Difference between revisions of "Scrapper - Quickness Support Power DPS"
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Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and high {{tooltip|Superspeed}} uptime to five targets. | Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and high {{tooltip|Superspeed}} uptime to five targets. | ||
− | This build fills the role of quickness source for your subgroup, and it can generate ~60% {{tooltip|Fury}} and | + | This build fills the role of quickness source for your subgroup, and it can generate ~60% {{tooltip|Fury}} and up to 25 {{tooltip|Might}}, as well as high uptime of {{tooltip|Swiftness}} by blasting its lightning fields. |
{{Trait|Impact Savant}} allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively. | {{Trait|Impact Savant}} allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively. | ||
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===Skill Variants=== | ===Skill Variants=== | ||
− | {{skill|Function Gyro}}, {{Skill|Rocket Charge}}, {{skill|Throw Mine}}, and the occasional {{skill|Orbital Command Strike}} from {{trait|Aim-Assisted Rocket}} provide enough finishers to maintain {{tooltip|Quickness}} without any boon duration. {{skill|Healing Turret}} and {{skill|Blast Gyro}} provide some additional padding as well as some nice utility. This also allows you to use {{skill|Function Gyro}} more reactively in case resses are needed. | + | {{skill|Function Gyro}}, {{skill|Electro-Whirl}}, {{Skill|Rocket Charge}}, {{skill|Throw Mine}}, and the occasional {{skill|Orbital Command Strike}} from {{trait|Aim-Assisted Rocket}} provide enough finishers to maintain {{tooltip|Quickness}} without any boon duration. {{skill|Healing Turret}} and {{skill|Blast Gyro}} or {{skill|Shredder Gyro}} provide some additional padding as well as some nice utility. This also allows you to use {{skill|Function Gyro}} more reactively in case resses are needed. |
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'''Utility'''<br> | '''Utility'''<br> | ||
− | {{skill|Throw Mine}} and {{skill|Blast Gyro}} provide ~30% | + | {{skill|Throw Mine}} and {{skill|Blast Gyro}} provide ~30% {{tooltip|Quickness}} uptime each, while {{skill|Grenade Kit}} is your main way to trigger {{trait|Aim-Assisted Rocket}} and thus provides ~15% {{tooltip|Quickness}} uptime (whirl finishers can trigger it too). {{skill|Grenade Kit}} is your highest DPS utility, followed by {{skill|Throw Mine}}. |
− | * For maximum damage, you can replace {{skill|Blast Gyro}} with {{skill|Shredder Gyro}}, though you lose ~ | + | * For maximum damage, you can replace {{skill|Blast Gyro}} with {{skill|Shredder Gyro}}, though you lose ~5 stacks of {{tooltip|Might}} generation. |
* {{Skill|Bulwark Gyro}} could be used if the groups needs {{tooltip|Stability}}, barrier or projectile defense. This is a significant DPS loss. | * {{Skill|Bulwark Gyro}} could be used if the groups needs {{tooltip|Stability}}, barrier or projectile defense. This is a significant DPS loss. | ||
* {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above. | * {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above. | ||
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===Trait Variants=== | ===Trait Variants=== | ||
− | |||
* {{trait|Explosive Temper}} should be taken if you're not using {{skill|Grenade Kit}}, as there won't be enough triggers of {{trait|Aim-Assisted Rocket}}. | * {{trait|Explosive Temper}} should be taken if you're not using {{skill|Grenade Kit}}, as there won't be enough triggers of {{trait|Aim-Assisted Rocket}}. | ||
* {{trait|Mass Momentum}} allows you to provide {{tooltip|Stability}} to allies via {{skill|Function Gyro}}, and would be less of a DPS loss than taking {{skill|Bulwark Gyro}}. | * {{trait|Mass Momentum}} allows you to provide {{tooltip|Stability}} to allies via {{skill|Function Gyro}}, and would be less of a DPS loss than taking {{skill|Bulwark Gyro}}. | ||
+ | |||
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==Usage== | ==Usage== | ||
− | * You generate {{tooltip|Quickness}} by using a blast or | + | * You generate {{tooltip|Quickness}} by using a blast, leap or whirl finisher inside a combo field. Whirl finishers can only trigger {{trait|Kinetic Accelerators}} every three seconds. |
− | * Use {{skill|Function Gyro}}, {{Skill| | + | * Use {{skill|Function Gyro}}, {{Skill|Electro-Whirl}}, {{skill|Blast Gyro}} and {{skill|Throw Mine}} off cooldown for their finishers. |
− | ** | + | ** {{skill|Rocket Charge}} is not needed to maintain {{tooltip|Quickness}}, and it is a DPS loss if the long cast time makes you delay other skills. That said, it provides two leap finishers so can add significant padding to your boon uptime so is worth using when you have time - just make sure there is a combo field down. |
** If you have doubts about whether there will be a combo field, you can use {{skill|Poison Gas Shell}} from {{skill|Elite Mortar Kit}}. | ** If you have doubts about whether there will be a combo field, you can use {{skill|Poison Gas Shell}} from {{skill|Elite Mortar Kit}}. | ||
** {{skill|Healing Turret}} {{to}} {{skill|Detonate Healing Turret}} can be used if there are any gaps in {{tooltip|Quickness}} uptime. | ** {{skill|Healing Turret}} {{to}} {{skill|Detonate Healing Turret}} can be used if there are any gaps in {{tooltip|Quickness}} uptime. | ||
* You have enough boon duration that you can slightly delay your blast skills if necessary. In particular you might want to use {{Skill|Function Gyro}} to revive someone, or delay {{Skill|Blast Gyro}} for a defiance bar. You shouldn't delay for too long though or your {{tooltip|Quickness}} uptime will suffer! | * You have enough boon duration that you can slightly delay your blast skills if necessary. In particular you might want to use {{Skill|Function Gyro}} to revive someone, or delay {{Skill|Blast Gyro}} for a defiance bar. You shouldn't delay for too long though or your {{tooltip|Quickness}} uptime will suffer! | ||
