Difference between revisions of "Harbinger - Condi DPS"
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===Weapon Variants=== | ===Weapon Variants=== | ||
+ | * For maximum DPS you can instead run '''Pistol/Torch''' & '''Scepter/Dagger'''. This has a slightly different rotation and you have to use {{skill|Plague Signet}} to make it work, lowering your versatility. | ||
* Players that don't own Secrets of the Obscure can just ignore the '''Torch'''. | * Players that don't own Secrets of the Obscure can just ignore the '''Torch'''. | ||
** If extra CC is needed, you can run a '''Warhorn''' on the '''Scepter''' set for theoretically no DPS loss. | ** If extra CC is needed, you can run a '''Warhorn''' on the '''Scepter''' set for theoretically no DPS loss. | ||
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[https://youtu.be/ZOC2RsEFrTY Video example] | [https://youtu.be/ZOC2RsEFrTY Video example] | ||
− | [https://youtu.be/7wftZBeUxYg Video example (using Plague Signet)] | + | [https://youtu.be/7wftZBeUxYg Video example (using Plague Signet and different weapons setup)] |
[https://youtu.be/TJOrN-SLMKw Video example (using Twisted Medicine)] | [https://youtu.be/TJOrN-SLMKw Video example (using Twisted Medicine)] |
Latest revision as of 01:51, 2 August 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
A condition DPS build for Harbinger. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health in order to gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for maximum damage from its Shroud abilities so it can feel very squishy. Fortunately, you are not denied healing while in shroud.
It has a slow ramp-up of damage and focuses mostly on Torment, so it prefers long-phased, stationary encounters. It provides very high Vulnerability uptime, and Elixirs offer decent self-buffing options too.
As a Necromancer, it has a lot of valuable utility options, though it must trade damage to bring them.
Skill Bar
Weapon Variants
- For maximum DPS you can instead run Pistol/Torch & Scepter/Dagger. This has a slightly different rotation and you have to use to make it work, lowering your versatility.
- Players that don't own Secrets of the Obscure can just ignore the Torch.
- If extra CC is needed, you can run a Warhorn on the Scepter set for theoretically no DPS loss.
Skill Variants
- can be replaced with or , depending on which boons you think you might lack.
- You can swap
- If using , you may want to bring to cleanse the self-conditions.
- If you miss the condition transfer from , you can use in place of in the rotation (this is a smaller DPS loss than swapping the trait). This allows you to keep as a backup in case extra condi removal is needed.
out for other encounter-specific utility such as , , or for DPS.
Template Code
Specializations
- is a minor DPS loss and will add some additional condi transfer to the build. This can end up being higher DPS if your healers are cleansing condis too fast for you to get the transfer from .
- For a ~5% DPS loss, you could bring to provide some extra boon uptime to your subgroup (depending on which elixirs you pick). Including ~10% of each boon from :
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x2
x16
Equipment Variants
- The above setup deals practically identical damage to one using and a
- In this setup, it is optimal to use 12 Malign and 6 Spiteful infusions.
instead of .
- If using
- instead of
- 9 Malign and 9 Spiteful infusions
, make the following changes:
- For players that don't own Secrets of the Obscure, the best relic is
- instead of
- 18 Malign infusions
, along with the following changes:
- If you're using
- In this setup, it is optimal to use 9 Malign and 9 Spiteful infusions.
AND don't have access to Secrets of the Obscure, just run the default setup with .
Consumables
Food
- , or ascended versions
Utility
Usage
This rotation also uses Torch. Players that don't own Secrets of the Obscure can just ignore any torch skills.
Rotation
Opener
- Throw and at your feet to quickly build Blight stacks.
- Weapon Swap
Shroud Loop
- until is nearly off cooldown
- - You can this at any point in the shroud loop as long as it doesn't make you delay skills
- until is off cooldown
Pistol-to-Scepter Loop
- and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- , and , if available - if you used Blood Is Power, immediately transfer your conditions to your target with
- Weapon Swap
- and
- Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below
Scepter-to-Pistol Loop
- and
- Weapon Swap
- and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop
Video example (using Plague Signet and different weapons setup)
Video example (using Twisted Medicine)
Video example (using Plague Sending)
Utility
CC
- - if running Warhorn
General Tips
- If you find yourself running out of life force you can adjust in the following ways:
- Swapping out for an extra source of life force.
- The extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
- If using , make sure to use it after transfering the conditions from so that you transfer the right conditions.
- Both and have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of should always be cancelled by , but you should manually use or after rather than wait for autoattacks to take over.
- Try to finish the second attack of before using another skill.
- and are only worth using if you are above the Blight threshold for each skill (10 and 5 respectively). If for some reason you are not at high enough Blight, skip these skills.
- Leaving Harbinger Shroud during the cast of can cancel some of the hits, so be careful not to leave too early.
- Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
- You want to cast twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
- is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over and Scepter skills.
- Performed correctly, you should never need to autoattack.
- If you have downtime during an encounter where is not needed, you can repeatedly enter and immediately exit it to build up life force via .
Ratings
Comments
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