Difference between revisions of "Rosnzn"
(An extremely tanky with good damage output warrior build for wvw roaming) |
|||
Line 105: | Line 105: | ||
'''How to do damage''' <br> | '''How to do damage''' <br> | ||
− | Simply by cycling your damaging and defensive spells will eventually grind down your enemies while keeping you full of defensive buffs and heals, traits like {{Trait|Empowered}} and {{Trait|Pinnacle of Strength}} seamlessly synergize, providing a decent amount of damage, while {{Trait|Resilient Roll}} will make you ignore conditions like blind, root, chill; making it easier to land your skills <br> | + | Simply by cycling your damaging and defensive spells will eventually grind down your enemies while keeping you full of defensive buffs and heals, traits like {{Trait|Empowered}} and {{Trait|Pinnacle of Strength}} Pinnacle of Strength seamlessly synergize, providing a decent amount of damage, while {{Trait|Resilient Roll}} will make you ignore conditions like blind, root, chill; making it easier to land your skills <br> |
Dont use {{Skill|Hundred Blades}} unless your enemy is stunned/downed or if you are high on health and you think it will it for at least half of its duration. Greatsword purpose is to act as gap closer/distance maker with spell numer #3 and #5, and because of its easy poke with #4 and good damage of its burst skill. | Dont use {{Skill|Hundred Blades}} unless your enemy is stunned/downed or if you are high on health and you think it will it for at least half of its duration. Greatsword purpose is to act as gap closer/distance maker with spell numer #3 and #5, and because of its easy poke with #4 and good damage of its burst skill. | ||
Revision as of 17:18, 8 September 2024
Overview
An unkillable 1v1 build with decent damage wich can adapt to more offensive or defensive variants. It can manage up to 3 enemies without too many problems and can cycle trough invulnerabilities to survive for a decent amount of time even against more enemies.
Skillbar
Skill Variants
- Weapon
You can replace greatsword, wich is a balanced weapon between offense and defense for: Mace/shield for full defensive anti projectile setup. Dagger/sword for offensive variant.
- Utility
- over - Against bursty non condi user endure pain may be useful
Template Code
Specializations
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
x18
Equipment Variants
Runes
- - Stronger against non-condi users
Consumables
Food
- Great boost to endurance regeneration
- Cheap variant
Usage
General
While this build does provide mid to low damage, it is unkillable in 1v1 and can outsustain any offensive build without breaking a sweat, by kiting and running it can tank up to 3-4 people for a good amount of time. It's only weakness being boonrip and excessive condi pressure, but yet again by cycling blocks and the insane amount of dodges it has access to, it can be managed.
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- This builds has high active defenses
Usage
Synergies
Relic of Rivers provide Regeneration and Alacrity on dodge, by leveraging:
, , , , and sigil of energy that procs on weapon swap you will have access to an ungodly amount of dodges wich will provide 100% uptime of regeneration and alacrity.You also have a lot of might enabler like:
, , , ,And don't forget that when applying might you also get healed from:
and . While will passively heal you as long as you hit with your burst skills.How to do damage
Simply by cycling your damaging and defensive spells will eventually grind down your enemies while keeping you full of defensive buffs and heals, traits like
Dont use unless your enemy is stunned/downed or if you are high on health and you think it will it for at least half of its duration. Greatsword purpose is to act as gap closer/distance maker with spell numer #3 and #5, and because of its easy poke with #4 and good damage of its burst skill.
How to defend while being pressured
When being pressured you will have to cycle between your active defensive options wich will be used either to dodge damage, or to create distance from danger:
Evades
Movement Skills
Damage reducer/absorb
Direct Heals
Your goal is to cycle Evades, dodges and Movement skills to reduce the damage received, while using of cooldown the Heals and then using the Damage reducer/absorb when you expect to take high amount of damage.
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium