Difference between revisions of "Soulbeast - Power Melee Stancebeast"
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'''Pets''' | '''Pets''' | ||
− | * {{Tooltip|Siamoth}} over {{Tooltip|Boar}} - mostly the same | + | * {{Tooltip|Siamoth}} over {{Tooltip|Boar}} - mostly the same skills, but Siamoth offers better sustain in {{Skill|Beastmode}} in exchange for less CC, and Siamoth's Forage item gives stealth instead of extra CC. |
Revision as of 11:28, 29 November 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Control and Mobility
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on November 29, 2023 and is up to date for the October 8, 2024 patch.
Overview
A burst damage focused Power Soulbeast build for PvP opting for 2 melee sets after the Sword rework.
Skill Bar
Sword/Warhorn
Greatsword
Utility
Skill Variants
Utility
can be replaced with:
- - better sustain.
- - makes your burst unblockable.
Pets
- Siamoth over Boar - mostly the same skills, but Siamoth offers better sustain in in exchange for less CC, and Siamoth's Forage item gives stealth instead of extra CC.
Template Code
[&DQQeOiArNxouFwAA+hYAAKUBAAABFwAALhYAAAIuAAAAAAAAAAAAAAAAAAADWgBnADIAAA==]
Specializations
Equipment
Sword
Warhorn
Sigil
Sigil
Greatsword
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Runes
- - slightly more defensive version of Spellbreaker rune.
Relics
- - same damage boost as Fireworks but it's activated by stance skills instead of weapon/beastmode skills and cannot be maintained for extended periods of time.
Usage
Elite specialization basics
- Soulbeast allows Rangers to meld/merge with their pet, becoming one. This is done through which has a 10s CD.
- Pet related traits and skills such as
- IMPORTANT: skills that affect your pet like have to be used after merging if you wish to benefit from them, already active skill effects will be lost just like when swapping pets.
continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
- You get to revive pets in combat by melding with a dead pet and then exiting Beastmode.
General
- Don't trust the wording of , Beastmode F1-3 skills can also proc the damage bonus not just weapon skills.
- Use
- All 4 of these skills are also combo finishers that could be used inside Smokescale's Stealth, covering your movements and burst attempts. for
, , and to roam between capture points. These are also great tools for disengaging or chasing after targets, and the Sword skills can do a lot of damage as well.
- allows you to be more flexible with your Beastmode usage by letting you swap pets while merged. With this you can adapt to situations much better.
- Boar's Beatmode ability is your primary burst skill. Hits hard, has a short cast time and a very subtle animation most people won't even notice.
- When used in Beastmode, is going to give you the Attack of Opportunity effect which increases the damage of your next attack. It's only the next strike however, doesn't cover 2 part attacks like . Consider following up with a weapon swap into either or .
- Sometimes you might want to get greedy with Weakness, Chill and Blind off of you. If you're chasing a low HP target and you want to secure a kill, Bear Stance could ensure that you get to deal damage without any hinderance. You could even combine it with to make yourself immune to hard CC too.
- Of course this is a bit of a gamble, if the target survives your burst you'll be left without your strongest defensive CDs so the plan might backfire.
. While this is your last resort option against condition bursts, it's also great at keeping things like
- should always be used in . It's a really strong burst CD that also denies stealth access for enemies.
- is your other burst CD, adding extra damage to every hit you score on a target. This is best used with which delivers multiple attacks in rapid succession. Smokescale's also has great synergy with this, and you could even combine the two and use SA while Hunter's Call is active.
Sustain
- You're heavily reliant on blocks, stealth, mobility and evasion to avoid damage. Stance skills are there to let you fix some mistakes. Once stance CDs have been used you should play much more carefully as you could become an easy target.
- Smokescale's is an instant defensive skill with evasion while merged.
- Condition cleansing is rather limited. Stealth and mobility skills. is more of a last resort for when you've taken too much damage and need to survive. Under heavy pressure use the time while your healing skill is active to disengage and reset fights using
- removes 1 condition when you weapon swap, you could consider using right before swapping to increase the chance of cleansing damaging conditions with it.
- is basically an extra dodge which improves your endurance regen so you can avoid even more attacks right after. Great skill when you're being pressured and need to play more defensively.
- protects against any type of pressure be it direct damage, CC or conditions.
- Every mobility skill is also a defensive skill in a way, useful for putting distance between you and your enemies. Comboing them with Smokescale's Stealth makes you even more slippery. for
- Weakness to them while also being a Blast finisher that could give you stealth. is the best defensive skill on Sword/Warhorn, dazing targets in melee and applying
Top Streamers
- Twitch: Boyce
- Twitch: Drazeh
Ratings
I killed a lot of people with this shit. Love it. Sure it’s not the best build but who cares.
Mace elevated this build to new heights, was a godsend for its survival. All around great damage too, it can pull a 10k burst out of thin air from so many sequences and has plenty of CC.
Even after the nerfs it continues to have some ranked presence. Insane damage, good CC and decent sustain. Plenty of mobility combined with Stability and stealth access makes this quite hard to pin down too.
This is the most outrageous bullshit op build in a long time and it doesn't get any nerfs so far. I'm just loging in every week to see if this got nerfed and if not log out again.
Very good build that could possibly be the target of future nerfs. Insane damage, good mobility and strong disengage allows this build to excel as a high burst roamer. At first the build may seem to have low sustain but this is merely a lack of sustain via healing. You have strong evades and one of the highest stealth uptimes outside thief buids. Doing damage on this build is easy but once you've mastered using the sustain you do have this build is a no brainer 5/5 stars.
insane damage, good mobility, lacks sustain and damage reduction. any drawn out fights you will lose
Comments
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