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Difference between revisions of "Specter - A/D Rending Shade"

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{{Specialization|Specter|top|bot|top}}
 
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'''Variants'''
 
'''Variants'''
* {{Trait|Untouchable}} is strong against low-resistance builds, mostly for its {{Tooltip|Cripple}} application.
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* {{Trait|Uncatchable}} is decent against low-resistance builds for its {{Tooltip|Cripple}} application.
 
* {{Trait|Hidden Thief}} is a strong pick vs. power builds in duels or if you are confident in dodging condi builds.
 
* {{Trait|Hidden Thief}} is a strong pick vs. power builds in duels or if you are confident in dodging condi builds.
  

Revision as of 16:22, 17 January 2025

This is a test build. You may comment and rate it.

Focused on: MobilityCondition damage and Utility

Designed for: PvP Conquest

Expansions required: End of Dragons builds

Difficulty:
Hard
This build was last updated on January 17, 2025.

Overview

A tanky, slippery, and generally versatile Specter build that aims to land a large number of Cunning Salvo's to both generate initiative and proc Rending Shade, ideally stealing Stability Stability to enable CC to land for Pressure Striking. With strong sustain and mobility it can duel, +1 or teamfight relatively well.


Skill Bar

Axe/Dagger
Dagger/Pistol
Utility


Skill Variants

Heal

  • Well of Gloom - higher mobility, trait synergy and group utility, but worse access to stealth and less condition cleansing.


Utility

Viable utility choices (for skills that aren't Shadowstep):

  • Infiltrator's Signet - low cooldown stunbreak (28s) which procs a number of traits with its shadowstep. Great for landing Cloak and Dagger, overall a good defensive & offensive pick.
  • Blinding Powder - easy access to stealth, but lacks the mobility given by other available skills. Great for getting a Cunning Salvo out in a pinch. The most fragile and linear stunbreak.
  • Roll for Initiative - a stunbreak with evasion. Gives you 4 initiative as well upon use, which is nearly enough for another Harrowing Storm or Cloak and Dagger. Somewhat difficult to use properly as stunbreaking with it prevents you from going in any direction but backwards, which is counterproductive if you need to Cloak and Dagger.
  • Shadow Portal - anti-roam, can teleport you and an ally extremely far (and causes you to arrive with stealth). Stunbreak.
  • Seal Area - good for teamfights or against projectile-heavy duelists. Somewhat low cooldown for what it does.
  • Well of Bounty - another good pick for teamfights, gives a number of helpful boons to yourself and any nearby allies. lots of trait synergies.
  • Scorpion Wire - if you're up against low amounts of projectile hate and stability, this can be excellent at proccing Pressure Striking and being generally annoying.


Elite

Viable elite choices:

  • Dagger Storm - the best defensive option. 90s cooldown, but allows you to dodge burst or correct mistakes. Pick this if you intend to duel a lot.
  • Shadowfall - the teamfight/lockdown elite. Thanks to Traversing Dusk this ability will consistently land and generally lead to the death of anyone who doesn't have stability or a stunbreak. Remove boons first with Rending Shade and lock them down with this elite. Like all Specter wells, shadowstepping with a skill like Harrowing Storm or Shadowstep during the cast will extend its range.


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Specializations

Variants

  • Uncatchable is decent against low-resistance builds for its Cripple Cripple application.
  • Hidden Thief is a strong pick vs. power builds in duels or if you are confident in dodging condi builds.


Equipment

Axe
Dagger
Sigil
Sigil
Dagger
Pistol
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relics

Relic of Peitha is very, very strong since the build is constantly shadowstepping. However it can be swapped out for better utility:

  • Relic of Cerus - boon corruption for Rending Shade, great synergy with Shadowfall, generally a monster in teamfights. Weaker in skirmishes and duels.
  • Relic of the Citadel - a lot of fun and solid cover paired with Dagger Storm.


Runes

  • Rune of Trapper - better damage, lower mobility. Meld with Shadows and shadowsteps can help offset the lack of mobility.


Sigils

  • Sigil of Escape over Sigil of Cleansing - if you need a more specific type of cleanse.


