Difference between revisions of "Catalyst - Power Catalyst"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = good |
| xpac = eod | | xpac = eod | ||
| difficulty = 2 | | difficulty = 2 | ||
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==Overview== | ==Overview== | ||
− | Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes | + | Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent {{Tooltip|Quickness}} |
− | |||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYfHSkbQz50AHQA+Br4Gr4BTgH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADVgBnAAkBAA==] |
}} | }} | ||
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{{Skill|Signet of Restoration}} provides good passive healing. | {{Skill|Signet of Restoration}} provides good passive healing. | ||
* {{Skill|Glyph of Elemental Harmony}} - if burst healing is required. | * {{Skill|Glyph of Elemental Harmony}} - if burst healing is required. | ||
− | * {{Skill|Ether Renewal}} - very situational heal that removes up to 8 conditions throughout its | + | * {{Skill|Ether Renewal}} - very situational heal that removes up to 8 conditions throughout its channelling time. |
====Utility skills==== | ====Utility skills==== | ||
* {{Skill|Shattering Ice}} provides extra damage if a stunbreak is not needed. | * {{Skill|Shattering Ice}} provides extra damage if a stunbreak is not needed. | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Fire|top|bot|top}} | {{Specialization|Fire|top|bot|top}} | ||
− | {{Specialization|Air| | + | {{Specialization|Air|bot|mid|top}} |
{{Specialization|Catalyst|mid|bot|bot}} | {{Specialization|Catalyst|mid|bot|bot}} | ||
;Variants | ;Variants | ||
− | * | + | * {{Trait|Stormsoul}}: if you can maintain permanent {{Tooltip|Fury}}. |
− | * {{Trait| | + | * {{Trait|Empowering Auras}} + {{Trait|Empowered Empowerment}}: when playing in groups and someone else is already providing {{Tooltip|Quickness}}. |
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| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Scholar |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Spear | | weapon1 = Spear | ||
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Accuracy |
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
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| sigil4 = | | sigil4 = | ||
| relic = Relic of Fireworks | | relic = Relic of Fireworks | ||
+ | | head = Assassin | ||
+ | | backpiece = Assassin | ||
}} | }} | ||
− | |||
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
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==Usage== | ==Usage== | ||
===Jade Sphere=== | ===Jade Sphere=== | ||
− | The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides | + | The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}} and {{Trait|Sphere Specialist}} . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait {{Trait|Sphere Specialist}}, you can generate Energy even while a sphere is deployed. The Fire Sphere {{Skill|Deploy Jade Sphere (Fire)}} will also trigger {{Trait|Persisting Flames}}. |
− | |||
− | |||
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}. | You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}. | ||
===Damage=== | ===Damage=== | ||
− | The playstyle is quite simple. You want to rotate through all four attunements while using their Etching skills. Note that you want to always cast the fire etching: {{Skill|Volcano}} right after {{Skill|Seethe}} to increase its damage, and while under the effect of {{Skill|Relentless Fire}}. | + | The playstyle is quite simple. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. Note that you want to always cast the fire etching: {{Skill|Volcano}} right after {{Skill|Seethe}} to increase its damage, and while under the effect of {{Skill|Relentless Fire}}. |
===Quickness=== | ===Quickness=== | ||
− | You | + | You provide quickness with the traits {{Trait|Spectacular Sphere}} + {{Trait|Sphere Specialist}}. Whenever you swap to an attunement, use its Sphere. |
− | {{Trait|Sphere Specialist}} lets you generate energy even while a sphere is deployed, so you | + | {{Trait|Sphere Specialist}} lets you generate energy even while a sphere is deployed, so you won't have energy problems. |
Consider using some {{Tooltip|Diviner}} trinkets if you're struggling to maintain permanent {{Tooltip|Quickness}}. | Consider using some {{Tooltip|Diviner}} trinkets if you're struggling to maintain permanent {{Tooltip|Quickness}}. |
Latest revision as of 16:17, 27 October 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to Quickness
improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanentTemplate Code
Skill Bar
Weapon Variants
Usage of spear requires Janthir Wilds.
- Hammer use hammer if you don't have access to spear.
Skill Variants
Heal skill
provides good passive healing.
- - if burst healing is required.
- - very situational heal that removes up to 8 conditions throughout its channelling time.
Utility skills
- provides extra damage if a stunbreak is not needed.
- - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
- - condition cleanse
- - more mobility
Elite skill
lets you use twice.
Specializations
- Variants
- Fury. : if you can maintain permanent
- Quickness. + : when playing in groups and someone else is already providing
Equipment
Ascended gear is not required.
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Jade Sphere
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent Quickness thanks to and . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait , you can generate Energy even while a sphere is deployed. The Fire Sphere will also trigger .
You also gain improved attributes from Elemental Empowerment effect from traits like
.Damage
The playstyle is quite simple. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. Note that you want to always cast the fire etching:
right after to increase its damage, and while under the effect of .Quickness
You provide quickness with the traits
+ . Whenever you swap to an attunement, use its Sphere.lets you generate energy even while a sphere is deployed, so you won't have energy problems.
Consider using some Diviner trinkets if you're struggling to maintain permanent Quickness.
Defense
- Protection via .
- provides healing.
- evades.
- stability.
- grants Magnetic or Frost Aura
- passively increases toughness and vitality
CC
- /
Ratings
Comments
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