Difference between revisions of "Vindicator - DPS Vindicator"
Line 11: | Line 11: | ||
==Overview== | ==Overview== | ||
− | A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis | + | A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis allow this build to deal strong damage with great survivability. |
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| weapon3 = Greatsword | | weapon3 = Greatsword | ||
| legend1 = Archemorus | | legend1 = Archemorus | ||
− | | legend2 = | + | | legend2 = Jalis |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 74: | Line 69: | ||
;Relic | ;Relic | ||
* {{Relic|Relic of Speed}} | * {{Relic|Relic of Speed}} | ||
− | * {{Relic|Relic of Isgarren}} | + | * {{Relic|Relic of Isgarren}} - more damage if fights are ranged heavy |
;Sigils | ;Sigils | ||
* {{Sigil|Superior Sigil of Stamina}} | * {{Sigil|Superior Sigil of Stamina}} | ||
− | |||
Line 99: | Line 93: | ||
====Surviving==== | ====Surviving==== | ||
* This build has moderate passive defense | * This build has moderate passive defense | ||
− | * This build has | + | * This build has moderate mobility skill access |
** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range | ** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range | ||
*** Neutral creatures can be used as targets | *** Neutral creatures can be used as targets | ||
* This build has high active defenses | * This build has high active defenses | ||
+ | ** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap | ||
+ | ** {{Skill|Rite of the Great Dwarf}} breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger | ||
{{Collapsible | {{Collapsible | ||
Line 109: | Line 105: | ||
| | | | ||
* {{Skill|Reaver's Rage}} - for stunbreaking | * {{Skill|Reaver's Rage}} - for stunbreaking | ||
− | * {{Skill| | + | * {{Skill|Rite of the Great Dwarf}} - for stunbreaking |
* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}} | * {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}} | ||
* {{Skill|Alliance Tactics}} - Saint Viktor | * {{Skill|Alliance Tactics}} - Saint Viktor | ||
Line 115: | Line 111: | ||
** {{Skill|Battle Dance}} - for {{Tooltip|Immobilize}} | ** {{Skill|Battle Dance}} - for {{Tooltip|Immobilize}} | ||
** {{Skill|Tree Song}} - for {{Tooltip|Immobilize}} | ** {{Skill|Tree Song}} - for {{Tooltip|Immobilize}} | ||
+ | * {{Skill|Vengeful Hammers}} | ||
* '''Dodge''' | * '''Dodge''' | ||
** {{Skill|Energy Meld}} - if short on '''Endurance''' | ** {{Skill|Energy Meld}} - if short on '''Endurance''' | ||
* {{Skill|Imperial Guard}} | * {{Skill|Imperial Guard}} | ||
− | * {{Skill|Selfish Spirit}} - general use | + | * {{Skill|Rite of the Great Dwarf}} - general use |
+ | * {{Skill|Selfish Spirit}}/{{Skill|Soothing Stone}} - general use | ||
* {{Skill|Alliance Tactics}} - Saint Viktor | * {{Skill|Alliance Tactics}} - Saint Viktor | ||
** {{Skill|Battle Dance}} | ** {{Skill|Battle Dance}} | ||
Line 127: | Line 125: | ||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Damage==== | ====Damage==== | ||
+ | * Try to place {{Skill|Inspiring Reinforcement}} in the direction your group is pushing if possible, but prioritize hitting enemies | ||
+ | * Toggle on {{Skill|Vengeful Hammers}} any time you're in range and in '''Jalis''', but prioritize other skills when energy is limited | ||
* Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give. | * Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give. | ||
− | |||
{{Collapsible | {{Collapsible | ||
Line 135: | Line 134: | ||
|;Skill priority | |;Skill priority | ||
| | | | ||
− | |||
* {{Skill|Scavenger Burst}} - if lacking {{Tooltip|Fury}} or {{Tooltip|Quickness}} | * {{Skill|Scavenger Burst}} - if lacking {{Tooltip|Fury}} or {{Tooltip|Quickness}} | ||
* {{Trait|Forerunner of Death}} | * {{Trait|Forerunner of Death}} | ||
* {{Skill|Nomad's Advance}} | * {{Skill|Nomad's Advance}} | ||
* {{Skill|Scavenger Burst}} - general use | * {{Skill|Scavenger Burst}} - general use | ||
+ | * {{Skill|Inspiring Reinforcement}} | ||
+ | * {{Skill|Vengeful Hammers}} | ||
;Greatsword | ;Greatsword |
Revision as of 21:35, 12 February 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Dps and Boon support
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on February 12, 2025 and is up to date for the August 19, 2025 patch.
Overview
A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis allow this build to deal strong damage with great survivability.
Skill Bar
Spear
Greatsword
Utility
Utility
Template Code
[&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- worth it if two other DPS in your party lack fury uptime
- constant stability removal with quickness uptime but less DPS.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Berserker
Berserker
Ring
Marauder
Marauder
Spear
Marauder
Marauder
Sigil
Sigil
Greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x17
x17
Infusion
x1
x1
Relic
Equipment Variants
- Stats
- Feel free to use as much
Berserker stats as you feel comfortable with
- Relic
- - more damage if fights are ranged heavy
- Sigils
Consumables
-
- personal food option
Usage
Priorities
- High
- Damage
- Moderate
- Low
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Neutral creatures can be used as targets
will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
- This build has high active defenses
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
|
Detailed Explanations
Damage
- Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
- Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
- Make sure to prioritize using at least 1 charge of in Spear to avoid wasting the cooldown reduction that other spear abilities give.
Ratings
Comments
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