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Difference between revisions of "Mechanist - Condition Mechanist"

 
Line 22: Line 22:
 
|profession = engineer
 
|profession = engineer
 
|specialization = mechanist
 
|specialization = mechanist
|weapon1 = Pistol
+
|weapon1 = Spear
|weapon2 = Pistol
+
|weapon2 =  
 
|weapon3 =  
 
|weapon3 =  
 
|weapon4 =  
 
|weapon4 =  
Line 35: Line 35:
  
 
===Weapon variants===
 
===Weapon variants===
* {{Tooltip|Spear}} has better access to CC, and can do slightly higher damage if all the skills land, but they can be slightly buggy and miss your target often on uneven terrain. Requires Janthir Wilds.
+
* {{Tooltip|Pistol}} + {{Tooltip|Pistol}} - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range.
  
 
===Skill Variants===
 
===Skill Variants===
Line 66: Line 66:
 
| rune = Superior Rune of the Trapper
 
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Pistol
+
| weapon1 = Spear
| weapon2 = Pistol
+
| weapon2 =  
 
| sigil1 = Superior Sigil of Geomancy
 
| sigil1 = Superior Sigil of Geomancy
 
| sigil2 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Earth
Line 105: Line 105:
 
;Priority
 
;Priority
 
#{{Skill|Superconducting Signet}}
 
#{{Skill|Superconducting Signet}}
#{{Skill|Static Shot}} + {{Skill|Blowtorch}} together because they have the same cooldown.
+
#{{Skill|Conduit Surge}} + {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}} together because they come off cooldown at the same time.
 
#{{Skill|Shrapnel Grenade}}
 
#{{Skill|Shrapnel Grenade}}
#{{Skill|Poison Dart Volley}}
+
#{{Skill|Devastator}}
 
#{{Skill|Poison Grenade}}
 
#{{Skill|Poison Grenade}}
 
#{{Skill|Freeze Grenade}}
 
#{{Skill|Freeze Grenade}}
  
 +
* Remember to always use {{Skill|Conduit Surge}} before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save {{Skill|Roiling Skies}} for crowd control, it's not a damage skill. {{Skill|Conduit Surge}} will always come offcooldown at the same time as {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}}, so use them together.
 
* Enter {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} whenever they are available.
 
* Enter {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} whenever they are available.
 
* You want to spam {{Skill|Rolling Smash}} and {{Skill|Discharge Array}} so you can place them in auto cast by pressing control + mouse 2 over the skill icons. {{Skill|Sky Circus}} can be used for damage or saved for crowd control.
 
* You want to spam {{Skill|Rolling Smash}} and {{Skill|Discharge Array}} so you can place them in auto cast by pressing control + mouse 2 over the skill icons. {{Skill|Sky Circus}} can be used for damage or saved for crowd control.
* When everything is on cooldown, you can use {{Skill|Fragmentation Shot}} vs. single targets, or {{Skill|Grenade}} vs. cumpled groups.
+
* When everything is on cooldown, use spear auto attacks.
 
* You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight.
 
* You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight.
* Using {{Skill|Static Shot}} will cause the Mech to fire {{Skill|Rocket Punch (Mechanist)}}. This is automatic and does not interrupt whatever the Mech is doing. You can delay this if you will need the CC.
+
* Using {{Skill|Electric Artillery}} will cause the Mech to fire {{Skill|Rocket Punch (Mechanist)}}. This is automatic and does not interrupt whatever the Mech is doing.
  
 
===Defense===
 
===Defense===
Line 124: Line 125:
  
 
===Crowd control===
 
===Crowd control===
* {{Skill|Static Shot}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
+
* {{Skill|Conduit Surge}} {{to}} {{Skill|Roiling Skies}}
 +
* {{Skill|Electric Artillery}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
 
* {{Skill|Sky Circus}}
 
* {{Skill|Sky Circus}}
 
* {{Skill|Glue Shot}},{{Skill|Freeze Grenade}} - soft cc
 
* {{Skill|Glue Shot}},{{Skill|Freeze Grenade}} - soft cc

Latest revision as of 19:15, 12 February 2025

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Easy
This build was last updated on February 12, 2025 and is up to date for the February 11, 2025 patch.

Overview

Condition Mechanistis a very simple build that applies lots of Burning Burning, Confusion Confusion and Bleeding Bleeding. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation.

Template Code

[&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Spear
Utility


Weapon variants

  • Pistol Pistol + Pistol Pistol - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range.

Skill Variants

Heal skill

is great because it also heals your mech and is improved by . Other alternatives can be considered:

  • provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.

Utility skills

provides great damage and is improved by . Never replace it.
provides great damage but can be replaced if you hate kits, though that is a noticeable damage loss.
is great for utility, stun break, condition removal. Shouldn't be replaced.

Elite skills

is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. It also improves your other signets. Never replace it.


Specializations

Variants


Equipment

Ascended gear is not required.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Spear
Viper
Sigil
Sigil
Rune
x6


Relic


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

Due to

, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.

Spam all your damage skills:

Priority
  1. + / together because they come off cooldown at the same time.

Defense

  • Your mech will tank most enemies for you.
  • provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.
  • You're a fully ranged build except for , so you can kite damage easily.
  • is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time.

Crowd control


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Devinci gave this build 5 stars • December 2023
This build does more with less effort than any other build I know. Good damage, burst, survivability with no fuss, no muss.
5 stars
Stx gave this build 5 stars • April 2022
Condition mechanist is easily Engineers strongest Solo open world spec currently. Whether you go trailblazers or celestial, you can maintain high stacks of might as well as well as high damage and a mech that can tank pretty much anything. Very capable of soloing legendary bounties.
5 stars
Gustaas gave this build 5 stars • April 2022
I really liked this build. Enemies harm me. The only differences are: I use the "Superior Rune of the Revenant" and dual pistols. I believe it could be added to the description. Grateful!
5 stars
Bossnium gave this build 5 stars • March 2022
Great build! High sustain and DPS

Comments

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