− | | weapon3 = | + | | weapon3 = Sword |
− | | weapon4 = | + | | weapon4 = Dagger |
| sigil1 = Superior Sigil of Air | | sigil1 = Superior Sigil of Air | ||
| sigil2 = Superior Sigil of Blood | | sigil2 = Superior Sigil of Blood | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Cleansing |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
Line 89: | Line 85: | ||
'''Sigils''' | '''Sigils''' | ||
− | '' | + | ''Sword/Dagger'' |
− | * | + | * {{Sigil|Superior Sigil of Bloodlust}} over {{Sigil|Superior Sigil of Cleansing}} - if you're willing to sacrifice some condition cleansing for a stacking damage boost. |
Line 111: | Line 107: | ||
==Usage== | ==Usage== | ||
+ | To be added | ||
+ | <!-- | ||
'''General''' | '''General''' | ||
* Dodge if you need {{Tooltip|Swiftness}} or extra mobility in general while chasing someone down or disengaging. | * Dodge if you need {{Tooltip|Swiftness}} or extra mobility in general while chasing someone down or disengaging. |
Revision as of 13:08, 26 October 2023
This is a test build. You may comment and rate it.
Focused on: Strike damage and Mobility
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on October 26, 2023.
Overview
A Daredevil Scepter build made possible by SotO's weaponmaster specialization. Combines the excellent damage of
Skill Bar
Scepter/Dagger
Sword/Dagger
Utility
Skill Variants
Utility
- - adds more burst damage to the build. Consider using right before the first projectile goes off in order to cut down on travel time/distance, making the skill harder to avoid.
- - good passive bonus and extra cleansing/evasion on active.
- - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs and other players as targets to teleport to.
- - a ranged pull on short CD. Good at closing gaps, interrupting skills and setting up bursts without spending initiative.
Template Code
[&DQUcJiwnBykKAYUAGQEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- Take if you're having trouble facing condition builds.
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Scepter
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Sword
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Stats
- The ratio of Marauder and Berserker gear pieces partly comes down to personal preferences. As a general guideline, try to aim for ~17k HP when getting the gear. Rune options and traits like can both affect your maximum HP so plan with those in mind.
Sigils
Sword/Dagger
- over - if you're willing to sacrifice some condition cleansing for a stacking damage boost.
Consumables
Food
- - good stats and passive damage mitigation.
- - same stats as the food above except with life steal instead of damage mitigation.
- - non-ascended version of the food above, without the sustain.
- - crit chance bump with armor ignoring damage procs which also heal.
- - mainly a budget defensive food that provides more frequent access to dodging.
Utility
- or
Usage
To be added
Ratings
Permaspeed variant 5/5
http://gw2skills.net/editor/?PaABwihrlNw6YXsNGJm2XnNVA-DyYYhoHLCRoGaXhEYCkZE0bJY7VBaGwyGoC-e
Still a solid build, even if not as popular as D/P. Great mobility and damage, works best against tanky opponents too thanks to unblockable attacks and moon removal.
Great roamer build which reflects the skill of the player more than any other build (D/P Daredevil too).
You will be deadly and have success with this build only if you know how to dodge, time and bait your skills correctly.
You won't be hard carried by build such as holosmiths, boonbeasts, condi mirages and warriors.
Expect to die a lot even against completely noob players at first, even a noob dragonhunter or holosmith can destroy you immediately if you miss one dodge.
With time and practice you can pretty much beat any build except boonbeasts, weavers and good holos which are stupid professions with too much damage and sustain. Your damage will be simply outhealed even if they stand still.
Not to mention guardian is your main direct counter, against a good one you should never win, so accept that and move on.
As far as runes go I think Rune of the Pack and Fireworks are pretty solid choices as well, and dodge food is pretty neat too.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium