Difference between revisions of "Bladesworn - Defense Bladesworn"
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==Overview== | ==Overview== | ||
− | A PvP Power Bladesworn build that drops Tactics for the {{Tooltip|Defense}} specialization in order to gain some new tools such as {{Tooltip|Resistance}} on dodge | + | A PvP Power Bladesworn build that drops Tactics for the {{Tooltip|Defense}} specialization in order to gain some new tools such as {{Tooltip|Resistance}} on dodge and projectile-reflects on {{Tooltip|Aegis}}<!--, even recovering some of the lost {{Tooltip|Stability}} access Bladesworn used to have.--> |
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− | ==Skill Variants== | + | ===Skill Variants=== |
− | '''Weapons''' | + | <!--'''Weapons''' |
− | *''Warhorn'' over ''Pistol'' - while Pistol is seen as the stronger option, Warhorn can still be a good situational pick if you feel like more condition removal is needed, or if you plan on spending more time in teamfights and want some extra group utility. Warhorn's especially useful against classes such as Rangers or Necromancers who've got {{Tooltip|Immobilize}} and other movement-impairing conditions, but dropping Pistol's going to cost you a lot of damage and trait synergy. With Warhorn you should take {{Trait|Cull the Weak}} on Defense as you're losing quite a bit of {{Tooltip|Aegis}} access without Pistol which makes {{Trait|Shield Master}} weaker. | + | *''Warhorn'' over ''Pistol'' - while Pistol is seen as the stronger option, Warhorn can still be a good situational pick if you feel like more condition removal is needed, or if you plan on spending more time in teamfights and want some extra group utility. Warhorn's especially useful against classes such as Rangers or Necromancers who've got {{Tooltip|Immobilize}} and other movement-impairing conditions, but dropping Pistol's going to cost you a lot of damage and trait synergy. With Warhorn you should take {{Trait|Cull the Weak}} on Defense as you're losing quite a bit of {{Tooltip|Aegis}} access without Pistol which makes {{Trait|Shield Master}} weaker.--> |
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'''Heal''' | '''Heal''' | ||
* {{Skill|Mending}} - a tech option against condition builds, offers better cleansing in exchange for lower healing. Might want to consider taking {{Trait|Peak Performance}} on {{Tooltip|Strength}} if you want a damage boost. For the record Mending isn't always necessary against every condition build, sometimes your sheer amount of healing and barrier stacking coupled with the few cleases in the build is enough to stand your ground. | * {{Skill|Mending}} - a tech option against condition builds, offers better cleansing in exchange for lower healing. Might want to consider taking {{Trait|Peak Performance}} on {{Tooltip|Strength}} if you want a damage boost. For the record Mending isn't always necessary against every condition build, sometimes your sheer amount of healing and barrier stacking coupled with the few cleases in the build is enough to stand your ground. | ||
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'''Elite''' | '''Elite''' | ||
− | While generally not recommended, the elite can sometimes be swapped out in niche cases like 2v2 and 3v3 offseason where you'd need better rez power or chase/kill potential, or if you're using {{Skill|Mending}}. | + | While generally not recommended, the elite can sometimes be swapped out in niche cases like 2v2 and 3v3 offseason where you'd need better rez power or chase/kill potential, or if you're using {{Skill|Mending}}. Usually hoever {{Skill|Tactical Reload}} provides a lot of damage and sustain especially when paired with {{Skill|Combat Stimulant}} so it's too good to give up. |
− | *{{Skill|Battle Standard}} - could be useful when you expect to be mostly teamfighting. | + | *{{Skill|Battle Standard}} - could be useful when you expect to be mostly teamfighting or during 2v2/3v3 offseasons. |
*{{Skill|Rampage}} - the combination of CC, mobility and damage makes this good in just about any situation from securing kills to disengaging from fights. | *{{Skill|Rampage}} - the combination of CC, mobility and damage makes this good in just about any situation from securing kills to disengaging from fights. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIELRYpRCb/GnAAagAAAKgAAACyAAAA/BoAAAAAAAAAAAAAAAAAAAAAAAACBQA2AAA=] |
}} | }} | ||
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'''Variants''' | '''Variants''' | ||
* {{Trait|Restorative Strength}} works well with {{Skill|Combat Stimulant}} and has synergy with {{Trait|Might Makes Right}}, boosting your self-healing. | * {{Trait|Restorative Strength}} works well with {{Skill|Combat Stimulant}} and has synergy with {{Trait|Might Makes Right}}, boosting your self-healing. | ||
