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Difference between revisions of "Berserker - Power DPS"

 
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# {{skill|Maiming Spear}}
 
# {{skill|Maiming Spear}}
 
# {{skill|Disrupting Throw}} - '''Wild Throw''' will interrupt the cast of this skill if you use it too early so be careful
 
# {{skill|Disrupting Throw}} - '''Wild Throw''' will interrupt the cast of this skill if you use it too early so be careful
# {{skill|Outrage}} - if not using a {{sigil|Superior Sigil of Hydromancy}} this may be required to have enough adrenaline for your primal burst
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# {{skill|Outrage}}  
 
# {{skill|Wild Throw}}
 
# {{skill|Wild Throw}}
 
# {{skill|Blood Reckoning}} - this will not interrupt '''Wild Throw''' so you can queue it during the cast of the previous skill
 
# {{skill|Blood Reckoning}} - this will not interrupt '''Wild Throw''' so you can queue it during the cast of the previous skill

Latest revision as of 19:46, 23 November 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on November 23, 2024 and is up to date for the October 8, 2024 patch.

Overview

A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming Decapitate in Berserk.


Skill Bar

Axe/Axe
Spear
Utility


Weapon Variants

  • Greatsword is the best replacement for Spear for players that don't own Janthir Wilds.
  • You could keep the offset for utility weapons such as:
    • Mace (in either hand) for CC
    • Warhorn to provide Swiftness Swiftness in the event you don't have it from your supports
    • Rifle or Longbow for ranged damage (if you don't have access to Spear)
    • If using any of these options, just camp Axe/Axe for damage. Axe/Mace does enough damage to swap to (see below for video example).


Skill Variants

  • Throw Bolas or Bull's Charge can replace Outrage. This will provide more burst DPS through Peak Performance (assuming you don't stun yourself), but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.


Template Code

[&DQIEHzMeEhXyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • If the target has boons, run Destruction of the Empowered.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Spear
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

  • If not using Spear, Relic of the Thief is the best relic.
  • In encounters where the boss does not get stunned, you can replace the Sigil of Superior Sigil of Impact with a Sigil of Superior Sigil of Air on the Axe and a Sigil of Superior Sigil of Hydromancy on the Greatsword or Spear.
    • This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.


Consumables

Food

  • or ascended alternatives


Utility


Usage

Beginner Rotation

Click to View Toggle

The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch Discpline for Tactics:


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Decapitate

Due to the lack of Axe Mastery, adrenaline takes longer to build up so use the following combos to reach full adrenaline for Decapitate (listed in priority order):

  1. Head Butt Outrage (if you had Stability Stability then you don't need the stunbreak from Outrage and can Decapitate immediately after Head Butt)
  2. Outrage
  3. Blood Reckoning
  4. Wild Blow + Cyclone Axe + Throw Axe + Dual Strike
  5. Whirling Axe
  6. Cyclone Axe + Throw Axe + full auto chain


In fights with longer phases, the lack of adrenaline means you should swap Signet of Might for Shattering Blow. This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is:

Opener

  1. Shattering Blow
  2. Head Butt
  3. Berserk
  4. Decapitate

And your combo list is:

  1. Outrage
  2. Blood Reckoning
  3. Wild Blow + Cyclone Axe + Throw Axe + Dual Strike
  4. Shattering Blow Head Butt
  5. Whirling Axe
  6. Cyclone Axe + Throw Axe + full auto chain


Video guide by Masel


Spear Rotation

The rotation aims to get as many casts of Decapitate off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.

Using Spear efficiently requires more precision than other weapons. Maiming Spear and Harrier's Toss deal extra damage to the target closest to the centre of their AoEs, and Disrupting Throw and Spear Swipe do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.


Opener

  1. Spearmarshal's Support
  2. Head Butt
  3. Berserk
  4. Outrage
  5. Wild Throw
  6. Maiming Spear
  7. Disrupting Throw
  8. Weapon Swap Weapon Swap
  9. Decapitate
  10. Cyclone Axe
  11. Throw Axe
  12. Decapitate
  13. Dual Strike
  14. Throw Axe
  15. Decapitate
  16. Whirling Axe - make sure to let the entire attack finish!
  17. Decapitate
  18. Cyclone Axe
  19. Weapon Swap Weapon Swap


Spear Section

  1. Maiming Spear
  2. Disrupting Throw - Wild Throw will interrupt the cast of this skill if you use it too early so be careful
  3. Outrage
  4. Wild Throw
  5. Blood Reckoning - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill
  6. Wild Throw
  7. Spearmarshal's Support
  8. Maiming Spear
  9. Weapon Swap Weapon Swap


Axe/Axe Section

You have a brief window after swapping weapon where the damage from Spearmarshal's Support is still ticking. This allows you to use Decapitate immediately and then again after a single Cyclone Axe. If you're too slow, use a single auto to gain the missing adrenaline.

