Difference between revisions of "Dragonhunter - Power DH"
Line 4: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS | | focus = Strike Damage, DPS | ||
− | | rating = | + | | rating = great |
| xpac = hot, eod | | xpac = hot, eod | ||
− | | meta = | + | | meta = y |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
Line 32: | Line 32: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [] | + | code = [&DQEqOhA+Gy8DAQAANgEAAIoSAAD+EgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 54: | Line 54: | ||
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Bloodlust |
| weapon3 = Greatsword | | weapon3 = Greatsword | ||
| weapon4 = | | weapon4 = | ||
Line 72: | Line 72: | ||
===Variants=== | ===Variants=== | ||
;Sigils | ;Sigils | ||
− | * {{Sigil|Superior Sigil of | + | * {{Sigil|Superior Sigil of Hydromancy}} |
Line 82: | Line 82: | ||
==Usage== | ==Usage== | ||
+ | ===Priorities=== | ||
+ | ;High | ||
+ | * Traps | ||
+ | * {{Skill|Shield of Courage}} | ||
+ | |||
+ | ;Moderate | ||
+ | * Damage | ||
+ | |||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has moderate passive defense | ||
+ | * This build has moderate mobility skill access | ||
+ | ** Use {{Skill|Wings of Resolve}} if you're separated from your group and can't safely move back | ||
+ | *** Beware of ground CCs ({{Skill|Line of Warding}}) that will interrupt your movement | ||
+ | * This build has high active defenses | ||
+ | ** {{Skill|Shield of Courage}} will only block attacks from the front | ||
+ | *** To block ground AoE face the player that cast it | ||
+ | ** Do not use {{Skill|Renewed Focus}} until {{Skill|Shield of Courage}} is on cooldown, unless you will die without it | ||
+ | |||
+ | {{Collapse start|Active defense priority}} | ||
+ | * {{Skill|Wings of Resolve}} - for {{Tooltip|Immobilize}} | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Shield of Courage}} | ||
+ | * {{Skill|Wings of Resolve}} - general use | ||
+ | * {{Skill|Renewed Focus}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Traps==== | ||
+ | * Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} when the enemy group is pushing towards you or your group is in melee | ||
+ | * Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value | ||
+ | * Don't put yourself in a position where you could die trying to get better traps off | ||
+ | * Combine your {{Skill|Symbol of Luminescence}} and {{Skill|Solar Storm}} with your traps for even more burst damage | ||
+ | |||
+ | |||
+ | ====Shield of Courage==== | ||
+ | * {{Skill|Shield of Courage}} blocks for allies inside the cone of the shield animation in front of you | ||
+ | ** {{Skill|Shield of Courage}} blocks damage coming from enemy players you are facing | ||
+ | *** This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked | ||
+ | |||
+ | |||
+ | ====Damage==== | ||
+ | * In '''Greatsword''' use {{Skill|Symbol of Resolution}} {{to}} {{Skill|Whirling Wrath}} immediately then repeat both skills before swapping back to '''Spear''' | ||
+ | * In '''Spear''' use {{Skill|Symbol of Luminescence}} {{to}} {{Skill|Gleaming Disc}} {{to}} {{Skill|Solar Storm}} then '''Auto Attack''' filling with {{Skill|Helio Rush}} if you see an opportunity to use it safely | ||
+ | ** You can cast {{Skill|Solar Storm}} before using {{Skill|Gleaming Disc}}, but make sure you're '''Illuminated''' for the cast of {{Skill|Solar Storm}} | ||
+ | * Use {{Skill|Wings of Resolve}} when out of range of other skills to gap close and apply {{Tooltip|Immobilize}} |
Latest revision as of 20:54, 8 October 2024
This build was last updated on October 08, 2024 and is up to date for the October 8, 2024 patch.
Overview
A build designed for massive AoE DPS, with great access to spike damage and ground AoE.
Skill Bar
Spear
Greatsword
Utility
Template Code
[&DQEqOhA+Gy8DAQAANgEAAIoSAAD+EgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Dragon
Dragon
Accessory
Marauder
Marauder
Amulet
Dragon
Dragon
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Spear
Dragon
Dragon
Sigil
Sigil
Greatsword
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Sigils
Consumables
-
- personal food option
Usage
Priorities
- High
- Traps
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use
- Beware of ground CCs ( ) that will interrupt your movement
if you're separated from your group and can't safely move back
- Use
- This build has high active defenses
- To block ground AoE face the player that cast it
will only block attacks from the front
- Do not use until is on cooldown, unless you will die without it
Active defense priority
- Immobilize - for
- Dodge
- - general use
Detailed Explanations
Traps
- Use and when the enemy group is pushing towards you or your group is in melee
- Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
- Don't put yourself in a position where you could die trying to get better traps off
- Combine your and with your traps for even more burst damage
Shield of Courage
- This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked
blocks damage coming from enemy players you are facing
blocks for allies inside the cone of the shield animation in front of you
Damage
- In Greatsword use ⇒ immediately then repeat both skills before swapping back to Spear
- In Spear use ⇒ ⇒ then Auto Attack filling with if you see an opportunity to use it safely
- You can cast before using , but make sure you're Illuminated for the cast of
- Use Immobilize when out of range of other skills to gap close and apply
Ratings
Comments
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