Difference between revisions of "Spellbreaker - Defense Spearbreaker"
m (Protected "Build:Spellbreaker - Defense Spearbreaker" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
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'''Heal''' | '''Heal''' | ||
* {{Skill|Mending}} over {{Skill|Defiant Stance}} - more consistent skill but harder to use under pressure due to the long cast time. | * {{Skill|Mending}} over {{Skill|Defiant Stance}} - more consistent skill but harder to use under pressure due to the long cast time. | ||
+ | |||
'''Utility''' | '''Utility''' | ||
Line 44: | Line 45: | ||
* {{Skill|Banner of Defense}} - could act as a second healing skill with barrier sharing and defensive boons. | * {{Skill|Banner of Defense}} - could act as a second healing skill with barrier sharing and defensive boons. | ||
+ | |||
+ | |||
+ | '''Weapons''' | ||
+ | * ''Dagger/Shield'' over ''Staff'' - better damage, lower survivability. | ||
Line 74: | Line 79: | ||
| relic = Relic of Rivers | | relic = Relic of Rivers | ||
}} | }} | ||
+ | |||
===Equipment Variants=== | ===Equipment Variants=== | ||
'''Sigils''' | '''Sigils''' | ||
* {{Sigil|Purging}} over {{Sigil|Revocation}} - better cleansing. | * {{Sigil|Purging}} over {{Sigil|Revocation}} - better cleansing. | ||
+ | |||
+ | |||
+ | '''Amulets''' | ||
+ | * {{Amulet|Heretic}} - better healing, especially on Staff. | ||
==Usage== | ==Usage== | ||
To be added. | To be added. |
Revision as of 21:16, 24 August 2024
This build was last updated on August 24, 2024 and is up to date for the August 20, 2024 patch.
Overview
A high sustain Power Spellbreaker duelist build for PvP using the recently introduced Spear.
Skill Bar
Spear
Staff
Utility
Skill Variants
Heal
- over - more consistent skill but harder to use under pressure due to the long cast time.
Utility
For the optional slot:
- Alacrity uptime from the relic. - the passive endurance regen not only gives you higher sustain, but also better
- - a more traditional setup with good defense and offense as well as some mobility.
- - great anti-CC tool but it has to be used proactively, as it doesn't break stun for the user.
- - could act as a second healing skill with barrier sharing and defensive boons.
Weapons
- Dagger/Shield over Staff - better damage, lower survivability.
Template Code
[&DQIWKzM6PTYpD3AAagAAAD0BAACyAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAACWQAJAQA=]
Specializations
Variants
- lowers your damage but makes you much more durable in condition matchups. Take this trait if you're having trouble dealing with condi builds in your games. It's also a more forgiving option in general.
Equipment
Spear
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Sigils
- over - better cleansing.
Amulets
- - better healing, especially on Staff.
Usage
To be added.
Ratings
Broken from beta. Enjoy your time before nerf. We have a diversity crisis in PVP.
Super good. The dps of spear is great and the reworks to the kit really made it a viable weapon. It'll probably get nerfed but for now it's shredding even tankier opponents while maintaining evade frames and having some good cc.
Comments
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