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Difference between revisions of "Renegade - Mallyx Renegade"

Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = direct damage, utility
 
| focus = direct damage, utility
| rating = archived
+
| rating = test
 
| xpac = hot, pof
 
| xpac = hot, pof
 +
| difficulty = 1
 
}}
 
}}
  
  
 
==Overview==
 
==Overview==
A power based Renegade build for WvW, centered around alacrity share, group support and direct damage. Offers permanent access to {{Tooltip|Alacrity}} and great group utility through Jalis and Mallyx.
+
A support Renegade build for WvW, centered around alacrity share and boon rip. Offers permanent access to {{Tooltip|Alacrity}} and great group utility through Jalis and Mallyx.
  
  
Line 27: Line 28:
  
 
===Weapon Variants===
 
===Weapon Variants===
* {{Weapon Variant|Hammer|Staff|an option for larger scale fights.}}
+
* '''Staff''' {{to}} '''Greatsword'''
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQkDJg8WPzncEQAAKxIAAAYSAADUEQAAyhEAAAMEAAArEtQRBhIAAAAAAAA=]
+
code = [&DQkDJg8WPyfcEQAAKxIAANQRAAAGEgAAyhEAAAQDAAArEgYS1BEAAAAAAAA=]
 
}}
 
}}
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Devastation|mid|top|top}}
 
{{Specialization|Devastation|mid|top|top}}
 +
;Variants
 +
* {{Trait|Aggressive Agility}}
 
{{Specialization|Invocation|mid|top|mid}}
 
{{Specialization|Invocation|mid|top|mid}}
{{Specialization|Renegade|top|mid|bot}}
+
{{Specialization|Renegade|bot|top|bot}}
  
  
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| weight = Heavy
 
| weight = Heavy
 
| stats = Celestial
 
| stats = Celestial
| rune = Superior Rune of Durability
+
| rune = Superior Rune of Leadership
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of Cerus
 
| weapon1 = Shortbow
 
| weapon1 = Shortbow
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Absorption
+
| sigil1 = Superior Sigil of Concentration
| sigil2 = Superior Sigil of Energy
+
| sigil2 = Superior Sigil of Frenzy
 
| weapon3 = Staff
 
| weapon3 = Staff
 
| weapon4 =  
 
| weapon4 =  
| sigil3 = Superior Sigil of Absorption
+
| sigil3 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
| infusion1 = Concentration WvW Infusion
 
| infusion1 = Concentration WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| Accessory1 = Diviner's
 +
| Back = Diviner's
 
}}
 
}}
  
  
===Variants===
+
===Consumables===
====Stats====
+
* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
* {{Tooltip|Diviner stats}} can be used to add boon duration and damage in exchange for survivability
+
* {{Utility|Magnanimous Maintenance Oil}}
** Keep in mind only 78% Boon Duration is needed for permanent {{Tooltip|Alacrity}} uptime as long as you press {{skill|Orders from Above}} off cooldown, assuming the boon doesn't get stripped/removed.
+
 
 +
 
 +
==Usage==
 +
===Energy Management===
 +
It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + {{Trait|Charged Mists}}). During the 10s between legend swap CDs, you have 125 energy assuming {{Trait|Charged Mists}} was procced. Because {{Skill|Orders from Above}} needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.
 +
 
 +
Due to the cooldown of {{Skill|Banish Enchantment}} Mallyx rotations are extremely tight. Any boon rip on {{Tooltip|Alacrity}}, {{Tooltip|Chill}} or lack of {{Tooltip|Quickness}} can make it difficult to cast all three {{Skill|Banish Enchantment}} and swap legends on time. They can be made significantly easier but slightly less efficient by adding {{Skill|Heroic Command}} or {{Skill|Spiritcrush}} and slightly delaying the legend swap. Another option is swapping one cast of {{Skill|Banish Enchantment}} to {{Skill|Pain Absorption}} which will avoid delaying the legend swap but lose boon rip.
  
 +
In the following recommended energy uses, any skill that is used multiple times in a single legend ({{Skill|Banish Enchantment}}/{{Skill|Inspiring Reinforcement}}) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast {{Skill|Call to Anguish}} to avoid damage or CC you could remove the cast of {{Skill|Pain Absorption}} from the Mallyx rotations and still spend the same amount of energy.
  
