Difference between revisions of "Tempest - Condi Fire DPS"
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| specialization = Tempest | | specialization = Tempest | ||
| designed for = Raid | | designed for = Raid | ||
− | | rating = | + | | rating = Test |
| focus = Condition Damage | | focus = Condition Damage | ||
| xpac = hot | | xpac = hot | ||
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{{Specialization|Arcane|top|bot|mid}} | {{Specialization|Arcane|top|bot|mid}} | ||
{{Specialization|Tempest|bot|top|top}} | {{Specialization|Tempest|bot|top|top}} | ||
+ | |||
+ | * If you anticipate needing to res {{trait|Arcane Resurrection}} is very nice, though you will need to use {{skill|Arcane Brilliance}} more frequently to maintain {{trait|Elemental Surge}} in this case. | ||
Line 94: | Line 96: | ||
==Usage== | ==Usage== | ||
− | + | The gist of the rotation is to camp {{Skill|Fire Attunement}}, using almost all your skills off cooldown. | |
− | |||
− | |||
− | + | * Start with elementals summoned, and you can also precast {{skill|Arcane Power}} as it isn't removed at the start of encounters. | |
+ | * {{skill|Overload Fire}} is your highest priority outside of the opener (see below), followed by {{skill|Flamewall}} and {{skill|Signet of Fire}}. | ||
+ | ** Try to stand inside your target's hitbox, as this skill combos with itself, firing whirl finishers in all direction. | ||
+ | * Cast all skills off cooldown, with the exception of {{skill|Fire Shield}} and {{skill|Arcane Brilliance}}: | ||
+ | ** {{skill|Fire Shield}} is used to maintain the {{trait|Tempestuous Aria}} buff. This buff is triggered at the start and end of {{skill|Overload Fire}}, so you want to use {{skill|Fire Shield}} just after the buff runs out - this will be when '''Overload Fire''' has an ~8 second cooldown remaining (assuming you have {{tooltip|Alacrity}}). | ||
+ | *** Spreading them out like this also ensures that you are able to use {{skill|Transmute Fire}} twice - if both skills were used too close to each other, '''Transmute Fire''' would still be on cooldown. | ||
+ | ** {{skill|Arcane Brilliance}} isn't a DPS increase, but triggers {{trait|Elemental Surge}}. You already have decent uptime of the buff from {{trait|Elemental Surge}} and {{trait|Final Shielding}}, but using {{skill|Arcane Brilliance}} when the buff begins to flash will easily make the uptime permanent. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Flamewall}} | ||
+ | # {{skill|Signet of Fire}} | ||
+ | # {{skill|Overload Fire}} | ||
Line 105: | Line 117: | ||
===Defiance Bars=== | ===Defiance Bars=== | ||
− | * | + | * Switch to {{Skill|Air Attunement}} for {{Skill|Gale}} and {{Skill|Blinding Flash}}. |
− | * | + | * You can also switch to {{Skill|Water Attunement}} for {{Skill|Comet}}. |
Revision as of 22:03, 13 November 2023
This is a test build. You may comment and rate it.
Focused on: Condition damage
Designed for: Raids
Difficulty:
Easy
This build was last updated on November 13, 2023.
Overview
This is a build focused on Burning and offers good damage with a simple rotation.
Skill Bar
Scepter/Focus
Utility
Skill Variants
- If you do not have time (e.g. during pre-events) to pre-cast a few times, then may be a stronger choice.
Template Code
[&DQYfFSUtMBcnDycPywDLAHIAcwBNAU0BJgCZEgAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- If you anticipate needing to res is very nice, though you will need to use more frequently to maintain in this case.
Equipment
Head
Viper
Viper
Shoulders
Sinister
Sinister
Chest
Viper
Viper
Hands
Sinister
Sinister
Legs
Viper
Viper
Feet
Sinister
Sinister
Backpiece
Sinister
Sinister
Accessory
Sinister
Sinister
Accessory
Sinister
Sinister
Amulet
Viper
Viper
Ring
Sinister
Sinister
Ring
Viper
Viper
Scepter
Viper
Viper
Focus
Viper
Viper
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
Food
- , or ascended alternatives
Utility
-
- or for a cheaper alternative
The difference in these two utilities is roughly 0.5% dps, so use what you feel you can afford.
Usage
The gist of the rotation is to camp
, using almost all your skills off cooldown.- Start with elementals summoned, and you can also precast as it isn't removed at the start of encounters.
- Try to stand inside your target's hitbox, as this skill combos with itself, firing whirl finishers in all direction.
is your highest priority outside of the opener (see below), followed by and .
- Cast all skills off cooldown, with the exception of
- Alacrity).
- Spreading them out like this also ensures that you are able to use twice - if both skills were used too close to each other, Transmute Fire would still be on cooldown.
is used to maintain the buff. This buff is triggered at the start and end of , so you want to use just after the buff runs out - this will be when Overload Fire has an ~8 second cooldown remaining (assuming you have - isn't a DPS increase, but triggers . You already have decent uptime of the buff from and , but using when the buff begins to flash will easily make the uptime permanent.
and :
- Alacrity).
Opener
Defiance Bars
- Switch to for and .
- You can also switch to for .
Ratings
A surprisingly solid, very simple condi DPS. If it can precast enough elementals, it can easily compete with other builds on suitable encounters.
Comments
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