Difference between revisions of "Mechanist - Condition Mechanist"
Line 22: | Line 22: | ||
|profession = engineer | |profession = engineer | ||
|specialization = mechanist | |specialization = mechanist | ||
− | |weapon1 = | + | |weapon1 = Spear |
− | |weapon2 = | + | |weapon2 = |
|weapon3 = | |weapon3 = | ||
|weapon4 = | |weapon4 = | ||
Line 35: | Line 35: | ||
===Weapon variants=== | ===Weapon variants=== | ||
− | * {{Tooltip| | + | * {{Tooltip|Pistol}} + {{Tooltip|Pistol}} - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range. |
===Skill Variants=== | ===Skill Variants=== | ||
Line 66: | Line 66: | ||
| rune = Superior Rune of the Trapper | | rune = Superior Rune of the Trapper | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Geomancy | | sigil1 = Superior Sigil of Geomancy | ||
| sigil2 = Superior Sigil of Earth | | sigil2 = Superior Sigil of Earth | ||
Line 105: | Line 105: | ||
;Priority | ;Priority | ||
#{{Skill|Superconducting Signet}} | #{{Skill|Superconducting Signet}} | ||
− | #{{Skill| | + | #{{Skill|Conduit Surge}} + {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}} together because they come off cooldown at the same time. |
#{{Skill|Shrapnel Grenade}} | #{{Skill|Shrapnel Grenade}} | ||
− | #{{Skill| | + | #{{Skill|Devastator}} |
#{{Skill|Poison Grenade}} | #{{Skill|Poison Grenade}} | ||
#{{Skill|Freeze Grenade}} | #{{Skill|Freeze Grenade}} | ||
+ | * Remember to always use {{Skill|Conduit Surge}} before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save {{Skill|Roiling Skies}} for crowd control, it's not a damage skill. {{Skill|Conduit Surge}} will always come offcooldown at the same time as {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}}, so use them together. | ||
* Enter {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} whenever they are available. | * Enter {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} whenever they are available. | ||
* You want to spam {{Skill|Rolling Smash}} and {{Skill|Discharge Array}} so you can place them in auto cast by pressing control + mouse 2 over the skill icons. {{Skill|Sky Circus}} can be used for damage or saved for crowd control. | * You want to spam {{Skill|Rolling Smash}} and {{Skill|Discharge Array}} so you can place them in auto cast by pressing control + mouse 2 over the skill icons. {{Skill|Sky Circus}} can be used for damage or saved for crowd control. | ||
− | * When everything is on cooldown, | + | * When everything is on cooldown, use spear auto attacks. |
* You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight. | * You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight. | ||
− | * Using {{Skill| | + | * Using {{Skill|Electric Artillery}} will cause the Mech to fire {{Skill|Rocket Punch (Mechanist)}}. This is automatic and does not interrupt whatever the Mech is doing. |
===Defense=== | ===Defense=== | ||
Line 124: | Line 125: | ||
===Crowd control=== | ===Crowd control=== | ||
− | * {{Skill| | + | * {{Skill|Conduit Surge}} {{to}} {{Skill|Roiling Skies}} |
+ | * {{Skill|Electric Artillery}} {{to}} {{Skill|Rocket Punch (Mechanist)}} | ||
* {{Skill|Sky Circus}} | * {{Skill|Sky Circus}} | ||
* {{Skill|Glue Shot}},{{Skill|Freeze Grenade}} - soft cc | * {{Skill|Glue Shot}},{{Skill|Freeze Grenade}} - soft cc |
Latest revision as of 19:15, 12 February 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Difficulty:
Easy
This build was last updated on February 12, 2025 and is up to date for the February 11, 2025 patch.
Overview
Condition Mechanistis a very simple build that applies lots of Burning,
Confusion and
Bleeding. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation.
Template Code
[&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Spear
Utility
Weapon variants
Pistol +
Pistol - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range.
Skill Variants
Heal skill
is great because it also heals your mech and is improved by . Other alternatives can be considered:
- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See:
Utility skills
provides great damage but can be replaced if you hate kits, though that is a noticeable damage loss.
is great for utility, stun break, condition removal. Shouldn't be replaced.
quickness and stunbreak.
- - - if you need to block dangerous projectiles.
Elite skills
is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. It also improves your other signets. Never replace it.
Specializations
Variants
- - trades damage for defense.
Equipment
Ascended gear is not required.
Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Spear
Viper
Sigil
Sigil
Rune
x6
Relic
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
Due to
, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.Spam all your damage skills:
- Priority
- + / together because they come off cooldown at the same time.
- Remember to always use before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save for crowd control, it's not a damage skill. will always come offcooldown at the same time as / , so use them together.
- Enter every 5 seconds to use ; also use and whenever they are available.
- You want to spam and so you can place them in auto cast by pressing control + mouse 2 over the skill icons. can be used for damage or saved for crowd control.
- When everything is on cooldown, use spear auto attacks.
- You can use for damage, or save it if you think the Mech will die during the fight.
- Using will cause the Mech to fire . This is automatic and does not interrupt whatever the Mech is doing.
Defense
- Your mech will tank most enemies for you.
- provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.
- You're a fully ranged build except for , so you can kite damage easily.
- is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time.
Crowd control
- ⇒
- ⇒
- , - soft cc
Ratings

This build does more with less effort than any other build I know. Good damage, burst, survivability with no fuss, no muss.

Condition mechanist is easily Engineers strongest Solo open world spec currently. Whether you go trailblazers or celestial, you can maintain high stacks of might as well as well as high damage and a mech that can tank pretty much anything. Very capable of soloing legendary bounties.

I really liked this build. Enemies harm me. The only differences are: I use the "Superior Rune of the Revenant" and dual pistols. I believe it could be added to the description. Grateful!

Comments
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