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Difference between revisions of "Daredevil - SA D/P Roamer"

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==Overview==
 
==Overview==
A high damage, {{Tooltip|Stealth}} focused Daredevil roaming build for WvW.
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D/P Thief is one of the oldest and most infamous builds in WvW history. Nearly unlimited {{Tooltip|Stealth}} access combined with {{Tooltip|Blind}} spam and the top tier mobility of Daredevil makes this iteration extremely hard to pin down while having multiple strong burst skills and CC options at its disposal.
  
  

Revision as of 10:10, 12 January 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Difficulty:
Normal
This build was last updated on January 12, 2024 and is up to date for the October 8, 2024 patch.

Overview

D/P Thief is one of the oldest and most infamous builds in WvW history. Nearly unlimited Stealth Stealth access combined with Blind Blind spam and the top tier mobility of Daredevil makes this iteration extremely hard to pin down while having multiple strong burst skills and CC options at its disposal.


Skill Bar

Dagger/Pistol
Shortbow
Utility


Skill Variants

Heal

  • Channeled Vigor - could be a better healing option if you don't need a mass cleanse or another stealth skill.


Template Code

[&DQUUKiwnByoMAQAAVwEAAFgAAAA0AQAAnwEAAAAAAAAAAAAAAAAAAAAAAAADawA2AC8AAA==]
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Specializations


Equipment

Head
Marauder
Shoulders
Berserker
Chest
Marauder
Hands
Berserker
Legs
Marauder
Feet
Berserker
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Dagger
Marauder
Pistol
Marauder
Sigil
Sigil
Shortbow
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic

Stats aren't set in stone, you're free to tinker with the gear, but it's generally recommended to have at least 16-17k HP in total (consumables included).


Equipment Variants

Sigils

Short bow

  • Sigil of Superior Sigil of Cleansing could replace either sigils if you're having trouble dealing with conditions.


Relics

  • Relic of Isgarren - potentially higher uptime on your damage boost than what Relic of Fireworks offers, but you have less control over this one.
  • Relic of Antitoxin - better defense against conditions.


Consumables

Food

  • - good stats and frequent life steal which adds extra healing/armor ignoring damage to the build.
  • - same stats as above and passive damage mitigation instead of life steal.


Utility

  • or


Usage

General

  • in 1v1s your should take a defensive approach, dropping in and out of Stealth Stealth, slowly wearing down targets.
  • Shadow Arts enhances Stealth Stealth significantly. Entering/exiting stealth now grants you Initiative while cleansing conditions.


Steal

  • Steal is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
  • Stealing grants initiative, boons, dazes enemies and refills a portion of your endurance among other things. Its most important function however is the instant boonstrip that prioritizes Stability Stability which goes off before the Daze Daze does, resulting in an instant interrupt.
  • Steal procs the damage bonus of Relic of Fireworks, creating a burst window for you.


Dagger/Pistol

  • Most of the burst damage comes from Backstab. Against low HP targets follow up with Heartseeker.
  • The most basic combo in the build is Black Powder (BP) Heartseeker (HS) for Stealth Stealth, followed by Backstab.
  • If you're not in Stealth Stealth, hitting a target with the BP + HS combo will deal damage to them and give you stealth after the strike went off, perfectly setting up a Backstab. However, if you already had stealth then the damage will instead reveal you and prevent the next stealth from being applied!
  • Shadow Shot is a great gapcloser even in stealth.
    • Shadow Shot has 2 parts: first one is an unblockable teleport/blind, while the second part deals damage. If you're in stealth and don't want to lose it, it's possible to cancel the 2nd part of the skill by using stow weapon immediately after the Blind Blind is applied (you should definitely set up a bind for it if you haven't already) and then following up with a Backstab.
    • As the Blind Blind is unblockable you could use this skill on blocking targets to ensure that you stay one step ahead of them, as Blind Blind makes it harder for them to counterpressure you after the block is over.
  • Autoattacks and Shadow Shot are the primary source of sustained damage on this set.
    • It's worth noting that the build is rather squishy by default, so most of the time you won't be able to spam autoattacks in melee for long. The Blind Blind from Shadow Shot may buy enough time for some quick hits without the fear of getting deleted in melee.
  • Heartseeker (HS) is seldom used to deal damage. It's mainly just a tool for comboing stealth by performing a Leap finisher in Black Powder (BP) and sometimes adds an extra bit of mobility. Other than that it may be useful for finishing targets below 25% HP who are just out of melee range.
  • Headshot is a quick interrupt. On top of that it can be combined with one of your smoke fields for an interrupting + blinding attack, effectively shutting down the skill they are currently using, and the next attack as well. It's a very situational skill with no real pressure of its own.
  • Black Powder is your primary source of stealth. Combo it with Heartseeker for self-stealthing or short bow's Cluster Bomb for AoE stealth. Another use includes dropping it on downed enemies in order to blind their interrupt skills - making stomping easier - or comboing it with Steal for a near-instant long range Blind Blind.


