Difference between revisions of "Catalyst - Power Catalyst"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = test |
| xpac = eod | | xpac = eod | ||
| difficulty = 2 | | difficulty = 2 | ||
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==Overview== | ==Overview== | ||
− | Power catalyst | + | Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes. |
+ | |||
+ | Moreover, this build can provide {{Tooltip|Quickness}} to nearby allies by changing the weapon and 2 traits. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYfHSkZQyZ0AHQA+Br4Gr4BTgH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==] |
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
Usage of {{Tooltip|spear}} requires Janthir Wilds. If you don't have access to spear, use {{Tooltip|hammer}} instead. | Usage of {{Tooltip|spear}} requires Janthir Wilds. If you don't have access to spear, use {{Tooltip|hammer}} instead. | ||
+ | * {{Tooltip|Hammer}} use hammer if you want to play the {{Tooltip|Quickness}} variant, or don't have access to spear. | ||
===Skill Variants=== | ===Skill Variants=== | ||
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;Variants | ;Variants | ||
* {{Trait|Ferocious Winds}} + {{Trait|Stormsoul}}: if someone is giving you permanent {{Tooltip|Fury}}. | * {{Trait|Ferocious Winds}} + {{Trait|Stormsoul}}: if someone is giving you permanent {{Tooltip|Fury}}. | ||
− | * {{Trait| | + | * {{Trait|Spectacular Sphere}} + {{Trait|Sphere Specialist}}: when playing in groups and you wish to provide {{Tooltip|Quickness}}. Requires using {{Tooltip|Hammer}} to generate enough energy to spam spheres. Use a {{Sigil|Superior Sigil of Concentration}} on the hammer, and considering adding one or two {{Tooltip|Diviner}} trinkets to more easily maintain quickness. |
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| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
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* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | ||
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
− | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | + | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. |
+ | * To play the quickness variant, use a {{Tooltip|Hammer}} with a {{Sigil|Superior Sigil of Concentration}}, and considering adding one or two {{Tooltip|Diviner}} trinkets to more easily maintain quickness. | ||
+ | |||
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==Usage== | ==Usage== | ||
===Jade Sphere=== | ===Jade Sphere=== | ||
− | The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies | + | The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active. |
+ | |||
+ | You want to always use the fire {{Skill|Deploy Jade Sphere (Fire)}} to trigger {{Trait|Persisting Flames}}. | ||
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}. | You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}. | ||
===Damage=== | ===Damage=== | ||
− | + | The playstyle is quite simple. You want to rotate through all four attunements while using their Etching skills. Note that you want to always cast the fire etching: {{Skill|Volcano}} right after {{Skill|Seethe}} to increase its damage, and while under the effect of {{Skill|Relentless Fire}}. | |
+ | ===Quickness=== | ||
+ | You can provide quickness with the traits {{Trait|Spectacular Sphere}} + {{Trait|Sphere Specialist}}. Consider doing so when playing in groups. This will require higher sphere energy generation to spam spheres, so you will have to use {{Tooltip|Hammer}} which generates a lot of energy thanks to its third skill in all atunnements such as {{Skill|Flame Wheel}}. Use a {{Sigil|Superior Sigil of Concentration}} on the hammer, and considering adding one or two {{Tooltip|Diviner}} trinkets to more easily maintain quickness. | ||
+ | |||
+ | Energy cannot be generated while a sphere is active, so use a spheres together. To do this, cast a sphere when leaving an attunement and immediately followed by another when entering a new attunement. | ||
===Defense=== | ===Defense=== | ||
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* {{Trait|Elemental Epitome}} grants Magnetic or Frost Aura | * {{Trait|Elemental Epitome}} grants Magnetic or Frost Aura | ||
* {{Trait|Elemental Empowerment}} passively increases toughness and vitality | * {{Trait|Elemental Empowerment}} passively increases toughness and vitality | ||
− | |||
===CC=== | ===CC=== |
Revision as of 16:45, 13 September 2024
This is a test build. You may comment and rate it.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to
improving all your attributes.Moreover, this build can provide Quickness to nearby allies by changing the weapon and 2 traits.
Template Code
Skill Bar
Weapon Variants
Usage of spear requires Janthir Wilds. If you don't have access to spear, use hammer instead.
Skill Variants
Heal skill
provides good passive healing.
- - if burst healing is required.
- - very situational heal that removes up to 8 conditions throughout its long channelling time.
Utility skills
- provides extra damage if a stunbreak is not needed.
- - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
- - condition cleanse
- - more mobility
Elite skill
lets you use twice.
Specializations
- Variants
- Fury. + : if someone is giving you permanent
- Quickness. Requires using Hammer to generate enough energy to spam spheres. Use a on the hammer, and considering adding one or two Diviner trinkets to more easily maintain quickness. + : when playing in groups and you wish to provide
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
- To play the quickness variant, use a Hammer with a , and considering adding one or two Diviner trinkets to more easily maintain quickness.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Jade Sphere
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
You want to always use the fire
to trigger .You also gain improved attributes from Elemental Empowerment effect from traits like
.Damage
The playstyle is quite simple. You want to rotate through all four attunements while using their Etching skills. Note that you want to always cast the fire etching:
right after to increase its damage, and while under the effect of .Quickness
You can provide quickness with the traits Hammer which generates a lot of energy thanks to its third skill in all atunnements such as . Use a on the hammer, and considering adding one or two Diviner trinkets to more easily maintain quickness.
+ . Consider doing so when playing in groups. This will require higher sphere energy generation to spam spheres, so you will have to useEnergy cannot be generated while a sphere is active, so use a spheres together. To do this, cast a sphere when leaving an attunement and immediately followed by another when entering a new attunement.
Defense
- Protection via .
- provides healing.
- evades.
- stability.
- grants Magnetic or Frost Aura
- passively increases toughness and vitality
CC
- /
Ratings
Comments
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