Difference between revisions of "Specter - Condition Specter"
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==Overview== | ==Overview== | ||
− | Condition Specter | + | Condition {{Tooltip|Specter}} {{Tooltip|Bleed|bleeds}}, {{Tooltip|Torment|torments}}, and {{Tooltip|Poison|poisons}} its enemies with a continuous flurry of attacks and a very fluid rotation. {{Skill|Enter Shadow Shroud}} for extra damage and utility, and enjoy some extra durability from {{Trait|Panaku's Ambition}} and innate sustain from {{Trait|Larcenous Torment}}. With a different set of gear, condition specter can sacrifice damage and take {{Trait|Shadestep}} to provide nearby allies with permanent {{Tooltip|Alacrity}}, but never do this when soloing. |
− | |||
+ | As a downside, condition specter lacks AoE damage and burst damage, and it needs nearby allies for maximum damage by sharing Venom skills such as {{Skill|Spider Venom}}, but nevertheless performs good in solo open world. | ||
==Skill Bar== | ==Skill Bar== | ||
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| profession = Thief | | profession = Thief | ||
| specialization = Specter | | specialization = Specter | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
| weapon3 = Scepter | | weapon3 = Scepter | ||
− | | weapon4 = | + | | weapon4 = Dagger |
| healing = Well of Gloom | | healing = Well of Gloom | ||
| utility1 = Well of Sorrow | | utility1 = Well of Sorrow | ||
Line 28: | Line 28: | ||
| elite = Shadowfall | | elite = Shadowfall | ||
}} | }} | ||
+ | |||
==Template Code== | ==Template Code== | ||
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code = [&DQUcGywXRxUVGwAABhsAAD4BAAAvAQAAERsAAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQUcGywXRxUVGwAABhsAAD4BAAAvAQAAERsAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
+ | |||
+ | |||
+ | == Weapon variants == | ||
+ | {{Tooltip|Spear}} is your best weapon, usage requires [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds. | ||
+ | * {{Tooltip|Pistol}} replaces spear for players without Janthir Wilds, and scepter+dagger becomes the main weapon set. Pistol should only be used for crowd control. | ||
+ | |||
+ | |||
+ | == Skill variants== | ||
+ | ===Utility skills=== | ||
+ | {{Skill|Well of Sorrow}} can be replaced with: | ||
+ | * {{Skill|Prepare Thousand Needles}} - this provides more damage but has a longer cast time and mobile enemies may get out of the radius before you can detonate the trap. | ||
+ | * {{Skill|Haste}} for a nice stunbreak. | ||
+ | ===Elite skills=== | ||
+ | {{Skill|Shadowfall}} can be replaced with: | ||
+ | * {{Skill|Basilisk Venom}} - better single target CC, especially when you can share the Venom with nearby allies. | ||
+ | * {{Skill|Thieves Guild}} - extra damage but no CC. | ||
+ | |||
==Specializations== | ==Specializations== | ||
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{{Specialization|Trickery|bot|top|top|}} | {{Specialization|Trickery|bot|top|top|}} | ||
{{Specialization|Specter|top|top|top|}} | {{Specialization|Specter|top|top|top|}} | ||
− | |||
− | |||
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| rune = Superior Rune of the Trapper | | rune = Superior Rune of the Trapper | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Torment |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Earth |
− | + | | weapon3 = Scepter | |
− | + | | weapon4 = Dagger | |
− | | weapon3 = | + | | sigil3 = Superior Sigil of Torment |
− | | weapon4 = | + | | sigil4 = Superior Sigil of Earth |
− | | | + | | relic = Relic of the Fractal |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | relic = Relic of | ||
}} | }} | ||
− | * Other relics include {{Relic|Relic of the Cavalier}}, {{Relic|Relic of Durability}}, and {{Relic|Relic of the Chronomancer}}. | + | * Other relics include {{Relic|Relic of the Cavalier}}, {{Relic|Relic of Durability}}, and {{Relic|Relic of the Chronomancer}}. |
− | === | + | ===Alacrity=== |
− | This setup provides much higher HP and boon duration while | + | This setup provides much higher HP and boon duration while sacrificing about 16% of its damage. This allows for the ability to keep up {{tooltip|Alacrity}} via {{Trait|Shadestep}}. |
{{PvE equipment | {{PvE equipment | ||
| weight = Medium | | weight = Medium | ||