* If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | * If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS. | ||
− | * Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades and two leap finishers, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. | + | * Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles and provides a whirl finisher, {{Skill|Rocket Charge}} is a series of short evades and two leap finishers, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness. |
* {{skill|Bypass Coating}} is a group stunbreak and provides {{tooltip|Superspeed}}. | * {{skill|Bypass Coating}} is a group stunbreak and provides {{tooltip|Superspeed}}. | ||
Revision as of 19:10, 15 February 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Overview
Scrapper boon support build capable of providing good DPS along with 100% Quickness and high
Superspeed uptime to five targets.
This build fills the role of quickness source for your subgroup, and it can generate ~60% Fury and up to 25
Might, as well as high uptime of
Swiftness by blasting its lightning fields.
allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively.
Skill Bar
Skill Variants
Quickness without any boon duration. and or provide some additional padding as well as some nice utility. This also allows you to use more reactively in case resses are needed.
Healing
provides a handy extra combo field and blast finisher. However, you should have enough quickness to manage without it so it could be replaced with:
- for the damage reversal or CC. The toolbelt skill is also a minimal DPS loss, making it a great filler skill and a net damage increase thanks to the combination of and .
Superspeed uptime or ~30%
Protection from .
for more
Utility
and provide ~30% Quickness uptime each, while is your main way to trigger and thus provides ~15%
Quickness uptime (whirl finishers can trigger it too). is your highest DPS utility, followed by .
- For maximum damage, you can replace
Might generation.
with , though you lose ~5 stacks of Stability, barrier or projectile defense. This is a significant DPS loss.
could be used if the groups needs - could also be taken for a potent condi cleanse, but with the same caveats as above.
Elite
Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as
Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on
Stealthing only at the correct time.
will provide - Charr can bring . It deals better damage than on shorter fights, especially if it can be pre-cast before the boss is vulnerable.
Template Code
Specializations
Trait Variants
- should be taken if you're not using , as there won't be enough triggers of .
Stability to allies via , and would be less of a DPS loss than taking .
allows you to provide
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Dragon
Dragon
Berserker
x6
x18
Equipment Notes
- This setup requires no boon duration, relying entirely on .
- If you find yourself wanting more boon duration, you could do the following, in order of efficiency:
- Switch one or more pieces to
Diviner stats.
- Switch the for a .
- Use food such as (or ascended alternatives), or .
- Switch one or more pieces to
- The
Dragon stats pieces are a tiny dps increase, so you can run full
Berserker stats if you prefer.
Consumables
Food
- or ascended versions
Utility
Usage
- You generate
Quickness by using a blast, leap or whirl finisher inside a combo field. Whirl finishers can only trigger every three seconds.
- Use
Quickness, and it is a DPS loss if the long cast time makes you delay other skills. That said, it provides two leap finishers so can add significant padding to your boon uptime so is worth using when you have time - just make sure there is a combo field down.
is not needed to maintain - If you have doubts about whether there will be a combo field, you can use from .
- ⇒ can be used if there are any gaps in
Quickness uptime.
, , and off cooldown for their finishers.
- You have enough boon duration that you can slightly delay your blast skills if necessary. In particular you might want to use
Quickness uptime will suffer!
to revive someone, or delay for a defiance bar. You shouldn't delay for too long though or your - If tanking, the sustain from depends on attacking, so don't slack on your DPS.
- Hammer is an overloaded weapon in terms of utility: reflects projectiles and provides a whirl finisher, is a series of short evades and two leap finishers, is a channeled block, and is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
Superspeed.
is a group stunbreak and provides
Damage
- Use , and (if using) off cooldown.
- Most of your damage comes from and . They have a very similar cooldown so you can "link" them together - every time you use , jump into and use , as well as and if they are off cooldown.
- Most of the rest of the time you fill with hammer autos - make sure to finish the auto chains!
Example Opener
If possible, precast
and .Might generation
- Replace with , if using
- we cast this first so that we combo with the fire field for faster Exposed
and if you precast them - detonating the Mine Field can be delayed slightly if you know your target will gain - if you did not precast it
- (or other combo field) if you have doubts about your speed
Ratings



Comments
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