Usage

Basics

  • Use Spinning Axe, Venomous Volley, and Cunning Salvo until you have 5 or 6 axes, then recall them with Harrowing Storm. Axes recalled deal Torment Torment damage, so hitting enemies with the recall will deal substantially more damage than normal.
  • Use Cloak and Dagger once Revealed Revealed falls off to enter Stealth Stealth. Use Cunning Salvo before stealth fades.
  • Use Siphon to daze targets who do not have Stability Stability.
  • Watch your target's buffs; if they have Magnetic Aura Magnetic Aura, 24px Distortion or some other reflect, stop attacking; reflected/blocked/evaded projectiles don't count as "your" axes for the sake of recalling them later.
  • Try to time your Harrowing Storm to dodge an enemy's big attack; it provides 1/2s of evasion.
  • When the opportunity presents itself (e.g. you are low on initiative, just used Harrowing Storm, or you want to burst), Enter Shadow Shroud.

Elite specialization basics

  • Specters gain access to their own version of Death Shroud called Enter Shadow Shroud, at the cost of less total initiative. Mechanically they are the same, replacing your skill bar while active. Damage taken while in Shroud drains Shadow Force instead of HP. You lose access to your utility skills while in shroud.
  • Using Siphon (Specter's version of Steal) and spending Initiative builds Shadow Force. In this build, shadowstepping will also build Shadow Force thanks to Traversing Dusk.
  • Opening or exiting Shadow Shroud with Mind Shock will cover you in a chaotic situation since it gives 3 stacks of Stability Stability.
  • Landing Eternal Night's Chill Chill will help land shroud skills 2 and 3 (Grasping Shadows, Dawn's Repose), which can otherwise be walked out of due to their delay and small AoE radius.
  • So generally, 5 > 4 > 2 > 3.
  • Don't underestimate Haunt Shot as a filler; it has good range and damage, and is great to use while regenerating initiative.
  • Shadow Shroud can be used to stack Stealth Stealth.
  • Grasping Shadows (Shroud 2) is a delayed blast finisher.
  • Dawn's Repose (Shroud 3) is a leap finisher.
  • use Black Powder, shroud 2 & 3, leave shroud and Heartseeker for a healthy duration of Stealth Stealth without using all of your initiative.


General

  • Damage is primarily Torment Torment, dealt with recalled axes (Harrowing Storm), Relic of Peitha, interrupts with Pressure Striking, and the Shroud abilities 2 & 4 (Grasping Shadows & Eternal Night respectively, which hit hard thanks to Sigil of Intelligence).
    • Axe/Dagger is the main weapon set of the build, the other is for stealth via Black Powder and Heartseeker. Off-hand pistol also has Head Shot, which, with proper timing, can be used to deal a good bit of damage with Pressure Striking.
  • Stealth between points with Black Powder and a leap finisher (e.g. Heartseeker) to conceal your movement and also stack Leeching Venoms. The Spider Venom stacks from this trait don't have an upper limit, so you should be going in and out of stealth frequently.
  • Axes remain even if they don't hit anything, so long as they weren't dodged, evaded, or invuln'd. Keep throwing them during downtime.
  • Shadowfall's range can be extended by using a shadowstep in the middle of the cast. The Well will spawn underneath you after the shadowstep. This can be used with Harrowing Storm, Shadowstep, Infiltrator's Signet...
  • The sources of condition cleansing are Hide in Shadows, Shadow's Embrace, Grasping Shadows, your on-swap weapon sigils, and if taken, Well of Silence.


Defense

  • Thanks to Shadow Shroud, Specters can take more of a beating than a normal Thief.
  • Panaku's Ambition gives a strong barrier whenever you stealth, and as such landing Cloak and Dagger is extremely important to the longevity of the Specter.
  • Grasping Shadows > Exit Shadow Shroud > weapon swap > Black Powder works if performed quickly.
  • Avoid throwing Cunning Salvo if you need to quickly restealth. Normally you will not be revealed if you attack immediately after leaving stealth, but ambush skills still do, even if they land while you are visible.
  • When in doubt, shadowstep out!


Ratings

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