Difference between revisions of "Berserker - Condi DPS"
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The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and {{skill|Blood Reckoning}} make it very survivable. In addition, {{skill|Scorched Earth}} is a great cleave skill that can hit distant targets without losing DPS on the boss. | The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and {{skill|Blood Reckoning}} make it very survivable. In addition, {{skill|Scorched Earth}} is a great cleave skill that can hit distant targets without losing DPS on the boss. | ||
− | Its damage is heavily dependent on remaining inside {{skill|Berserk}} by frequently using Rage skills. As such, it is very reliant on having good {{tooltip|Alacrity}} uptime. | + | Its damage is heavily dependent on remaining inside {{skill|Berserk}} by frequently using ''Rage'' skills. As such, it is very reliant on having good {{tooltip|Alacrity}} uptime. |
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===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Sundering Leap}} is higher DPS than {{skill|Wild Blow}}, but it is more awkward to use in the rotation. | + | * {{Skill|Sundering Leap}} is higher DPS than {{skill|Wild Blow}}, but it is more awkward to use in the rotation and you lose access to a reliable CC. |
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{{Specialization|Discipline|top|bot|bot}} | {{Specialization|Discipline|top|bot|bot}} | ||
{{Specialization|Berserker|mid|top|mid}} | {{Specialization|Berserker|mid|top|mid}} | ||
+ | |||
+ | * {{trait|Unsuspecting Foe}} can be used for more reliable damage from {{trait|Bloodlust}}. As you will lack the cooldown reduction from {{trait|Blademaster}}, this should be played with offhand '''Torch'''. | ||
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# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | |||
− | |||
− | |||
# {{Skill|Savage Leap}} | # {{Skill|Savage Leap}} | ||
− | # {{Skill|Flaming Flurry}} | + | # {{Skill|Flaming Flurry}} - in the opener this is used before '''Final Thrust''' as the latter skill won't be off cooldown yet |
# {{Skill|Final Thrust}} | # {{Skill|Final Thrust}} | ||
− | # {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} | + | # {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} |
− | # {{skill|Impale (warrior sword)}} | + | # {{skill|Impale (warrior sword)}} |
+ | # {{tooltip|Weapon swap}} | ||
+ | <big>'''Basic Longbow Section'''</big> | ||
− | + | It is important not to delay your weapon swap, so always prioritise the listed skills until the first {{skill|Arcing Arrow}} over your ''Rage'' skills (except {{skill|Outrage}}, as it is instant case). | |
# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
+ | ## {{skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} {{to}} {{skill|Pin Down}} if '''Blood Reckoning''' is off cooldown | ||
# {{skill|Arcing Arrow}} | # {{skill|Arcing Arrow}} | ||
# Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available | # Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available | ||
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# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | |||
+ | <big>'''Basic Sword Section'''</big> | ||
+ | # {{Skill|Savage Leap}} | ||
+ | # {{Skill|Final Thrust}} | ||
+ | # {{Skill|Flaming Flurry}} | ||
+ | # {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} - if you use any ''Rage'' skills on sword, you don't have to finish the auto chain | ||
+ | # {{skill|Impale (warrior sword)}} as soon as you can (ideally without interrupting another skill) | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # Return to start of longbow section | ||
+ | |||
+ | |||
+ | |||
+ | <!-- pending approval | ||
[https://youtu.be/b8gdw72htNE Video example] | [https://youtu.be/b8gdw72htNE Video example] | ||
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[https://youtu.be/exjLbeeFBI8 Video example (offhand torch and sundering leap)] | [https://youtu.be/exjLbeeFBI8 Video example (offhand torch and sundering leap)] | ||
− | + | --> | |
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* You may need to use {{skill|Head Butt}} occasionally to prevent yourself dropping out of Berserk - combo with {{skill|Outrage}}. | * You may need to use {{skill|Head Butt}} occasionally to prevent yourself dropping out of Berserk - combo with {{skill|Outrage}}. | ||
** You can also use it for extra damage if {{trait|King of Fires}} triggers and you have no other Berserker skill to detonate the aura with. | ** You can also use it for extra damage if {{trait|King of Fires}} triggers and you have no other Berserker skill to detonate the aura with. | ||
− | + | * As you delay {{skill|Blood Reckoning}} until after a {{skill|Scorched Earth}}, the cooldown practically lines up with {{skill|Pin Down}} and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use {{skill|Pin Down}} off cooldown. | |
