Difference between revisions of "Bladesworn - Power DPS"
(Updated build and rotation for latest patch) |
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| profession = Warrior | | profession = Warrior | ||
| specialization = Bladesworn | | specialization = Bladesworn | ||
− | | weapon1 = | + | | weapon1 = Sword |
| weapon2 = Pistol | | weapon2 = Pistol | ||
| healing = Mending | | healing = Mending | ||
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| elite = Tactical Reload | | elite = Tactical Reload | ||
}} | }} | ||
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{{Specialization|Tactics|top|top|bot|}} | {{Specialization|Tactics|top|top|bot|}} | ||
{{Specialization|Bladesworn|bot|mid|mid|}} | {{Specialization|Bladesworn|bot|mid|mid|}} | ||
+ | |||
+ | * {{trait|Martial Cadence}} could be used if the extra {{tooltip|Stability}} uptime will be useful - just be wary on encounters that corrupt boons, as {{tooltip|Stability}} gets corrupted into {{tooltip|Fear}}! | ||
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| rune = Superior Rune of Infiltration | | rune = Superior Rune of Infiltration | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Sword |
| weapon2 = Pistol | | weapon2 = Pistol | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
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| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | relic = Relic of Peitha |
| head = Assassin | | head = Assassin | ||
| shoulders = | | shoulders = | ||
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* You want to hit 2217 precision (with a {{sigil|Superior Sigil of Accuracy}}). | * You want to hit 2217 precision (with a {{sigil|Superior Sigil of Accuracy}}). | ||
* In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be more beneficial to swap the {{Sigil|Superior Sigil of Force}} for a {{Sigil|Superior Sigil of Impact}}. | * In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be more beneficial to swap the {{Sigil|Superior Sigil of Force}} for a {{Sigil|Superior Sigil of Impact}}. | ||
+ | * {{relic|Relic of the Thief}} is the best relic for players that don't own Secrets of the Obscure. | ||
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− | ''' | + | '''Sword/Pistol 1''' |
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
− | # {{Skill| | + | # {{Skill|Final Thrust}} |
# {{Skill|Gunstinger}} | # {{Skill|Gunstinger}} | ||
− | # {{Skill| | + | # {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2 |
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
− | |||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
'''Gunsaber 1''' | '''Gunsaber 1''' | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{tooltip|Blooming Fire}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
# {{tooltip|Artillery Slash}} | # {{tooltip|Artillery Slash}} | ||
− | + | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} | |
− | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} | ||
# {{tooltip|Cyclone Trigger}} | # {{tooltip|Cyclone Trigger}} | ||
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{skill|Tactical Reload}} | # {{skill|Tactical Reload}} | ||
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# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
# Proceed to '''Loop''' | # Proceed to '''Loop''' | ||
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{{Collapse start|<big>'''Regular Opener'''</big>}} | {{Collapse start|<big>'''Regular Opener'''</big>}} | ||
− | Start on ''' | + | Start on '''Sword/Pistol'''. |
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
− | # {{Skill| | + | # {{Skill|Final Thrust}} |
− | # {{Skill| | + | # {{Skill|Dragon Trigger}} |
'''Gunsaber 1''' | '''Gunsaber 1''' | ||
− | # {{ | + | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged |
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
# {{Skill|Dragonspike Mine}} | # {{Skill|Dragonspike Mine}} | ||
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− | ''' | + | '''Sword/Pistol 1''' |
+ | # {{skill|Gunstinger}} | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
− | # {{Skill| | + | # {{Skill|Final Thrust}} |
− | # {{Skill| | + | # {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2 |
− | |||
− | |||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
'''Gunsaber 2''' | '''Gunsaber 2''' | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
# {{tooltip|Blooming Fire}} | # {{tooltip|Blooming Fire}} | ||
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# {{skill|Tactical Reload}} | # {{skill|Tactical Reload}} | ||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
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# Proceed to '''Loop''' | # Proceed to '''Loop''' | ||
{{Collapse end}} | {{Collapse end}} | ||
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Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown. | Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown. | ||
+ | |||
+ | '''Sword/Pistol 1''' | ||
+ | # {{Skill|Dragon's Roar}} | ||
+ | # {{Skill|Final Thrust}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | |||
'''Gunsaber 1''' | '''Gunsaber 1''' | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
# {{Skill|Dragonspike Mine}} | # {{Skill|Dragonspike Mine}} | ||
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− | ''' | + | '''Sword/Pistol 2''' |
+ | # {{skill|Gunstinger}} | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
− | # {{Skill| | + | # {{Skill|Final Thrust}} |
− | # {{Skill| | + | # {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2 |
− | |||
− | |||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
'''Gunsaber 2''' | '''Gunsaber 2''' | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
# {{tooltip|Blooming Fire}} | # {{tooltip|Blooming Fire}} | ||
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# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
+ | # Return to start of '''Sword/Pistol 1''' | ||
− | + | [https://youtu.be/k_vDKoxvpiU Video example] | |
