Difference between revisions of "Specter - A/D Rending Shade"
m (root =/= immobilize lol) |
m (some wording/trait changes to reflect the buffs) |
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==Overview== | ==Overview== | ||
− | A tanky and versatile Specter build that | + | A tanky and versatile Specter build that can duel, +1, or teamfight relatively well. Looks to land a large number of {{Skill|Cunning Salvo}}'s to both generate initiative and soften up targets with {{Trait|Rending Shade}}, as well as a lot of interrupts for {{Trait|Pressure Striking}}. |
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* {{Skill|Well of Bounty}} - another good pick for teamfights, gives a number of helpful boons to yourself and any nearby allies. lots of trait synergies. | * {{Skill|Well of Bounty}} - another good pick for teamfights, gives a number of helpful boons to yourself and any nearby allies. lots of trait synergies. | ||
− | * {{Skill|Thousand Needles}} - heavy pulsing damage and an {{Tooltip|Immobilize}} which helps {{Tooltip|Torment}} hit harder. | + | * {{Skill|Thousand Needles}} - heavy pulsing damage and an {{Tooltip|Immobilize}} which helps {{Tooltip|Torment}} hit harder. The duration of the trap needs to be kept in mind as the pulsing damage can break stealth. |
* {{Skill|Shadow Portal}} - good for quickly repositioning in a fight. an ally can also go through the portal too, but the visual effect is quite small and easy to miss. has a huge range and causes you to arrive with stealth. can be used while stunned. | * {{Skill|Shadow Portal}} - good for quickly repositioning in a fight. an ally can also go through the portal too, but the visual effect is quite small and easy to miss. has a huge range and causes you to arrive with stealth. can be used while stunned. | ||
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* {{Skill|Dagger Storm}} - the defensive option. 90s cooldown, but allows you to dodge burst, correct mistakes, or counterplay projectiles. | * {{Skill|Dagger Storm}} - the defensive option. 90s cooldown, but allows you to dodge burst, correct mistakes, or counterplay projectiles. | ||
− | * {{Skill|Shadowfall}} - the lockdown option. Thanks to {{Trait|Traversing Dusk}}'s {{Tooltip|Resistance}} this ability will consistently land and generally lead to the death of anyone who doesn't have {{Tooltip|Stability}} or a stunbreak. Remove boons first with {{Trait|Rending Shade}} if possible. | + | * {{Skill|Shadowfall}} - the lockdown option. Thanks to {{Trait|Traversing Dusk}}'s {{Tooltip|Resistance}} this ability will consistently land and generally lead to the death of anyone who doesn't have {{Tooltip|Stability}} or a stunbreak. Remove boons first with {{Trait|Rending Shade}} if possible -- you can use this skill while in stealth and very quickly {{Skill|Cunning Salvo}} before the first tick of damage. |
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{{Specialization|Specter|top|bot|top}} | {{Specialization|Specter|top|bot|top}} | ||
'''Variants''' | '''Variants''' | ||
− | |||
− | |||
* {{Trait|Hidden Thief}} is a strong pick when condis aren't an issue. | * {{Trait|Hidden Thief}} is a strong pick when condis aren't an issue. | ||
− | * {{Trait|Shallow Grave}} | + | * {{Trait|Shallow Grave}} another viable pick after the Febuary 11th buffs. Great against other condition-based builds but puts a lot of emphasis on landing {{Skill|Siphon}}. |
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* {{Relic|Relic of Cerus}} - boon corruption for {{Trait|Rending Shade}}, great synergy with {{Skill|Shadowfall}}, generally a monster in teamfights. Weaker in duels. | * {{Relic|Relic of Cerus}} - boon corruption for {{Trait|Rending Shade}}, great synergy with {{Skill|Shadowfall}}, generally a monster in teamfights. Weaker in duels. | ||
− | |||
− | |||
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'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil|Cleansing}} over {{Sigil|Escape}} - if you better cleansing against damaging conditions | + | * {{Sigil|Agony}} over {{Sigil|Intelligence}} - better sustained damage & less clunky than Intelligence, but much lower Shroud burst |
+ | |||
+ | * {{Sigil|Cleansing}} over {{Sigil|Escape}} - if you better need better cleansing against damaging conditions rather than roots | ||
