Difference between revisions of "Dragonhunter - Turbo Trapper"
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*There's a delay on {{Skill|Hunter's Ward}}, the final strike doesn't go off immediately after you finish channeling the skill. This leaves you enough time to pull targets in with {{Skill|Hunter's Verdict}} to make sure they get hit and can't dodge nor leave before the skill finishes and the rings trap them inside. The final strike of this skill also does heavy damage. | *There's a delay on {{Skill|Hunter's Ward}}, the final strike doesn't go off immediately after you finish channeling the skill. This leaves you enough time to pull targets in with {{Skill|Hunter's Verdict}} to make sure they get hit and can't dodge nor leave before the skill finishes and the rings trap them inside. The final strike of this skill also does heavy damage. | ||
+ | ** '''Tip:''' when facing another DH it's very important to dodge the final strike of {{Skill|Hunter's Ward}}. If you do that the cages won't spawn and you avoid most of the damage. | ||
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*The {{Tooltip|Stealth}} from the rune isn't purely defensive - you could use it to cover up the animation of {{Skill|True Shot}} and other ranged attacks, increasing their chance to hit.--> | *The {{Tooltip|Stealth}} from the rune isn't purely defensive - you could use it to cover up the animation of {{Skill|True Shot}} and other ranged attacks, increasing their chance to hit.--> |
Revision as of 12:47, 10 January 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Control
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on January 10, 2024 and is up to date for the October 8, 2024 patch.
Overview
A PvP Dragonhunter build made to burst targets with
and Traps.
Skill Bar
Longbow
Sword/Shield
Utility
Skill Variants
Heal
- - better condition cleansing.
Weapons
- Axe over Sword - adds another CC to the build that could be used in the push/pull combos, but Axe has long CDs and less damage/mobility than Sword. It's also less defensive than Sword, but the CC could compensate for that in some cases.
Template Code
[&DQEQPy41Gzm8EgMBBAE2Af4SBAGKEi0BNwE3AQAAAAAAAAAAAAAAAAAAAAACWgAyAAA=]
Specializations
Variants
- improves your mobility which allows you to drop for something better.
- Stability and the trait's damage modifier has strong synergy with various burst combos built around CC. This version puts more emphasis on push/pull combos with . also works, it's a great source of
Equipment
Longbow
Sigil
Sigil
Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic
Runes
- - trades mobility for better survivability.
Relics
- Resolution via . - while this relic could potentially give you higher uptime of 10% extra damage than Brawler, you need to be in melee to proc this rune which makes Brawler more ideal for ranged bursts. Dragonhunter relic works really well with the + pull/knockback combos while Brawler is perfect for + Longbow bursts as SoJ gives
Usage
General
- Try to stay in range, keep your distance whenever possible.
- Protection that can also be used while CC'd. is a decent defensive skill because it's an instant source of
- is unblockable and may even be used to interrupt blocking skills.
- removes 2 conditions and provides a substantial amount of healing for you and your teammates. It's also an excellent mobility tool in combat and a good way of repositioning yourself.
- breaks stun and blocks all attacks in front of you, use it to relieve pressure from yourself and your team - for example, you can stand facing foes attempting to cleave downed teammates while you or your team is reviving them.
- Try to burn through all of your virtues before resorting to . RF is a great panic button when you're being focused by the enemy team and you don't have any CDs left, but Dragonhunter virtues have cast times so any virtues you didn't use before RF will go to waste.
Damage
- The ring created by deals more damage than the initial trigger, and a significant portion of your burst damage comes from pulling/pushing foes through it.
- Cast on your target to proc and to have acces to its chain skill later. If the skill misses you might want to skip this combo for now, especially if you can't get the target in melee range.
- Drop the preferably at your target's feet so that they spring it immediately and not after you already blew a CC. Consider jumping in with if they are far away.
- Push them out of the ring with either or .
- Pull them back in with (chain skill of ).
- If possible, swap weapons and use the remaining knockback skill too that you didn't use 2 steps before.
- You deal extra damage to enemies affected by , so consider using it before hard hitting skills like .
- Resolution increases your critical strike chance via . This boon is extremely important to have while unloading your hardest hitting skills! You may obtain it boon from every Virtue skill as well as the enhanced .
- The F1 Virtue is already a part of many burst combos but the F3's great too. In addition to the Resolution, also applies Aegis for extra damage via while allowing you to tank some damage and safely counterpressure opponents.
- Using any Virtue skill before the burst also applies for even more damage.
- There's a delay on
- Tip: when facing another DH it's very important to dodge the final strike of . If you do that the cages won't spawn and you avoid most of the damage.
, the final strike doesn't go off immediately after you finish channeling the skill. This leaves you enough time to pull targets in with to make sure they get hit and can't dodge nor leave before the skill finishes and the rings trap them inside. The final strike of this skill also does heavy damage.
Sword/Shield
- This is the defensive set of the build, but still has some hard hitting skills.
- The main source of burst damage here comes from . Note that the projectiles can be very unreliable in anything but melee range.
- has many uses: vertical mobility via teleportation, symbol for cleaving, or a combo field which can be used for AoE cleansing by executing a blast finisher in it.
- Use when you or an ally is about to be focused by the enemy, or if you're already pressured. It also applies boons in a cone, try to aim it at as many allies as possible.
- As mentioned above, is mainly a combo tool, but you can also use it for general CC (even neutralizing enemy points) or to defend against some ranged attacks. It forms a dome around you for a couple of seconds, blocking projectiles. You can choose to detonate the dome with its chain skill, which will cause a bit of AoE healing.