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− | [https://youtu.be/ | + | [https://youtu.be/KeC9HpU5Z1M Video example (burst opener)] |
</div></div></div> | </div></div></div> | ||
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* Both openers follow the same broad structure as the loop, so learning the loop first might be helpful. | * Both openers follow the same broad structure as the loop, so learning the loop first might be helpful. | ||
* Outside of the opener, you always use {{skill|Overcharged Cartridges}} as your last skill before exiting your '''Gunsaber'''. | * Outside of the opener, you always use {{skill|Overcharged Cartridges}} as your last skill before exiting your '''Gunsaber'''. | ||
+ | * {{tooltip|Flicker Step}} is not only used for positioning, but triggers {{relic|Relic of Peitha}}. | ||
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | * While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | ||
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ||
− | * {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the ''' | + | * {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Sword''' skills in your rotation if it is already available. |
* If you find yourself getting lost in the rotation, glance at the cooldowns on your F1 and F2 skills. This will tell you how long your next section will be - e.g. If you are charging {{Skill|Dragon Trigger}} and '''Gunsaber''' is still on a long cooldown, you know you need to do the long Gunsaber section next ('''Gunsaber 2''''). | * If you find yourself getting lost in the rotation, glance at the cooldowns on your F1 and F2 skills. This will tell you how long your next section will be - e.g. If you are charging {{Skill|Dragon Trigger}} and '''Gunsaber''' is still on a long cooldown, you know you need to do the long Gunsaber section next ('''Gunsaber 2''''). |
Revision as of 20:45, 15 December 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
Bladesworn trades its second weapon set for a Gunsaber that combines ranged explosions with melee slashes. Most importantly, it gains access to the unique Dragon Slash burst skills - incredibly powerful single strikes that take a long time to prepare. As the Bladesworn is immobile this preparation, it can be challenging to manage against targets that move a lot, or can disrupt you. With so much of its damage loaded into the Dragon Slash, Bladesworn is incredibly strong if the player can perform them off cooldown, but even one missed Slash is a significant damage loss.
With Tactics, the Bladesworn can also provide some passive Might generation for their subgroup, making them an excellent choice for filling in gaps in your boon uptime while still being top DPS.
Skill Bar
Skill Variants
Healing
- Depending on the encounter, you may find
- In fractals, you can precast at a Mistlock then switch to to gain the benefits of both.
makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as .
Template Code
Specializations
- Stability uptime will be useful - just be wary on encounters that corrupt boons, as Stability gets corrupted into Fear! could be used if the extra
Equipment
Assassin
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- You want to hit 2217 precision (with a ).
- In strikes where the boss gets Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
- is the best relic for players that don't own Secrets of the Obscure.
Consumables
Food
- or ascended versions
Utility
-
- for a cheaper alternative
Usage
There are two openers you can use for Bladesworn. The higher damage opener immediately starts with Dragon Slash - Force, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed Dragon Slash - Force which allows a bit more time for flow to build up and makes it easier to line up cooldowns.
If possible, you can pre-cast Blooming Fire, Artillery Slash and Break Step to build up stacks of . Pre-cast both charges of , , an additional charge of , and your healing skill.
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
Sword/Pistol 1
- ⇒ ⇒ x2
Gunsaber 1
- Flicker Step just before Dragon Slash is fully charged
- Dragon Slash - Force
- Blooming Fire
- Cyclone Trigger
- Artillery Slash
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust
- Cyclone Trigger
- Proceed to Loop
Start on Sword/Pistol.
Gunsaber 1
- Flicker Step just before Dragon Slash is fully charged
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Artillery Slash
Sword/Pistol 1
- ⇒ ⇒ x2
Gunsaber 2
- Flicker Step just before Dragon Slash is fully charged
- Dragon Slash - Force
- Blooming Fire
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust
- Proceed to Loop
Loop
Use
and off cooldown.Sword/Pistol 1
Gunsaber 1
- Flicker Step just before Dragon Slash is fully charged
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Artillery Slash OR Blooming Fire - Use Artillery Slash if it is at three charges, otherwise use Blooming Fire
Sword/Pistol 2
- ⇒ ⇒ x2
Gunsaber 2
- Flicker Step just before Dragon Slash is fully charged
- Dragon Slash - Force
- Blooming Fire
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust
- Cyclone Trigger
- Return to start of Sword/Pistol 1
General Tips
- Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
- Outside of the opener, you always use as your last skill before exiting your Gunsaber.
- Flicker Step is not only used for positioning, but triggers .
- While charging Triggerguard to generate extra charges of , to ensure you are at 10 stacks for Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
, you can use - Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip some of the Sword skills in your rotation if it is already available.
- If you find yourself getting lost in the rotation, glance at the cooldowns on your F1 and F2 skills. This will tell you how long your next section will be - e.g. If you are charging and Gunsaber is still on a long cooldown, you know you need to do the long Gunsaber section next (Gunsaber 2').
Ratings
Comments
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