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Difference between revisions of "Rosnzn"

(An extremely tanky with good damage output warrior build for wvw roaming)
 
Line 105: Line 105:
 
'''How to do damage''' <br>
 
'''How to do damage''' <br>
  
Simply by cycling your damaging and defensive spells will eventually grind down your enemies while keeping you full of defensive buffs and heals, traits like {{Trait|Empowered}}  and {{Trait|Pinnacle of Strength}} seamlessly synergize, providing a decent amount of damage, while {{Trait|Resilient Roll}} will make you ignore conditions like blind, root, chill; making it easier to land your skills <br>
+
Simply by cycling your damaging and defensive spells will eventually grind down your enemies while keeping you full of defensive buffs and heals, traits like {{Trait|Empowered}}  and {{Trait|Pinnacle of Strength}} Pinnacle of Strength seamlessly synergize, providing a decent amount of damage, while {{Trait|Resilient Roll}} will make you ignore conditions like blind, root, chill; making it easier to land your skills <br>
 
Dont use {{Skill|Hundred Blades}} unless your enemy is stunned/downed or if you are high on health and you think it will it for at least half of its duration. Greatsword purpose is to act as gap closer/distance maker with spell numer #3 and #5, and because of its easy poke with #4 and good damage of its burst skill.
 
Dont use {{Skill|Hundred Blades}} unless your enemy is stunned/downed or if you are high on health and you think it will it for at least half of its duration. Greatsword purpose is to act as gap closer/distance maker with spell numer #3 and #5, and because of its easy poke with #4 and good damage of its burst skill.
  

Revision as of 17:18, 8 September 2024

This is a test build. You may comment and rate it.

Designed for: WvW Roaming

Expansions required: Secrets of the Obscure builds

Difficulty:
Easy

Overview

An unkillable 1v1 build with decent damage wich can adapt to more offensive or defensive variants. It can manage up to 3 enemies without too many problems and can cycle trough invulnerabilities to survive for a decent amount of time even against more enemies.


Skillbar

Staff
Greatsword
Utility


Skill Variants

Weapon

You can replace greatsword, wich is a balanced weapon between offense and defense for: Mace/shield for full defensive anti projectile setup. Dagger/sword for offensive variant.

Utility
  • Endure Pain over "Shake It Off!" - Against bursty non condi user endure pain may be useful


Template Code

[&DQILLgQpFhkpD6YAagCtALIArwA9AXEAnACcAAAAAAAAAAAAAAAAAAAAAAACMgBZAAA=]
Copy Template Code


Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Greatsword
Celestial
Sigil
Sigil
Staff
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Runes

  • Rune of Superior Rune of the Herald - Stronger against non-condi users


Consumables

Food

  • Great boost to endurance regeneration
  • Cheap variant


Usage

General

While this build does provide mid to low damage, it is unkillable in 1v1 and can outsustain any offensive build without breaking a sweat, by kiting and running it can tank up to 3-4 people for a good amount of time. It's only weakness being boonrip and excessive condi pressure, but yet again by cycling blocks and the insane amount of dodges it has access to, it can be managed.

Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
  • This builds has high active defenses


Usage

Synergies

Relic of Rivers provide Regeneration and Alacrity on dodge, by leveraging: Might Makes Right , Building Momentum , , Last Stand , Signet of Stamina and sigil of energy that procs on weapon swap you will have access to an ungodly amount of dodges wich will provide 100% uptime of regeneration and alacrity.

You also have a lot of might enabler like: Marching Orders , Empower Allies , Forceful Greatsword , Reckless Dodge , Signet of Rage

And don't forget that when applying might you also get healed from: Might Makes Right and Mending Might . While Adrenal Health will passively heal you as long as you hit with your burst skills.

How to do damage

Simply by cycling your damaging and defensive spells will eventually grind down your enemies while keeping you full of defensive buffs and heals, traits like Empowered and Pinnacle of Strength Pinnacle of Strength seamlessly synergize, providing a decent amount of damage, while Resilient Roll will make you ignore conditions like blind, root, chill; making it easier to land your skills
Dont use Hundred Blades unless your enemy is stunned/downed or if you are high on health and you think it will it for at least half of its duration. Greatsword purpose is to act as gap closer/distance maker with spell numer #3 and #5, and because of its easy poke with #4 and good damage of its burst skill.

How to defend while being pressured

When being pressured you will have to cycle between your active defensive options wich will be used either to dodge damage, or to create distance from danger:

 Evades
Whirlwind Attack  Whirlwind Attack Signet of Stamina Bullet Catcher 
Movement Skills Valiant Leap Line Breaker Rush Line Breaker
Damage reducer/absorb Defiant Stance Balanced Stance
Direct Heals Valiant Leap Line Breaker Path to Victory Defiant Roar

Your goal is to cycle Evades, dodges and Movement skills to reduce the damage received, while using of cooldown the Heals and then using the Damage reducer/absorb when you expect to take high amount of damage.

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