− | |||
** Although this combo extends the time you spend on '''Longbow''' you still want to only use {{skill|Fan of Fire}} twice. | ** Although this combo extends the time you spend on '''Longbow''' you still want to only use {{skill|Fan of Fire}} twice. | ||
* You can freely interrupt your Sword auto-attack chain without losing DPS. | * You can freely interrupt your Sword auto-attack chain without losing DPS. | ||
− | * | + | * You should be aiming to swap off from Sword almost as soon as your weapon swap is available. |
* Use {{skill|Flames of War}} off cooldown (if using). | * Use {{skill|Flames of War}} off cooldown (if using). | ||
− | |||
* You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field. | * You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field. | ||
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. | * Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. |
Revision as of 18:21, 16 August 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Raids
Overview
A condition DPS Berserker raid build focussed mainly on Burning and Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.
The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and
make it very survivable. In addition, is a great cleave skill that can hit distant targets without losing DPS on the boss.Its damage is heavily dependent on remaining inside Alacrity uptime.
by frequently using Rage skills. As such, it is very reliant on having good
Skill Bar
Weapon Variants
- Offhand Torch is only a small DPS loss, and could be useful for the condi cleanse.
Skill Variants
- is higher DPS than , but it is more awkward to use in the rotation and you lose access to a reliable CC.
Template Code
Specializations
- can be used for more reliable damage from . As you will lack the cooldown reduction from , this should be played with offhand Torch.
Equipment
Viper
Sinister
Viper
Sinister
Viper
Sinister
Viper
Sinister
Sinister
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Non-SotO Relics
There are no obvious damage relics for players that don't own Secrets of the Obscure.
is an interesting option as it allows you to reduce the time spent on Sword (though you still want to make sure you're not weapon swapping too soon for your sigils to trigger).
Consumables
Food
- or ascended alternatives
- , or for a cheaper alternative
Utility
-
- or for a cheaper alternative
Usage
Rotation
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.
Opener
- Weapon swap
- or
- Weapon swap
- - in the opener this is used before Final Thrust as the latter skill won't be off cooldown yet
- ⇒ ⇒
- Weapon swap
Basic Longbow Section
It is important not to delay your weapon swap, so always prioritise the listed skills until the first
over your Rage skills (except , as it is instant case).- ⇒ ⇒ if Blood Reckoning is off cooldown
- Autoattack and until Scorched Earth is available
- Weapon swap
Basic Sword Section
- ⇒ ⇒ - if you use any Rage skills on sword, you don't have to finish the auto chain
- as soon as you can (ideally without interrupting another skill)
- Weapon swap
- Return to start of longbow section
Breakbar
- Your most easily accessible strong CC is
- If you know you will be using , you may wish to delay so you can immediately break the self-stun.
.
- is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.
General Tips
- Use
- Use off cooldown (if using), but make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
- You can save to break stuns inflicted during the encounter if you think you may need to.
, and off cooldown.
- You may need to use
- You can also use it for extra damage if triggers and you have no other Berserker skill to detonate the aura with.
occasionally to prevent yourself dropping out of Berserk - combo with .
- As you delay
- Although this combo extends the time you spend on Longbow you still want to only use twice.
until after a , the cooldown practically lines up with and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use off cooldown.
- You can freely interrupt your Sword auto-attack chain without losing DPS.
- You should be aiming to swap off from Sword almost as soon as your weapon swap is available.
- Use off cooldown (if using).
- You can provide extra might for your group by using inside your or another fire field.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .
Ratings
Comments
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