Difference between revisions of "Holosmith - DPS Holo"
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|utility1 = Laser Disk | |utility1 = Laser Disk | ||
|utility2 = Flamethrower | |utility2 = Flamethrower | ||
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|elite = Prime Light Beam | |elite = Prime Light Beam | ||
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Revision as of 17:56, 4 July 2024
This build was last updated on July 04, 2024 and is up to date for the August 23, 2024 patch.
Overview
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their other DPS such as reaper or berserker which struggle outside of
and .
Skillbar
Rifle/Rifle
Utility
Variants
- Weapon
- Hammer
- Heal
- more team utility but less personal survivability
- Utility
Template Code
[&DQMGOyYvOS0qDwAAVxYAAJMBAACVAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Rifle
Marauder
Marauder
Sigil
Sigil
Rifle
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Relic
Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relics
- - with Hammer
- Sigil
- for activating
Consumables
-
- feast option with additional power and ferocity.
Usage
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the Rifle without it
Overall Priorities
- High
- Damage
- Moderate
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- will leap towards your target if you have one, make sure to drop your target when using it for mobility
- This build has moderate active defenses
Active defense priority ![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
Immobilize
or - for - Dodge
Detailed Explanations
Damage
- In
- Use as needed for mobility
prioritize and for damage
- Use
- The backwards leap can be canceled by using a Weapon Swap keybind during the animation
whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
- Use whenever you are sure you are going to be able to sit in melee for a long time
- roots you for a while during the cast so be careful to not greed
is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
- Try to use both Exceed skills within Photon Forge, to grant them the modifier
- During Photon Forge downtime:
- Use your rifle skills, mainly and for burst damage
- Spam
Skill priority ![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
![text-middle Toggle](/wiki/images/thumb/e/e1/Toggle.webp/18px-Toggle.webp.png)
- - over 50 heat
- - over 50 heat
- Dodge - for ( )
Superspeed
Superspeed to an unlimited amount of allies
- Use in the direction your commander is pushing whenever you use it
- Cast behind the commander to keep the group together
- Pair with if your group isn't out of combat on cast
gives
CC
- Use your
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
when:
- Your group calls a spike:
Ratings
![5 stars](/wiki/images/d/dd/5-star.png)
Strong Build with a huge burst capability. Needed in the actual meta to force downs on opponents.
Comments
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