It's possible to burst someone from range, even without line of sight with the following combo:

  1. Black Powder
  2. Heartseeker in Black Powder for stealth
    1. Steal in the middle of the Heartseeker
  3. Backstab from behind or the side


Short bow

Utility weapon

  • Trick Shot is a fine option for ranged poking in case going into melee range would be too dangerous. The bouncing projectiles provide decent cleave in teamfights and excel at removing Mesmer clones.
  • Cluster Bomb being a spammable blast finisher has high value for your team when it comes to blasting fields for AoE Stealth Stealth.
    • Its chain skill Detonate Cluster is a solid cource of downed cleave, or even ranged burst if you pre-cast Cluster Bomb aimed at your feet, Steal near the end of the skill cast and then detonate at your target.
  • Disabling Shot (thief short bow) provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized.
  • Use Choking Gas on downed enemies especially if they are being revived - Poison decreases healing received by 33% which affects resurrecting speed and it dazes on impact.
  • Infiltrator's Arrow is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.


Utilities

  • Signet of Agility instantly cleanses conditions, this could even be used to break CC like Fear Fear.
  • Shadowstep is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
    • The first half is a stun break and teleport, which already has countless uses. A few applications include teleporting to safety while pressured or extending your reach in combat.
    • The second half is called Shadow Return. This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
    • These can also be combined to safe stomp targets: begin stomping, Shadowstep away to safety, and then follow up with Shadow Return at the end of the animation in order to finish the target.
  • Blinding Powder is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with Black Powder for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them.
  • Dagger Storm is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
    • Note: skills like Shocking Aura or Line of Warding are able to interrupt Dagger Storm, so don't be completely careless.


Ratings

This build has a rating of 5 stars based on 5 votes.
Log in or register to rate this build.
5 stars
Zenn gave this build 5 stars • April 2024
Infinite stealth resets during a fight is bonkers. Add blind on top of that and some builds can't even fight back. Even does high damage, well higher compared to the PvP version. I hate it and love it at the same time.
5 stars
Ashen gave this build 5 stars • March 2024
Hard to learn but if u know how most classes work, u can easily 1v3 and never die
5 stars
Hanz gave this build 5 stars • September 2023
Some things never change, D/P thief continues to be a top performing spec even after all these years. The high mobility, burst damage and great CC options make this build very threatening. The only real way to lose on this one is to get greedy and eat a counterburst. It's squishy, but has all the necessary tools to avoid damage and reset fights.
4 stars
Knaive gave this build 4 stars • October 2021
Solid roamer with some room for tweaking to the individual's style, extremely capable in the hands of a skilled player but any thief who has the D/P basics down can enjoy the benefits of this build. For those who love mobility, this is the build for you. A mainstay of WvW since the dawn of time for a reason.
5 stars
Tao101 gave this build 5 stars • November 2020
The perfect roamer/scout, recon without fear of the enemy catching up with you and in the unlikely event that they do, you still have the firepower to make them regret it.

Comments

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