Difference between revisions of "Mirage - Power Spear Mirage"
m (Updated to most recent version) |
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Line 20: | Line 20: | ||
| weapon2 = | | weapon2 = | ||
| weapon3 = sword | | weapon3 = sword | ||
− | | weapon4 = | + | | weapon4 = shield |
− | | healing = | + | | healing = Ether Feast |
| utility1 = Signet of Illusions | | utility1 = Signet of Illusions | ||
| utility2 = Blink | | utility2 = Blink | ||
− | | utility3 = | + | | utility3 = Mantra of Distraction |
| elite = Jaunt | | elite = Jaunt | ||
}} | }} | ||
Line 30: | Line 30: | ||
===Skill Variants=== | ===Skill Variants=== | ||
+ | '''Heal''' | ||
+ | * {{Skill|False Oasis}} - more {{Tooltip|Vigor}} and an additional evade at the cost of less healing and condition cleansing. | ||
+ | |||
'''Utility''' | '''Utility''' | ||
− | {{Skill| | + | {{Skill|Mantra of Distraction}} can be replaced: |
* {{Skill|Signet of Midnight}} - stealth access and stunbreak. | * {{Skill|Signet of Midnight}} - stealth access and stunbreak. | ||
− | * {{Skill| | + | * {{Skill|Illusionary Ambush}} - versatile utility with an evade, gap-closer, and possible damage. |
* {{Skill|Sand Through Glass}} - low CD stunbreak + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak. | * {{Skill|Sand Through Glass}} - low CD stunbreak + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak. | ||
Line 47: | Line 50: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Domination| | + | {{Specialization|Domination|mid|top|bot}} |
− | {{Specialization|Dueling|mid|bot|bot}} | + | {{Specialization|Dueling|mid|top|bot}} |
− | {{ | + | ''Variants'' |
+ | * {{Trait|Fencer's Finesse}} - shorter cool downs on sword skills. | ||
+ | {{Specialization|Mirage|top|top|bot}} | ||
+ | ''Variants'' | ||
+ | * {{Trait|Renewing Oasis}} - reduce incoming damaging condition duration. | ||
+ | * {{Trait|Mirage Mantle}} - gives {{Skill|Mirage Thrust}} boon rip and {{Skill|Fractured Glass}} bonus strike damage. | ||
+ | * {{Trait|Infinite Horizon}} - more dazes from sword clones. | ||
Line 57: | Line 66: | ||
| weapon2 = | | weapon2 = | ||
| weapon3 = sword | | weapon3 = sword | ||
− | | weapon4 = | + | | weapon4 = shield |
| sigil1 = Cleansing | | sigil1 = Cleansing | ||
| sigil2 = Energy | | sigil2 = Energy | ||
Line 64: | Line 73: | ||
| rune = Vampirism | | rune = Vampirism | ||
| amulet = Berserker | | amulet = Berserker | ||
− | | relic = Relic of the | + | | relic = Relic of the Stormsinger |
}} | }} | ||
− | + | ===Equipment Variants=== | |
− | ''' | + | '''Relic''' |
− | * {{ | + | * {{Relic|Relic of the Wayfinder}} - if you struggle to keep up with your target. |
+ | '''Rune''' | ||
+ | * {{Rune|Lynx}} - alternative to switching relics. You only switch one or the other, not both. | ||
==Usage== | ==Usage== | ||
To be added | To be added |
Revision as of 18:06, 22 October 2024
This is a test build. You may comment and rate it.
Focused on: Strike damage, Mobility and Control
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on October 22, 2024.
Overview
A high damage Power Mirage PvP build utilizing the recently introduced Spear.
Skill Bar
Spear
Sword/Shield
Utility
Skill Variants
Heal
Vigor and an additional evade at the cost of less healing and condition cleansing.
- more
Utility
can be replaced:
- - stealth access and stunbreak.
- - versatile utility with an evade, gap-closer, and possible damage.
- - low CD stunbreak + evasion, also gives you an opportunity to immediately counterpressure targets by granting you Mirage Cloak.
Template Code
[&DQcKNwE+OxruFW4BggFmAWUBawGKFoMBRheaAQAAAAAAAAAAAAAAAAAAAAADCQFaAFcAAA==]
Specializations
Variants
- - shorter cool downs on sword skills.
Variants
- - reduce incoming damaging condition duration.
- - gives boon rip and bonus strike damage.
- - more dazes from sword clones.
Equipment
Spear
Sigil
Sigil
Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relic
- - if you struggle to keep up with your target.
Rune
- - alternative to switching relics. You only switch one or the other, not both.
Usage
To be added
Ratings