− | {{Specialization|Defense|top|mid| | + | {{Specialization|Defense|top|mid|mid}} |
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− | |||
{{Specialization|Bladesworn|top|top|mid}} | {{Specialization|Bladesworn|top|top|mid}} | ||
'''Variants''' | '''Variants''' | ||
− | *{{Trait|Swift as the Wind}} increases your mobility and helps with rotating around the map or kiting/chasing targets but lowers your self-healing | + | *{{Trait|Swift as the Wind}} increases your mobility and helps with rotating around the map or kiting/chasing targets, but lowers your self-healing. |
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'''Relics''' | '''Relics''' | ||
− | * {{Relic|Relic of the Defender}} - better healing thanks to the many {{Tooltip|Aegis}} sources in the build. | + | * {{Relic|Relic of the Defender}} - better healing thanks to the many {{Tooltip|Aegis}} sources in the build. Highly recommended if you're not expecting to face condition builds. |
* {{Relic|Relic of the Daredevil}} - improves your consistency by ensuring that your important attacks crit. Might want to consider replacing the current rune as the Precision stat loses some value with this relic. | * {{Relic|Relic of the Daredevil}} - improves your consistency by ensuring that your important attacks crit. Might want to consider replacing the current rune as the Precision stat loses some value with this relic. | ||
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** When playing with {{Trait|Brave Stride}} this could also act as an instant source of {{Tooltip|Stability}} that could help you avoid being interrupted. | ** When playing with {{Trait|Brave Stride}} this could also act as an instant source of {{Tooltip|Stability}} that could help you avoid being interrupted. | ||
− | * {{Trait|Unyielding Dragon}} makes it easier to land Dragon Trigger skills by giving you {{Tooltip|Blind}} immunity | + | * {{Trait|Unyielding Dragon}} makes it easier to land Dragon Trigger skills by giving you {{Tooltip|Blind}} immunity and unblockable attacks. |
** Skill #4's {{Tooltip|Aegis}} application could also come in clutch if your timing is good, potentially blocking a CC skill that would otherwise interrupt the channeling. | ** Skill #4's {{Tooltip|Aegis}} application could also come in clutch if your timing is good, potentially blocking a CC skill that would otherwise interrupt the channeling. | ||
Revision as of 10:40, 29 November 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Sustain
Designed for: PvP Conquest
Difficulty:
Easy
This build was last updated on November 29, 2023 and is up to date for the October 8, 2024 patch.
Overview
A PvP Power Bladesworn build that drops Tactics for the Defense specialization in order to gain some new tools such as Resistance on dodge and projectile-reflects on Aegis
Skill Bar
Axe/Pistol
Utility
Skill Variants
Heal
- Strength if you want a damage boost. For the record Mending isn't always necessary against every condition build, sometimes your sheer amount of healing and barrier stacking coupled with the few cleases in the build is enough to stand your ground. - a tech option against condition builds, offers better cleansing in exchange for lower healing. Might want to consider taking on
Elite
While generally not recommended, the elite can sometimes be swapped out in niche cases like 2v2 and 3v3 offseason where you'd need better rez power or chase/kill potential, or if you're using
. Usually hoever provides a lot of damage and sustain especially when paired with so it's too good to give up.- - could be useful when you expect to be mostly teamfighting or during 2v2/3v3 offseasons.
- - the combination of CC, mobility and damage makes this good in just about any situation from securing kills to disengaging from fights.
Template Code
[&DQIELRYpRCb/GnAAagAAAKgAAACyAAAA/BoAAAAAAAAAAAAAAAAAAAAAAAACBQA2AAA=]
Specializations
Variants
- works well with and has synergy with , boosting your self-healing.
Variants
- increases your mobility and helps with rotating around the map or kiting/chasing targets, but lowers your self-healing.
Equipment
Axe
Pistol
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Sigils
- over - trades some consistency on your burst/Axe finishing moves for better sustain against conditions.
Relics
- Aegis sources in the build. Highly recommended if you're not expecting to face condition builds. - better healing thanks to the many
- - improves your consistency by ensuring that your important attacks crit. Might want to consider replacing the current rune as the Precision stat loses some value with this relic.
- - higher burst potential.
