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Difference between revisions of "Catalyst - Power Catalyst"

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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = draft
+
| rating = test
 
| xpac = eod
 
| xpac = eod
 
| difficulty = 2
 
| difficulty = 2
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==Overview==
 
==Overview==
Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some {{Tooltip|Quickness}} to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes.
+
Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes.
 +
 
 +
Moreover, this build can provide {{Tooltip|Quickness}} to nearby allies by changing the weapon and 2 traits.
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYfHSkZQz4XAXQA+Br4GvYA9gC+AVAB9xr3GgAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==]
+
code = [&DQYfHSkZQyZ0AHQA+Br4Gr4BTgH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==]
 
}}
 
}}
  
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===Weapon Variants===
 
===Weapon Variants===
 
Usage of {{Tooltip|spear}} requires Janthir Wilds. If you don't have access to spear, use {{Tooltip|hammer}} instead.
 
Usage of {{Tooltip|spear}} requires Janthir Wilds. If you don't have access to spear, use {{Tooltip|hammer}} instead.
 +
* {{Tooltip|Hammer}} use hammer if you want to play the {{Tooltip|Quickness}} variant, or don't have access to spear.
  
 
===Skill Variants===
 
===Skill Variants===
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;Variants
 
;Variants
 
* {{Trait|Ferocious Winds}} + {{Trait|Stormsoul}}: if someone is giving you permanent {{Tooltip|Fury}}.
 
* {{Trait|Ferocious Winds}} + {{Trait|Stormsoul}}: if someone is giving you permanent {{Tooltip|Fury}}.
* {{Trait|Empowering Auras}} + {{Trait|Empowered Empowerment}}: when playing in groups and someone else is already providing {{Tooltip|Quickness}}.
+
* {{Trait|Spectacular Sphere}} + {{Trait|Sphere Specialist}}: when playing in groups and you wish to provide {{Tooltip|Quickness}}. Requires using {{Tooltip|Hammer}} to generate enough energy to spam spheres. Use a {{Sigil|Superior Sigil of Concentration}} on the hammer, and considering adding one or two {{Tooltip|Diviner}} trinkets to more easily maintain quickness.
  
  
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| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Concentration
+
| sigil2 = Superior Sigil of Impact
 
| weapon3 =  
 
| weapon3 =  
 
| weapon4 =  
 
| weapon4 =  
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* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
 
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
 
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.  
+
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
 +
* To play the quickness variant, use a {{Tooltip|Hammer}} with a {{Sigil|Superior Sigil of Concentration}}, and considering adding one or two {{Tooltip|Diviner}} trinkets to more easily maintain quickness.
 +
 
  
  
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==Usage==
 
==Usage==
 
===Jade Sphere===
 
===Jade Sphere===
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}}, and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
+
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
 +
 
 +
You want to always use the fire {{Skill|Deploy Jade Sphere (Fire)}} to trigger {{Trait|Persisting Flames}}.
  
 
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}.
 
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}.
  
 
===Damage===
 
===Damage===
''This section is still being developed.''
+
The playstyle is quite simple. You want to rotate through all four attunements while using their Etching skills. Note that you want to always cast the fire etching: {{Skill|Volcano}} right after {{Skill|Seethe}} to increase its damage, and while under the effect of {{Skill|Relentless Fire}}.
  
 +
===Quickness===
 +
You can provide quickness with the traits {{Trait|Spectacular Sphere}} + {{Trait|Sphere Specialist}}. Consider doing so when playing in groups. This will require higher sphere energy generation to spam spheres, so you will have to use {{Tooltip|Hammer}} which generates a lot of energy thanks to its third skill in all atunnements such as {{Skill|Flame Wheel}}. Use a {{Sigil|Superior Sigil of Concentration}} on the hammer, and considering adding one or two {{Tooltip|Diviner}} trinkets to more easily maintain quickness.
 +
 +
Energy cannot be generated while a sphere is active, so use a spheres together. To do this, cast a sphere when leaving an attunement and immediately followed by another when entering a new attunement.
  
 
===Defense===
 
===Defense===
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* {{Trait|Elemental Epitome}} grants Magnetic or Frost Aura
 
* {{Trait|Elemental Epitome}} grants Magnetic or Frost Aura
 
* {{Trait|Elemental Empowerment}} passively increases toughness and vitality
 
* {{Trait|Elemental Empowerment}} passively increases toughness and vitality
 
  
 
===CC===
 
===CC===

Revision as of 16:45, 13 September 2024

This is a test build. You may comment and rate it.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on September 13, 2024.

Overview

Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to Elemental Empowerment improving all your attributes.

Moreover, this build can provide Quickness Quickness to nearby allies by changing the weapon and 2 traits.

Template Code

[&DQYfHSkZQyZ0AHQA+Br4Gr4BTgH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==]
Copy Template Code

Skill Bar

Spear
Utility


Weapon Variants

Usage of spear spear requires Janthir Wilds. If you don't have access to spear, use hammer hammer instead.

  • Hammer Hammer use hammer if you want to play the Quickness Quickness variant, or don't have access to spear.

Skill Variants

Heal skill

Signet of Restoration provides good passive healing.

  • Glyph of Elemental Harmony - if burst healing is required.
  • Ether Renewal - very situational heal that removes up to 8 conditions throughout its long channelling time.

Utility skills

  • Shattering Ice provides extra damage if a stunbreak is not needed.
  • Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
  • Cleansing Fire - condition cleanse
  • Lightning Flash - more mobility

Elite skill

Elemental Celerity lets you use Volcano twice.


Specializations

Variants
  • Ferocious Winds + Stormsoul: if someone is giving you permanent Fury Fury.
  • Spectacular Sphere + Sphere Specialist: when playing in groups and you wish to provide Quickness Quickness. Requires using Hammer Hammer to generate enough energy to spam spheres. Use a Sigil of Superior Sigil of Concentration on the hammer, and considering adding one or two Diviner Diviner trinkets to more easily maintain quickness.


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Spear
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.
  • To play the quickness variant, use a Hammer Hammer with a Sigil of Superior Sigil of Concentration, and considering adding one or two Diviner Diviner trinkets to more easily maintain quickness.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Jade Sphere

The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.

You want to always use the fire Deploy Jade Sphere (Fire) to trigger Persisting Flames.

You also gain improved attributes from Elemental Empowerment effect from traits like Elemental Empowerment.

Damage

The playstyle is quite simple. You want to rotate through all four attunements while using their Etching skills. Note that you want to always cast the fire etching: Volcano right after Seethe to increase its damage, and while under the effect of Relentless Fire.

Quickness

You can provide quickness with the traits Spectacular Sphere + Sphere Specialist. Consider doing so when playing in groups. This will require higher sphere energy generation to spam spheres, so you will have to use Hammer Hammer which generates a lot of energy thanks to its third skill in all atunnements such as Flame Wheel. Use a Sigil of Superior Sigil of Concentration on the hammer, and considering adding one or two Diviner Diviner trinkets to more easily maintain quickness.

Energy cannot be generated while a sphere is active, so use a spheres together. To do this, cast a sphere when leaving an attunement and immediately followed by another when entering a new attunement.

Defense

  • Protection Protection via Deploy Jade Sphere (Earth).
  • Jokulhlaup provides healing.
  • Ripple evades.
  • Haboob stability.
  • Elemental Epitome grants Magnetic or Frost Aura
  • Elemental Empowerment passively increases toughness and vitality

CC

  • Harden
  • Wind Storm
  • Lesser Derecho / Derecho
  • Twister
  • Undertow


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • October 2024
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
4 stars
MechaOG gave this build 4 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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