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* Use {{Skill|Spinning Axe}}, {{Skill|Venomous Volley}}, and {{Skill|Cunning Salvo}} until you have 5 or 6 axes, then recall them with {{Skill|Harrowing Storm}}. | * Use {{Skill|Spinning Axe}}, {{Skill|Venomous Volley}}, and {{Skill|Cunning Salvo}} until you have 5 or 6 axes, then recall them with {{Skill|Harrowing Storm}}. | ||
− | ** if a target is hit by 5 or more axes, they will become {{Tooltip| | + | ** if a target is hit by 5 or more axes, they will become {{Tooltip|Immobilize}}d for 2s. |
* Use {{Skill|Cloak and Dagger}} if you aren't {{Tooltip|Revealed}} to enter {{Tooltip|Stealth}}. Use {{Skill|Cunning Salvo}} before stealth fades. | * Use {{Skill|Cloak and Dagger}} if you aren't {{Tooltip|Revealed}} to enter {{Tooltip|Stealth}}. Use {{Skill|Cunning Salvo}} before stealth fades. | ||
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* Thanks to Shadow Shroud, Specters can take more of a beating than a normal Thief. | * Thanks to Shadow Shroud, Specters can take more of a beating than a normal Thief. | ||
− | * {{Trait|Panaku's Ambition}} gives a strong barrier whenever you stealth, and as such landing {{Skill|Cloak and Dagger}} is | + | * {{Trait|Panaku's Ambition}} gives a strong barrier whenever you stealth, and as such landing {{Skill|Cloak and Dagger}} is especially important |
− | * The sources of condition cleansing are {{Skill|Hide in Shadows}}, {{Trait|Shadow's Embrace}}, {{Skill|Grasping Shadows}}, your on-swap weapon sigils, and if taken, {{Skill|Well of Silence}}. | + | * The sources of condition cleansing are {{Skill|Hide in Shadows}}, {{Trait|Shadow's Embrace}}, {{Skill|Grasping Shadows}}, your on-swap weapon sigils, and if taken, {{Skill|Well of Silence}}. {{Trait|Shallow Grave}} is much more viable of an option after the Febuary 11th buffs and can easily be taken over {{Trait|Second Opinion}}. |
− | * {{Skill|Grasping Shadows}} > {{Skill|Exit Shadow Shroud}} > weapon swap > {{Skill|Black Powder}} for stealth if you're already in shadow shroud and need to | + | * {{Skill|Grasping Shadows}} > {{Skill|Exit Shadow Shroud}} > weapon swap > {{Skill|Black Powder}} for stealth if you're already in shadow shroud and need to disengage. |
* Avoid throwing {{Skill|Cunning Salvo}} if you need to quickly restealth. Normally, you won't be revealed if you attack immediately after leaving stealth - ambush skills are a bit different. If you cast an ambush skill during stealth and your stealth wears off before the skill hits, you will still be revealed, whereas doing the same with a non-ambush skill (e.g. {{Skill|Venomous Volley}}) would not reveal you. | * Avoid throwing {{Skill|Cunning Salvo}} if you need to quickly restealth. Normally, you won't be revealed if you attack immediately after leaving stealth - ambush skills are a bit different. If you cast an ambush skill during stealth and your stealth wears off before the skill hits, you will still be revealed, whereas doing the same with a non-ambush skill (e.g. {{Skill|Venomous Volley}}) would not reveal you. |
Revision as of 02:55, 18 February 2025
This is a test build. You may comment and rate it.
Focused on: Mobility, Condition damage and Utility
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on February 18, 2025.
Overview
A tanky and versatile Specter build that can duel, +1, or teamfight relatively well. Looks to land a large number of
's to both generate initiative and soften up targets with , as well as a lot of interrupts for .
Skill Bar
Axe/Dagger
Dagger/Pistol
Utility
Skill Variants
Heal
- - higher mobility, trait synergy, group utility and a Dark combo field, but worse access to stealth and less condition cleansing
Utility
Utility skills (that aren't
) can be swapped out to your preference:- - low cooldown stunbreak (28s) which procs a number of traits with its shadowstep. Great for landing , overall a good defensive & offensive pick.
- - another good pick for teamfights, gives a number of helpful boons to yourself and any nearby allies. lots of trait synergies.
Immobilize which helps
Torment hit harder. The duration of the trap needs to be kept in mind as the pulsing damage can break stealth.
- heavy pulsing damage and an
- - good for quickly repositioning in a fight. an ally can also go through the portal too, but the visual effect is quite small and easy to miss. has a huge range and causes you to arrive with stealth. can be used while stunned.
- - good for teamfights or to stop projectile-based bursts. gives the occasional proc.