  1. Decapitate
  2. Cyclone Axe
  3. Decapitate
  4. Dual Strike
  5. Throw Axe
  6. Decapitate
  7. Head Butt Outrage
  8. Decapitate
  9. Cyclone Axe
  10. Throw Axe
  11. Decapitate
  12. Whirling Axe
  13. Decapitate
  14. Cyclone Axe
  15. Dual Strike
  16. Decapitate
  17. Throw Axe (optional) - if your target is below 25% health, this is worth using
  18. Weapon Swap Weapon Swap
  19. Return to start of Spear Section


Video example


Greatsword Rotation

Click to view Toggle

The rotation aims to get as many casts of Decapitate and Arc Divider off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Arc Divider
  5. Weapon Swap Weapon Swap
  6. Cyclone Axe - the extra adrenaline from Versatile Rage means you can immediately Decapitate after this
  7. Decapitate
  8. Dual Strike
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe - make sure to let the entire attack finish!
  12. Decapitate
  13. Cyclone Axe
  14. Weapon Swap Weapon Swap


Greatsword section

  1. Arc Divider
  2. Outrage during Arc Divider
  3. Blood Reckoning
  4. Arc Divider
  5. Bladetrail
  6. Hundred Blades - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
  7. Arc Divider
  8. Weapon Swap Weapon Swap


Axe/Axe section

  1. Cyclone Axe
  2. Decapitate
  3. Dual Strike
  4. Throw Axe
  5. Decapitate
  6. Head Butt Outrage
  7. Decapitate
  8. Cyclone Axe
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe
  12. Decapitate
  13. Cyclone Axe
  14. Dual Strike
  15. Decapitate
  16. Throw Axe
  17. Weapon Swap Weapon Swap
  18. Return to start of Greatsword section


Video example by Linsi

Video example (with wild blow)

Video example (with offhand mace)

Video example (axe only)


General Tips

Axe

  • If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next Decapitate:
  1. Head Butt + Outrage
  2. Cyclone Axe + Throw Axe
  3. Dual Strike + Throw Axe
  4. Whirling Axe
  • When Blood Reckoning is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and Weapon Swap Weapon Swap instead of Decapitate.


Berserk

  • All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
    • This involves using Outrage and Head Butt to maintain damage rather than a stunbreak/CC.
  • If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use Head Butt Outrage after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
  • Generally you shouldn't be auto-attacking while Berserk mode is active.


Outside of Berserk

  • Ideally you are always in Berserk during DPS phases.
  • Stay on Axe when you're not in Berserk, but as Decapitate isn't available you should just use your Axe skills as they come off cooldown.
  • Try to complete your Axe auto chains when not in Berserk.
  • Do not use your rage skills whilst outside of Berserk.
  • Use Berserk as soon as it is available.


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
A very fast-paced build that will do well on any encounter where it can reliably hit the boss to maintain berserk.
5 stars
Mexx gave this build 5 stars • April 2024
Decent Damage. The rotation is easy to understand.
3 stars
R200ell gave this build 3 stars • March 2022
good damage, but the lack of cc doesn't give it much carry potential, two skills both with 20 second cds between, the build works well if you can rely on your group
5 stars
Gorekid gave this build 5 stars • May 2019
Awesome build! I came back to the game from a long break I was using Phalanx Strength warrior build and luckily I found this one and I didn't have to switch gear or anything just sigils. This build is way more OP then the one I was using before, tho warrior is still kinda squishy but thats propably just how it is ^^ I love this build.
5 stars
Wolfsong gave this build 5 stars • May 2019
I legit stopped playing my warrior because of the recent changes to Berserker. I thought the spec was ruined, but this came along. Always glad to see an axe/axe warr build. Super fun to play. 5/5
5 stars
Rugesun gave this build 5 stars • May 2019
Nice burst damage. For fractals, dungeons, and Power damage on raids i t works. You can use shield for more CC and protect, or another good option for healing is the berserker one. I almost prefer full zojja + fury signet, anyway that's just a personal opinion :p

Comments

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