Top Streamers
- Twitch: Azzardome
- Twitch: Boyce
- Twitch: NotoriousNaru
Ratings
I still see almost 1 DH in every game in plat, very much a viable pick even after all the reworks it had. Struggles into bunker comps but eats squishies alive. Know which games are DH games and which aren't and you'll do great on it. It's just not a jack of all trades build and might not be the best for people who want to main 1 build as occasionally I'd suggest rerolling instead of struggling based on comp.
Solid pick but Vindi is just better and far more consistent when played properly. DH is held back by low mobility making it unable to chase kills or run away from lost fights, weak down cleave for a dps, and its over-reliance on spear.
Continues to be quite popular in ranked and even in ATs to some extent. Great burst both in melee and range with plenty of CC.
Currently played with hammer - this is a top 5 meta build after patch.
To be clear, I think it's very unfair that it's not in tier plat. All the time I see dh with a badge showing off his plat. There's no point in belittling it, look at all the positive comments here.
Fortunately, it has been one of the best options to guarantee teamfights victory, with plenty of boons for you and allies, ccs, area and penetrating damage, being able to hit 5 players in the same single hit aimed at a target. It has full capacity to define victory against meta building fights. A great enemy of revenants, mesmers, thiefs, eng... Just requiring the player to train and improve their ability to hide, run and consequently survive and use the best moments to guarantee assassinations. Unfortunately, I don't agree with the amulet shown here, especially this relic, I think firework works much better in specific combos that require using skills like longbow 5, anyway.
It's not something that's broken or anything like that. But a big change was notable with the extinction of the trapper rune and the arrival of new relics. With training and a lot of skill, this specialization can have a great chance of winning against scrapper, chrono, and even more vindicator. Fortunately, spear is something that can match Dragonhunter with meta builds in a variety of situations. Other cases are thiefs in general who will suffer a lot when they are hit with a spear. It is worth mentioning that today the best statistics option is the marauder amulet with a rune that offers ferocity.
Language: Portuguese.
Está especialização está um absurdo depois da atualização de relíquias praticamente a relíquia do caçador e dragões e a relíquia de fogo de artifícios permitem que um jogador especializado nesta profissão possa jogar com amuleto marauder e ainda assim causar um spike damage absurdo de 17.000 ou até mais , eu estou migrando para está especialização porque tenho certeza que se o metabattle der a devida atenção logo ela subira de classificação 3.9 para no mínimo 4.8 . Ela tem recurso absurdos para grupo bastam 2 Dragonhunters numa TF para que seja 80% de certeza a vitória, não há muito oq se discutir.
the truth is that dragonhunter should be in a plat tier, this season I have a rating of 1571 playing 100% with this specialization. They don't know how to take advantage of relic changes. Before DH was a glass canon that was invisible. Today he can easily play marauder with rune dragonhunter and fire work while still maintaining a burst of 17k-20k if the player is experienced. and even achieves an almost permanent speed increase of +25% + 33%. Besides, skill of f2 when it hits critical reaches 3k in area, brother. Just align some lines in this construction.
My build :
Dragonhunter>> DOWN - MID - DOWN ; Radiance>> DOWN - DOWN - DOWN ; Virtues>> UP - MID - DOWN.
Amulet: marauder ; Rune: Dragonhunter : Relic: Firework
Longbow sigils - Revocation + Cleansing
Sword Shiels Sigils - Revocation + Cleansing.
use advance skill in the free slot.
Take care ma friends.
att.
Feels really bad right now, trap burst is too combo reliant and 1 aspect being avoided blows it apart. Very easy to pressure with sticky classes like Thief or WB. Extremely reliant on team for openings but if team isn't good prepare to be flamed in team chat for throwing. WB suffers from this issue too but the difference is it can hold its own whereas DH would only ever defeat an ignorant player 1v1 due to how squishy it needs to make itself to do similar damage to WB.
A very underrated build for ranked. Big damage in teamfight / Hight survivability with the stealth and superspeed / really strong in 1v1 even vs meta class. If you are cautious and kitting well its ez carry
better than core GS by miles at the moment. Great survivability thanks to the trapper(op) rune
This a fantastic build with some really good dps. It can also duel pretty well. I'd say it is best at teamfights and picking people off with tethering yourself to your target for the big game hunter trait then using true shot that spikes the enemy for like 5-10k. I am getting like 400k dps games. Sad thing is it can get overwhelmed really easily but has tons of movement abilities to get out of combat or just kiting to keep yourself alive. I can see this being good in in gold and plat but it gets overwelmed by condis quite a bit so you can try to take other condi cleanses but you would have to sacrifice either your tele or a trap which is a good chunk of deeps. It's spike is insane because it isn't obvious like compared to lich form on necro. You hit one massive spike of damage comparable to lich form or scepter 3 on ele fire. The only real problem is that to set it up you need to hit your spear of justice for big game hunter trait and that can be difficult and you can cancel it really easily, but it isn't so much to make me think it is too hard to get it. I can get the combo off 8 out of 10 times. Sword and focus as the other weapon choice is actually fantastic you have a really nice tele to target with Sword 2 and a great block with focus 5. these can be used aggressively or defensively. Sword 3 is good damage but can be easily counter with a reflect and makes you stand still leaving you open to attack. I would give this build and Good rating close to gre
Comments
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