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| rune = Superior Rune of the Trapper | | rune = Superior Rune of the Trapper | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Dagger |
| weapon2 = Dagger | | weapon2 = Dagger | ||
| sigil1 = Superior Sigil of Doom | | sigil1 = Superior Sigil of Doom | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Geomancy |
− | + | | weapon3 = Scepter | |
− | + | | weapon4 = | |
− | | weapon3 = | + | | sigil3 = Superior Sigil of Torment |
− | | weapon4 = | + | | sigil4 = |
− | | | + | | relic = Relic of the Fractal |
− | | | ||
− | |||
− | | relic = Relic of | ||
}} | }} | ||
− | * | + | * Use {{Trait|Shadestep}} to provide {{Tooltip|Alacrity}} to nearby allies with your full {{Tooltip|Ritualist stats|Ritualist}} gear. You will need to spend more time in Shadow Shroud. Also use {{Trait|Amplified Siphoning}} and {{Trait|Deadly Ambush}}, and replace {{Skill|Skale Venom}} with {{Skill|Caltrops}}. |
+ | ** Spend all your initiative on {{Skill|Death Blossom}}, and your time in Shadow Shroud casting {{Skill|Grasping Shadows}} twice filling the cooldown gap with one {{Skill|Eternal Night}} and auto attacks. | ||
+ | * Generally speaking, it's not worth playing alacrity specter in solo open world, as you lose valuable damage, especially in short fights which are the majority of fights in open world. Only consider playing alacrity specter when in groups and fighting bosses. | ||
+ | |||
− | |||
==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
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* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
==Usage== | ==Usage== | ||
+ | ===Shadow Shroud=== | ||
+ | {{Skill|Enter Shadow Shroud}} is the profession mechanic of the specter. After building Shadow Force by spending initiative in combat and using {{Skill|Siphon}}, Enter Shadow Shroud to gain access to new skills. | ||
+ | |||
+ | Your damage skills in shroud are {{Skill|Grasping Shadows}} and {{Skill|Eternal Night}}, while {{Skill|Dawn's Repose}} provides a leap and CC, and {{Skill|Mind Shock}} stuns and gives stability. | ||
+ | |||
+ | Generally speaking, when playing condition specter you want to enter Shadow Shroud, use {{Skill|Grasping Shadows}} and {{Skill|Eternal Night}} once, then immediately leave. This also provides initiative due to {{Trait|Quick Pockets}}. | ||
+ | |||
+ | ===Damage=== | ||
+ | ====Spear==== | ||
+ | On {{tooltip|Spear}} you want to use the following combo: 2-2-3-1-2-2-2-4-2-3-1 (these are the keys you press on your keyboard) | ||
+ | # {{Skill|Mantis Sting}} (2) | ||
+ | # {{Skill|Entangling Asp}} (2) | ||
+ | # {{Skill|Shattering Assault}} gives {{Tooltip|Stealth}} (3) | ||
+ | # {{Skill|Ashen Assault}} stealth attack (1) | ||
+ | # {{Skill|Mantis Sting}} (2) | ||
+ | # {{Skill|Entangling Asp}} (2) | ||
+ | # {{Skill|Falling Spider}} (2) | ||
+ | # {{Skill|Distracting Throw}} (4) | ||
+ | # {{Skill|Entangling Asp}} (2) | ||
+ | # {{Skill|Shattering Assault}} gives {{Tooltip|Stealth}} (3) | ||
+ | # {{Skill|Ashen Assault}} stealth attack (1) | ||
+ | # {{Skill|Enter Shadow Shroud}} | ||
+ | # {{Skill|Grasping Shadows}} | ||
+ | # {{Skill|Eternal Night}} | ||
+ | # {{Skill|Exit Shadow Shroud}} and repeat from step 1 | ||
+ | * This is your full rotation. It's actually very simple and fluid. | ||
+ | * Use {{Skill|Siphon}}, {{Skill|Well of Sorrow}}, {{Skill|Skale Venom}} and {{Skill|Spider Venom}} off cooldown. | ||
+ | * The first {{Skill|Mantis Sting}} can be replaced with {{Skill|Unsuspecting Strike}} as Unsuspecting Strike deals more damage to targets above 90% health. | ||
+ | ====Scepter==== | ||
+ | {{Tooltip|Scepter}} is your ranged weapon but it offers less damage so only use it if range is needed. In this weapon set you just spam {{Skill|Twilight Combo}}. Don't waste initiative on other skills, except for {{Skill|Dancing Dagger}} against groups of enemies. | ||
− | === | + | ===Defense=== |
− | * | + | * The best defense is always to dodge or sidestep attacks. |
− | * | + | * All your well skills also allow you to quickly reposition yourself since they are shadowsteps. This includes your heal skill {{Skill|Well of Gloom}}. |
− | + | * {{Skill|Enter Shadow Shroud}} replaces your health, so it is your main source of damage mitigation. {{Skill|Eternal Night}} will also heal you for a very small amount. You also have access to stability with {{Skill|Mind Shock}}. | |