- - Pure damage with zero utility. If applied to the maximum number of targets this can deal up to 21840 damage, or 16800 against moving targets.
Elite
Viable elite choices:
- - the defensive option. 90s cooldown, but allows you to dodge burst, correct mistakes, or counterplay projectiles.
Resistance this ability will consistently land and generally lead to the death of anyone who doesn't have
Stability or a stunbreak. Remove boons first with if possible -- you can use this skill while in stealth and very quickly before the first tick of damage.
- the lockdown option. Thanks to 's
Template Code
[&DQUsLxQ6Rx0MAQAAWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADBQAvADYAAA==]
Specializations
Variants
- is a strong pick when condis aren't an issue.
- another viable pick after the Febuary 11th buffs. Great against other condition-based builds but puts a lot of emphasis on landing .
Equipment
Axe
Dagger
Sigil
Sigil
Dagger
Pistol
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
is very strong since the build is constantly shadowstepping. However, it can be swapped out for better utility:
- - boon corruption for , great synergy with , generally a monster in teamfights. Weaker in duels.
Runes
- - trades damage and 1000 health for more consistent mobility
Sigils
- over - better sustained damage & less clunky than Intelligence, but much lower Shroud burst
- over - if you better need better cleansing against damaging conditions rather than roots
Usage
Basics
- Axe skills 1 and 2,
Torment. This is the primary source of damage in this build.
and , leave axes behind whether they hit or not so long as they weren't blocked, dodged or evaded. Axe skill 3, , recalls all of your axes onto your target, dealing full damage with each axe and causing them to additionally inflict
- Use
- if a target is hit by 5 or more axes, they will become
Immobilized for 2s.
, , and until you have 5 or 6 axes, then recall them with .
- if a target is hit by 5 or more axes, they will become
- Use
Stability.
frequently to daze targets who do not have
- Watch your target's buffs; if they have
Magnetic Aura, or some other reflect, stop attacking!
- When the opportunity presents itself (e.g. you are low on initiative, just used , or you want to burst), .
Elite specialization basics
- Specters gain access to their own version of called , at the cost of less total initiative. Mechanically they are the same, replacing your skill bar while active. Damage taken while in Shroud drains Shadow Force instead of HP. You lose access to your utility skills while in shroud.
- Using (Specter's version of ) and spending Initiative builds Shadow Force. In this build, shadowstepping will also build Shadow Force thanks to .
- Opening or exiting Shadow Shroud with
Stability.
will cover you in a chaotic situation since it gives 3 stacks of - Landing
Chill will help land shroud skills 2 and 3 ( , ), which can otherwise be walked out of due to their delay and small AoE radius.
's - So generally, 5 > 4 > 2 > 3.
- Don't underestimate as a filler; it has good range and damage, and is great to use while regenerating initiative.
- Shadow Shroud can be used to stack
Stealth.
- (Shroud 2) is a delayed blast finisher.
- (Shroud 3) is a leap finisher.
- use
Stealth without using all of your initiative.
, shroud 2 & 3, leave shroud and for a healthy duration of
General
- Damage is primarily
Torment dealt with recalled axes ( ), , interrupts with , and Shroud abilities 2 & 4 ( & respectively)
- Axe/Dagger is the main weapon set of the build, the other is for stealth via and . Off-hand pistol also has , which, with proper timing, can be used to deal a good bit of damage with .
- Stealth between points with and a leap finisher (e.g. ) to conceal your movement and also stack . The stacks from this trait don't have an upper limit, so try to stealth as much as possible.
- and other Specter Wells can be "extended" by using a shadowstep. Specter wells shadowstep you, then drop the well at your feet after a short delay, so shadowstepping again before the well is created with a skill like will cause the well's range to effectively increase. This works with most shadowsteps.
Defense
- Thanks to Shadow Shroud, Specters can take more of a beating than a normal Thief.
- gives a strong barrier whenever you stealth, and as such landing is especially important
- The sources of condition cleansing are , , , your on-swap weapon sigils, and if taken, . is much more viable of an option after the Febuary 11th buffs and can easily be taken over .
- > > weapon swap > for stealth if you're already in shadow shroud and need to disengage.
- Avoid throwing if you need to quickly restealth. Normally, you won't be revealed if you attack immediately after leaving stealth - ambush skills are a bit different. If you cast an ambush skill during stealth and your stealth wears off before the skill hits, you will still be revealed, whereas doing the same with a non-ambush skill (e.g. ) would not reveal you.
Ratings
Comments
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