====Sigils====
+
;Mallyx Alac
* {{Sigil|Superior Sigil of Concentration}} trades some boon rip for more {{Tooltip|Alacrity}} uptime
+
* {{Skill|Banish Enchantment}}x3 - 90 energy
 +
* {{Skill|Orders from Above}} - 20 energy
 +
* {{Skill|Heroic Command}} - 10 energy
 +
** Total 120
 +
* {{Skill|Spiritcrush}} (optional, easier version) - 12 energy
  
 +
;Mallyx
 +
* {{Skill|Banish Enchantment}}x3 - 90 energy
 +
* {{Skill|Pain Absorption}} - 30 energy
 +
** Total 120
 +
* {{Skill|Heroic Command}}/{{Skill|Spiritcrush}} (optional, easier version) - 10/12 energy
  
===Consumables===
+
;Jalis Alac
* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
+
* {{Skill|Inspiring Reinforcement}}x2 - 60 energy
* {{Utility|Magnanimous Maintenance Oil}}
+
* {{Skill|Rite of the Great Dwarf}} - 40 energy
 +
* {{Skill|Orders from Above}} - 20 energy
 +
** Total 120
  
 +
;Jalis
 +
* {{Skill|Inspiring Reinforcement}}x2 - 60 energy
 +
* {{Skill|Rite of the Great Dwarf}} - 40 energy
 +
* {{Skill|Heroic Command}} - 10 energy
 +
* {{Skill|Spiritcrush}} - 12 energy
 +
** Total 122 energy
  
==Usage==
+
* Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}
===General===
+
** {{Skill|Vengeful Hammers}}, {{Skill|Embrace the Darkness}} and {{Skill|Heroic Command}} are useful for dumping energy quickly if something goes wrong
* Always try to swap legends when off cooldown to refresh energy
 
** Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}
 
** {{Skill|Vengeful Hammers}} and {{Skill|Heroic Command}} are both useful for dumping energy quickly
 
  
  
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;Moderate
 
;Moderate
* CC
 
 
* Support
 
* Support
  
 
;Low
 
;Low
* Damage
 
  
  
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===Detailed Explanations===
 
===Detailed Explanations===
 
====Boon rip====
 
====Boon rip====
* {{Skill|Banish Enchantment}} is your highest priority in {{Skill|Legendary Demon Stance}}, only prioritize other skills once your target is out of boons
+
* {{Skill|Banish Enchantment}} is your highest priority in {{Skill|Legendary Demon Stance}}, make sure to keep enough energy to cast it off CD
* Try to target players behind or inside their group, to maximize hits with {{Skill|Banish Enchantment}}
+
** Try to target players behind or inside the enemy group, to maximize hits with {{Skill|Banish Enchantment}}
 
+
* {{Trait|Brutality}}
  
  
 
====Alacrity====
 
====Alacrity====
* Try to cast {{Skill|Orders from Above}} off cooldown, you may need to delay it in {{Skill|Legendary Demon Stance}} to boonrip instead
+
* Press {{Skill|Orders from Above}} as soon as it comes off cooldown
 
 
 
 
 
 
====CC====
 
* Use CC when:
 
** Your group calls a spike:
 
*** Winds - {{Skill|Winds of Disenchantment}}
 
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 
*** Shades - {{Skill|Desert Shroud}}
 
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 
** On top of enemy downs (while alive players are on top of them)
 
** Enemy groups moving defensively while your group is pushing
 
* Only prioritize CC against enemies lacking {{Tooltip|Stability}}, make sure to watch enemy buff bars
 
* Don't cast {{Skill|Forced Engagement}} into projectile block or reflect
 
 
 
{{Collapse start|CC priority}}
 
* {{Skill|Scorchrazor}}
 
* {{Skill|Forced Engagement}}
 
* {{Skill|Surge of the Mists}}
 
* {{Skill|Call to Anguish}}
 
{{Collapse end}}
 
  
  
 
====Support====
 
====Support====
* Use {{Skill|Heroic Command}} on spikes if your group doesn't have 25 stacks of {{Tooltip|Might}}
+
* Prioritize aiming {{Skill|Rite of the Great Dwarf}} in the direction your group is moving to, not at the enemy
* Try to land {{Skill|Inspiring Reinforcement}} over your groups path
+
** Do hit the enemy when possible though
* Cast {{Skill|Rite of the Great Dwarf}} just before engaging or while engaged in melee
+
** You can move slightly behind your group before casting to make it easier to land
 
 
 
