Difference between revisions of "Catalyst - Power Catalyst"
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Revision as of 21:52, 6 September 2024
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some Quickness to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to improving all your attributes.
Template Code
Skill Bar
Weapon Variants
Usage of spear requires Janthir Wilds. If you don't have access to spear, use hammer instead.
Skill Variants
Heal skill
provides good passive healing.
- - if burst healing is required.
- - very situational heal that removes up to 8 conditions throughout its long channelling time.
Utility skills
- provides extra damage if a stunbreak is not needed.
- - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
- - condition cleanse
- - more mobility
Elite skill
lets you use twice.
Specializations
- Variants
- Fury. + : if someone is giving you permanent
- Quickness. + : when playing in groups and someone else is already providing
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Jade Sphere
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably Quickness thanks to , and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
You also gain improved attributes from Elemental Empowerment effect from traits like
.Damage
This section is still being developed.
Defense
- Protection via .
- provides healing.
- evades.
- stability.
- grants Magnetic or Frost Aura
- passively increases toughness and vitality
CC
- /
Ratings
Comments
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