Difference between revisions of "Vindicator - Power Hammer Vindi"
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==Overview== | ==Overview== | ||
− | A PvP Vindicator power build that's putting the recent Hammer buffs to good use. Capable of doing massive burst damage at any range while still retaining access to great mobility and plenty of defensive skills. | + | A PvP Vindicator power build that's putting the recent Hammer buffs to good use. Capable of doing massive burst damage at any range while still retaining access to great mobility and plenty of defensive skills. Hammer Vindi can cover several different roles from roamer to sidenoder depending on how its built. |
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===Specialization Variants=== | ===Specialization Variants=== | ||
− | For higher survivability (at the expense of damage) you could try replacing {{Tooltip|Invocation}} with {{Tooltip|Salvation}}: | + | For higher survivability (at the expense of damage) you could try replacing {{Tooltip|Invocation}} with {{Tooltip|Salvation}}. This makes the build better at taking 1v1s instead of being just a roamer/teamfighter, but it's also a solid option for beginners and harder games in general: |
{{Specialization|Salvation|bot|mid|mid|variant=y}} | {{Specialization|Salvation|bot|mid|mid|variant=y}} | ||
− | |||
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| weapon3 = greatsword | | weapon3 = greatsword | ||
| weapon4 = | | weapon4 = | ||
− | | sigil1 = | + | | sigil1 = Intelligence |
| sigil2 = Energy | | sigil2 = Energy | ||
| sigil3 = Intelligence | | sigil3 = Intelligence | ||
− | | sigil4 = | + | | sigil4 = Cleansing |
| rune = Warrior | | rune = Warrior | ||
| amulet = Berserker | | amulet = Berserker | ||
| relic = Relic of the Daredevil | | relic = Relic of the Daredevil | ||
}} | }} | ||
+ | |||
+ | '''Sigils''' | ||
+ | * {{Sigil|Intelligence}} works great on both sets, but since legend swapping can also proc the sigils of your active weapon and sigils of the same name share a common cooldown sometimes a sigil proc can go to waste if you have it on both sets. If you want to replace Intelligence on one of the sets then Cleansing, Energy, Exposure and Exploitation are all viable picks. | ||
Revision as of 18:09, 29 April 2024
This build was last updated on April 29, 2024 and is up to date for the October 8, 2024 patch.
Overview
A PvP Vindicator power build that's putting the recent Hammer buffs to good use. Capable of doing massive burst damage at any range while still retaining access to great mobility and plenty of defensive skills. Hammer Vindi can cover several different roles from roamer to sidenoder depending on how its built.
Skill Bar
Hammer
Greatsword
Utility
Utility
Skill Variants
Weapons
- Sword/Shield over Greatsword - if you'd like a more defensive set.
Template Code
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Specializations
Specialization Variants
For higher survivability (at the expense of damage) you could try replacing Invocation with Salvation. This makes the build better at taking 1v1s instead of being just a roamer/teamfighter, but it's also a solid option for beginners and harder games in general:
Equipment
Hammer
Sigil
Sigil
Greatsword
Sigil
Sigil
Rune
Amulet
Relic
Sigils
- works great on both sets, but since legend swapping can also proc the sigils of your active weapon and sigils of the same name share a common cooldown sometimes a sigil proc can go to waste if you have it on both sets. If you want to replace Intelligence on one of the sets then Cleansing, Energy, Exposure and Exploitation are all viable picks.
Usage
To be added
Top Streamers
- Twitch: Sukaya
Ratings
Although I love Vindi and this build, it's no longer 5 stars. Since the nerfs, this build took a serious damage reduction, it still does alright and even good in the right hands, still quick and has nice utility, but with it's squishy nature, it's hard to pick now, since it's primary purpose is to dish damage.
Taking salvation meaning you'll sacrifice movement speed and crit. chance. you can take Lynx or Wayfinder but that means you have to sacrifice stats or Daredevil. you can tinker a bit with it to find something that suits your playstyle but overall its not that rewarding anymore.
The damage is off the charts but you do play the price with very few defensives. It's really just blocks and evasion, if you actually get hit you'll die especially against a condi bomb but hey, that's skill issue.
Super busted, definitely will see this in the MAT at one point or another. Seems to handle duels extremely well, essentially replacing staff war after it's nerfs.
Rapidly gained popularity after the recent buffs, it's currently the most played Revenant build at higher tiers. Solid damage both in melee and ranged combat, decent mobility and survivability and a fair bit of utility value for the team mostly from the kurzick legend.
Comments
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