 
====Damage====
 
* Don't cast {{Skill|Sevenshot}} into projectile block or reflect
 
* Never use {{Skill|Citadel Bombardment}} for damage, the cost is too high and the damage too low
 
 
 
{{Collapse start|Skill priority}}
 
* {{Skill|Sevenshot}} - single target
 
* {{Skill|Spiritcrush}}
 
* {{Skill|Inspiring Reinforcement}}
 
* {{Skill|Sevenshot}} - general use
 
* {{Skill|Mender's Rebuke}}
 
* {{Skill|Vengeful Hammers}}
 
{{Collapse end}}
 

Revision as of 16:05, 5 April 2024

This is a test build. You may comment and rate it.

Focused on: Direct damage and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
Easy
This build was last updated on April 05, 2024.


Overview

A support Renegade build for WvW, centered around alacrity share and boon rip. Offers permanent access to Alacrity Alacrity and great group utility through Jalis and Mallyx.


Skillbar

Shortbow
Staff
Utility
Utility


Weapon Variants

  • Staff Greatsword

Template Code

[&DQkDJg8WPyfcEQAAKxIAANQRAAAGEgAAyhEAAAQDAAArEgYS1BEAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Aggressive Agility


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Shortbow
Celestial
Sigil
Sigil
Staff
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables


Usage

Energy Management

It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + Charged Mists). During the 10s between legend swap CDs, you have 125 energy assuming Charged Mists was procced. Because Orders from Above needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.

Due to the cooldown of Banish Enchantment Mallyx rotations are extremely tight. Any boon rip on Alacrity Alacrity, Chill Chill or lack of Quickness Quickness can make it difficult to cast all three Banish Enchantment and swap legends on time. They can be made significantly easier but slightly less efficient by adding Heroic Command or Spiritcrush and slightly delaying the legend swap. Another option is swapping one cast of Banish Enchantment to Pain Absorption which will avoid delaying the legend swap but lose boon rip.

In the following recommended energy uses, any skill that is used multiple times in a single legend (Banish Enchantment/Inspiring Reinforcement) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast Call to Anguish to avoid damage or CC you could remove the cast of Pain Absorption from the Mallyx rotations and still spend the same amount of energy.

Mallyx Alac
  • Banish Enchantmentx3 - 90 energy
  • Orders from Above - 20 energy
  • Heroic Command - 10 energy
    • Total 120
  • Spiritcrush (optional, easier version) - 12 energy
Mallyx
  • Banish Enchantmentx3 - 90 energy
  • Pain Absorption - 30 energy
    • Total 120
  • Heroic Command/Spiritcrush (optional, easier version) - 10/12 energy
Jalis Alac
  • Inspiring Reinforcementx2 - 60 energy
  • Rite of the Great Dwarf - 40 energy
  • Orders from Above - 20 energy
    • Total 120
Jalis
  • Inspiring Reinforcementx2 - 60 energy
  • Rite of the Great Dwarf - 40 energy
  • Heroic Command - 10 energy
  • Spiritcrush - 12 energy
    • Total 122 energy
  • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Vengeful Hammers, Embrace the Darkness and Heroic Command are useful for dumping energy quickly if something goes wrong


Priorities

High
  • Boon rip
  • Alacrity
Moderate
  • Support
Low


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
    • Don't cast Surge of the Mists into Line of Warding or similar effects if you don't have Stability Stability
    • Use Call to Anguish only when desperate for mobility, the energy is better spent on other things
  • This builds has moderate active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf and Pain Absorption break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority Toggle
  • Rite of the Great Dwarf/Pain Absorption - for stunbreaking
  • Vengeful Hammers
  • Soothing Stone - for Immobilize Immobilize
  • Dodge
  • Warding Rift
  • Surge of the Mists
  • Rite of the Great Dwarf - general use
  • Soothing Stone/Empowering Misery - general use


Detailed Explanations

Boon rip

  • Banish Enchantment is your highest priority in Legendary Demon Stance, make sure to keep enough energy to cast it off CD
    • Try to target players behind or inside the enemy group, to maximize hits with Banish Enchantment
  • Brutality


Alacrity

  • Press Orders from Above as soon as it comes off cooldown


Support

  • Prioritize aiming Rite of the Great Dwarf in the direction your group is moving to, not at the enemy
    • Do hit the enemy when possible though
    • You can move slightly behind your group before casting to make it easier to land


Ratings

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Comments

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