− | * | ||
− | |||
− | === | + | ===Crowd control=== |
− | * {{Skill| | + | * {{Skill|Dawn's Repose}}. |
− | * | + | * {{Skill|Mind Shock}}. |
− | + | * {{Skill|Shadowfall}}. | |
− | + | * {{Skill|Distracting Throw}} (if the target is movement-impaired). | |
+ | * Soft cc from {{Skill|Siphon}}, {{Skill|Entangling Asp}} or {{Skill|Twilight Combo}}. |
Latest revision as of 20:37, 21 February 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition Specter
bleeds,
torments, and
poisons its enemies with a continuous flurry of attacks and a very fluid rotation. for extra damage and utility, and enjoy some extra durability from and innate sustain from . With a different set of gear, condition specter can sacrifice damage and take to provide nearby allies with permanent
Alacrity, but never do this when soloing.
As a downside, condition specter lacks AoE damage and burst damage, and it needs nearby allies for maximum damage by sharing Venom skills such as
, but nevertheless performs good in solo open world.Skill Bar
Template Code
Weapon variants
Spear is your best weapon, usage requires land spear with Janthir Wilds.
Pistol replaces spear for players without Janthir Wilds, and scepter+dagger becomes the main weapon set. Pistol should only be used for crowd control.
Skill variants
Utility skills
can be replaced with:
- - this provides more damage but has a longer cast time and mobile enemies may get out of the radius before you can detonate the trap.
- for a nice stunbreak.
Elite skills
can be replaced with:
- - better single target CC, especially when you can share the Venom with nearby allies.
- - extra damage but no CC.
Specializations
Equipment
Viper
This setup uses Viper equipment for high raw DPS.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- Other relics include , , and .
Alacrity
This setup provides much higher HP and boon duration while sacrificing about 16% of its damage. This allows for the ability to keep up Alacrity via .
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
x6
- Use
Alacrity to nearby allies with your full
Ritualist gear. You will need to spend more time in Shadow Shroud. Also use and , and replace with .
- Spend all your initiative on , and your time in Shadow Shroud casting twice filling the cooldown gap with one and auto attacks.
to provide - Generally speaking, it's not worth playing alacrity specter in solo open world, as you lose valuable damage, especially in short fights which are the majority of fights in open world. Only consider playing alacrity specter when in groups and fighting bosses.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Shadow Shroud
is the profession mechanic of the specter. After building Shadow Force by spending initiative in combat and using , Enter Shadow Shroud to gain access to new skills.
Your damage skills in shroud are
and , while provides a leap and CC, and stuns and gives stability.Generally speaking, when playing condition specter you want to enter Shadow Shroud, use
and once, then immediately leave. This also provides initiative due to .Damage
Spear
On Spear you want to use the following combo: 2-2-3-1-2-2-2-4-2-3-1 (these are the keys you press on your keyboard)
- (2)
- (2)
Stealth (3)
gives - stealth attack (1)
- (2)
- (2)
- (2)
- (4)
- (2)
Stealth (3)
gives - stealth attack (1)
- and repeat from step 1
- This is your full rotation. It's actually very simple and fluid.
- Use , , and off cooldown.
- The first can be replaced with as Unsuspecting Strike deals more damage to targets above 90% health.
Scepter
Scepter is your ranged weapon but it offers less damage so only use it if range is needed. In this weapon set you just spam . Don't waste initiative on other skills, except for against groups of enemies.
Defense
- The best defense is always to dodge or sidestep attacks.
- All your well skills also allow you to quickly reposition yourself since they are shadowsteps. This includes your heal skill .
- replaces your health, so it is your main source of damage mitigation. will also heal you for a very small amount. You also have access to stability with .
Crowd control
- .
- .
- .
- (if the target is movement-impaired).
- Soft cc from , or .
Ratings

Comments
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