Runes
- - more tanky option.
Usage
Elite specialization basics
- Warriors who spec Bladesworn lose access to weapon swapping in combat but gain access to the Gunsaber, which works a bit like an Engineer kit (F1 by default).
- Instead of Adrenaline you build Flow in combat. If you have enough Flow you gain access to (F2), which roots you in place and starts consuming Flow when used. Dragon Trigger empowers your Gunsaber skills. The more Flow you consume, the stronger the first 3 skills get. These 3 skills are the main source of your burst damage.
- While swapping in and out of Gunsaber has a 10s CD, this can sometimes be bypassed. is on a separate CD and using it puts you back into Gunsaber mode.
General
- Role: your primary purpose is to be a duelist and take 1v1s, but the build has plenty of AoE pressure and even some group utility too, making you useful in teamfights as well in case you'd need to be more flexible.
- Gunsaber isn't a very complicated weapon. 1-4 are damaging skills and 5 is for mobility/ Fury application. Skills 1-3 are ranged, 4 can be both melee and ranged. Spam them in whatever order you wish if they're not on CD.
- The 3 Dragon Trigger burst skills are:
- Dragon Slash - Force: replaces the autoattack, melee cleave.
- Dragon Slash - Boost: replaces skill 2, a gap closer/mobility skill with good damage. This is the most commonly used Dragon Trigger skill as it deals high damage and has the reach to hit enemies that are farther away.
- Dragon Slash - Reach: replaces skill 3, ranged projectile attack.
- While Dragon Trigger is active, Gunsaber skill #5 turns into a ground targeted teleport. While the range is short, this could still allow you to reposition yourself in a way to hit targets who escaped to the highground or are hiding behind a pillar.
- When playing with Stability that could help you avoid being interrupted. this could also act as an instant source of
- Blind immunity and unblockable attacks.
- Skill #4's Aegis application could also come in clutch if your timing is good, potentially blocking a CC skill that would otherwise interrupt the channeling.
makes it easier to land Dragon Trigger skills by giving you
- Axe/Pistol has plenty of burst damage and could act as a quick finishing move against low HP targets, but it's also an excellent set for barrier stacking (more on that later).
- is both a defensive and offensive skill. You can either use it to heal/cleanse yourself and your team or boost your damage depending on the situation.
- Mobility skills give you Swiftness.
- Aegis to reflect projectiles. This is way more impactful than it sounds because attacks you reflect don't consume the Aegis, allowing you to block way more than just 1 attack.
- Skill #4 on both sets (Pistol and Gunsaber) are Aegis sources.
causes
- Stability whenever you CC a target. This is one of the reasons why building up 2 charges on Gunsaber #3 is a good idea - at 2 charges the skill has Daze, and you could us this trait synergy to follow up with a Dragon Trigger cast that's now protected. gives you
- Dodge rolling grants Resistance which is especially useful against Blind and Weakness spamming specs. With this trait you can keep on pressuring targets by sacrificing a dodge, or end up getting it as a passive bonus anyway when dodging attacks.
Sustain
- Every source of Might application heals you thanks to , turning otherwise damage focused skills like into healing skills.
- is a very important part of your survival kit, giving you barrier whenever you use the last charge of an ammo skill. This includes your shouts, , Gunsaber skills and even .
- Skill #3 on Gunsaber is an exception, you might want to consider building up ammo on that one because it makes the skill significantly stronger, even adding a Daze to it.
heavily encourages you to spam Gunsaber skills to make sure that you don't build up multiple charges. If every charge is your last one, this trait keeps the procs rolling.
- Pistol has amazing synergy with , as both of its skills are ammo skills and recovers charges very quickly which keeps the barrier rolling.
- Simply chaining ⇒ ⇒ on repeat as much as you can will give you lots of barrier. You can extend the combo with , restoring ammo to both Pistol skills, allowing you to use Gunstinger once and Dragon's Roar twice.
- turns every shout skill into a source of condition cleansing.
- gives one charge to all Bladesworn ammo skills and makes your next Dragon Trigger charge faster. It's primarily a defensive skill best used to recharge your healing skill and Gunsaber #5 for extra mobility. To get full value out of it make sure that all of your Gunsaber skills are on CD and your heal doesn't have more than 1 charge. This is especially important because of the synergy, as going from 0 ammo to 1 will proc the barrier on the next cast, but going from 1 ammo to 2 doesn't.