Absolutely insane burst potential with compounding opportunities to continue the pressure via Dune Cloak's mechanic. Condition Pressure can wittle it down but if you're trying to facetank ANY of its bursts, you're going to lose the fight quickly. It'll absolutely be the chopping block with how strong the F1/F2 CD reduction mechanic being added on is. Before then, it was pretty manageable.

Was recently buffed and is currently running over everything with oppressive CC, burst damage output, sustained damage output, boonrip, cleanse, mobility, iframes... you understand. Last MAT saw the winning team run two Mirage builds nearly identical to this, and the only reason there weren't more is because Scourge is overperforming slightly more and filled the other three slots. To clarify, this build is extremely oppressive, even for Mesmer standards. It doesn't need THAT much dodge, cleanse and CC, but anet has decided to give them it anyways. Easy 100% vigor uptime, seemingly endless waves of ambushes which daze, mobility, stuns, and of course, damage both in quick bursts and sustained bouts which outperform every other spec in just about every way. The available counterplay is effectively limited to "get lucky and instakill them when they aren't dazing you or fully invuln" (never) or to lobotomize the player piloting the build mid-match.
Truly, this hellish amalgamation is the end-game result of whatever the current design philosophy the balance team is, and I'm not happy about it.

This build is extremely strong in the right hands, able to take virtually any 1v1 and an extremely potent roamer, but primarily for competitive play in tournaments. Between having a very high skill floor and ceiling to be effective (and survive), it's often not as accessible or suitable for ranked, but much more playable and effective in organized games. In less experienced hands, it's virtually unplayable, as it's very vulnerable to conditions and nascent random damage in games, when its defensives aren't nearly perfectly used.

Can be extremely powerful in the right hands, but it gets deleted just as easily as it can delete others. Very unforgiving build both to play and to play against, if used correctly the daze mantra can shut down enemy healing skills consistently which is one of the main threats of the build. Great mobility and damage, but very low sustain.

With how many willbenders and dragon hunters (bunkers) there are around in this season, this build is sadly unplayable. It literally cannot do shit against them. Like sure it has mobility thru sword, but other than that.. Nothing. It's also been nerfed countless times, excellent. 3/5 at most

Any mesmer spear build is a 5 right now. This one is at least alittle more interactive than chrono in the sense that it's less likely to one shot you (it still can though). Plus extra mobility through ambush spam and it has that inulnerability that makes people hate mirage. I've seen people play this almost like a thief with the deception that ports you to the target and then back out again with its return. Might be a good swap since signet of illusions is definitely not as strong as it used to be. Still the weakest of the three spear builds, with virtuoso coming out on top, definitely better than alot of other stuff right now though, and it is relatively common in ranked. I question having dune cloak though, as this is a roamer/teamfighter, I feel as though often the clones end up dying alot, making it hard to get value out of the trait. I've tried elusive mind and it can be decent against condi matchups or situations where chill or weakness are problems, but infinite horizon is my go to, as it let's you stack up cc and damage from the ambushes, while also providing extra boonrip if taking mirage mantle. I also think that rending shatter could replace empowered illusions if you want to rely less on phantasm bursts and more on following up on shatters, but that's also just personal preference because I don't like relying on the phantasm since they are so easily negated.
Comments
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