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Difference between revisions of "Catalyst - Power Catalyst"

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Line 113: Line 113:
  
 
===Survivability===
 
===Survivability===
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
 
 
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.
 
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.
 
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.
 
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.

Revision as of 20:43, 21 November 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on November 21, 2023 and is up to date for the October 8, 2024 patch.


Overview

Power Catalyst Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses while potentially providing a large amounts of Might Might, Fury Fury, Protection Protection and Resolution Resolution to itself and the group. In addition It can trade damage to provide Quickness Quickness via the trait Spectacular Sphere, becoming a potent boon support build.


Template Code

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Skill Bar

Hammer
Staff
Utility

Weapon Variants

  • Sword Sword/Warhorn Warhorn - higher mobility & utility but lower damage

Skill Variants

Heals

  • Arcane Brilliance - blast finisher heal

Utilities

Replace Relentless Fire first.

  • Fortified Earth - extra defense
  • Glyph of Storms - more area damage
  • Cleansing Fire - condition cleanse
  • Lightning Flash - more mobility
  • Armor of Earth - Stability Stability on a long cooldown.

Elites

  • Conjure Fiery Greatsword - extra mobility


Specializations

Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • Other relics include Relic of the Thief, Relic of the Adventurer, Relic of Cerus, and Relic of Durability.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)



Usage

Damage/CC

  • In open world,you can play at 600 range when alternating between Fire Attunement + Air Attunement.
  • Make sure to use Glyph of Elementals in Earth Attunement to gain two additional stacks of Elemental Empowerment upon casting its active skill Stomp.
  • The rotation for group content is a simplified variant (only using Air Attunement, Fire Attunement & Earth Attunement) that will get you within 10% of the current benchmark and loops nicely.
  • Start in Fire Attunement, then swap to Air Attunement and then to Earth Attunement, and repeat.
  • The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using Wind Storm + Immutable Stone for damage purposes.
  • Stay in Fire Attunement until Surging Flames is available a second time. Use Grand Finale in Fire Attunement and reactivate Flame Wheel as soon as possible to maintain the 10% damage buff.
  • Your main sources of CC are Shock Blast and Ground Pound as well as soft CC through Weakness Weakness, Cripple Cripple and Blinded Blinded

Survivability

  • Immutable Stone is a block on demand in Earth Attunement.
  • Glyph of Elemental Harmony has a short cooldown and provides a very strong heal and boons, so make use of it.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • October 2024
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
4 stars
MechaOG gave this build 4 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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