- Be careful with the timing of ! The charges don't stack, if you use the second one before the first heal goes off the first one won't heal you.
- Your best source of condition cleansing is also one of your only stun breaks: so plan your CD management accordingly.
- This skill could also be used offensively, using the Stability to protect your Dragon Trigger casts.
is the best skill in the build for surviving Power based damage, even allowing you to tank some enemy burst while counter pressuring them. It's also a stun break, so if you're not under any condition pressure you might want to use this first before resorting to later.
Related Builds
- Defense Bladesworn Roamer - WvW version of the build.
Ratings
Dragon Trigger is worthless now, and hits like a wet noodle. It has sustain but cant manage taking out targets. Running Defense is basically a requirement which negates any idea at making it practical for support either. Aegis and barrier are the only things keeping this bunker relevant. This needs more updates/reworks to be good again.
This build was nuked from orbit after they took out the stun for Dragon Slash. It was never great at damage (only running up the number from splash dmg in teamfights), but now taking out its stun has nullified its ability to contribute to the team fight and also it's competency at 1v1. Still has great mobility and sustain that allows it to roam and side node bunker but this is not a serious build anymore.
class is very bad after the nerfs.
Dragon Trigger is very bad ability, and really has no incentive in using. it is easy to dodge, and even if it does hit the damage isn't even impressive, so with the removal of the stun there is really no reason to even use it in a sidenode pvp because charging it roots you in place giving them the go signal to kill you with the only defense you have is the aegis which has 40 sec cooldown so after a couple of uses you are completely defenseless when charging.
it still is tanky with the unshakable mountain, but that's really it. you are a useless bunker at the sidenode.
Build clearly hasn't been updated in a bit. Mentions traits and interactions that are no longer relevant or exist. Still survives on a side-note but that's about it unfortunately. Was hoping I was just playing it wrong but this is no help since it talks stuff that doesn't exist anymore...
Build says it's been updated for the Nov. 28th patch, but I'm pretty sure many reviews are old or they just refreshed the relics. Half of which don't make sense. And some of the traits described are also not in the build.
[Relic of the Daredevil] Doesn't work with the Strength trait line listed. Because the damage from [Reckless Dodge] (which you have to take) procs your 1-crit-hit.
[Relic of Isgarren] only works if you have not built up 0-9 stacks of might previously so be sure you know how to trigger this.
[Stalwart Strength] Is listed as combo-ing with Gunsaber 3. Which is true. However [Stalwart Strength] was on the version of this build 2 months ago. Not whatever they updated it to on Nov. 28th.
| "Dragon Slash - Boost: replaces skill 2, a gap closer/mobility skill with good damage. This is the most commonly used Dragon Trigger skill as it deals high damage and has the reach to hit enemies that are farther away." |
^ This is also old. Dragon Trigger - Boost was destroyed in the last patch and will still track targets, but is basically useless as a mobility skill now.
*Bladesworn's matchups have also changed significantly. And the removal of the stun off Unyielding Dragon means it not longer can setup+counter old sidenode Duels like condi Zerker and Weaver.
Build's tankiness is still good and the rest of the guide is accurate. But it's tragically describing a build that no longer exists in the meta.
High sustain build! Damage is good!
easy to play just play few rounds!
i’m actually not dying!
one of the most underrated build in my opinion!
Easy, insanely broken, sustain is crazy, mobility is great, burst is simple to land. 5 stars all day
It's strong but the full shout tactics version feels stronger to me which has much better healing and more frequent access to might stacking and such. On that I hardly ever lose a 1v1 while on this I have to be way more careful, which wouldn't be a problem but the more I'm forced to kit the less I can focus on doing damage and that results in drawn out fights.
High sustain, high damage, good mobility and CC. Easy to play and really strong at the moment. Bit weak to conditions but there are several customization options that could remedy that, and there's so much barrier and healing in the build that sometimes you can even brute force your way through condi matchups with the low cleanse version as long as you avoid the bursts or keep Shake It Off ready.
A very strong build that can both duel and teamfight. While vulnerable to some builds like condi reaper you have enough sustain and cc that even unfavourable match ups are winnable when played right. The build is very flexible with skills and traitlines able to be changed to deal with whatever challenge you are facing. While not overpowered like it used to be it is certainly a strong build in the current meta.
Comments
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