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Difference between revisions of "Tempest - Alacrity Support Power DPS"

 
Line 3: Line 3:
 
| specialization = Tempest
 
| specialization = Tempest
 
| designed for = Raid
 
| designed for = Raid
| rating = Great
+
| rating = Good
 
| focus = Direct Damage
 
| focus = Direct Damage
 
| xpac = hot, soto
 
| xpac = hot, soto

Latest revision as of 20:27, 12 April 2025

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage

Designed for: Raids

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on April 12, 2025 and is up to date for the June 24, 2025 patch.

Overview

Fresh Air Tempest relies on spamming Overload Air and resetting its cooldown with Fresh Air for both damage and Alacrity Alacrity. This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of Vulnerability Vulnerability, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through Overload Air's Static Discharge.

This build provides permanent Alacrity Alacrity, Fury Fury and Swiftness Swiftness. By default it only provides ~10 Might Might and ~35% Protection Protection, but utility skills can help improve this at a DPS loss.


Skill Bar

Hammer
Utility


Weapon Variants

There are many weapon sets dealing similar damage, allowing you to choose whichever you prefer:

  • Hammer and Sword/Dagger offer very similar damage, though Hammer has the advantage that Crescent Wind means you don't need Signet of Fire, meaning it loses less damage to take different utility skills.
  • Scepter/Dagger is a moderate DPS loss, but allows for ranged damage and is the best option for players that don't own Secrets of the Obscure.

Be aware that Hammer uses different gear to other options.


Skill Variants

Healing

  • Signet of Restoration provides good healing in low damage fights (i.e. fights where you never press your healing skill).
  • Glyph of Elemental Harmony is the strongest personal heal.
  • Ether Renewal if extra condition cleanse is needed.


Utility

As a support, you should be willing to trade DPS to bring group utility. Arcane Blast should be swapped out, as Glyph of Storms is higher damage and "Feel the Burn!" is important for providing Might Might and improving uptime of Tempestuous Aria:

  • "Aftershock!" provides Aegis Aegis to allies and pads your Protection Protection uptime.
    • Be aware that the magnetic aura applied by this ability can cause issues on some encounters.
  • "Eye of the Storm!" provides Stability Stability and Swiftness Swiftness to allies.

Either of these skills will be helpful if there is a danger of being interrupted while in the middle of your overloads.

  • Glyph of Lesser Elementals provides ~15 Might Might stacks if summoned in Fire Attunement, and deals comparable damage to Glyph of Storms (see the usage section for more details).
  • Conjure Lightning Hammer can be pre-cast in fractals then swapped to another skill for extra damage.

If not running Hammer, you need to to take Signet of Fire and Glyph of Storms should be dropped for utility.


Elite

  • Conjure Fiery Greatsword can be pre-cast in fractals then swapped to another skill for extra damage.
  • "Rebound!" can be used to ignore certain mechanics that would otherwise down the group.


Template Code

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Copy Template Code


Specializations


  • You should run Raging Storm against non-defiant targets.


Equipment

Hammer Equipment

Head
Diviner
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Diviner
Feet
Berserker
Backpiece
Diviner
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup has 28% boon duration including that from Gathered Focus.
    • If you want more boon duration you can add more Diviner stats Diviner stats pieces up to 32% without needing to start adding more Assassin stats Assassin stats pieces.
    • You could theoretically run full Berserker stats Berserker stats pieces and rely entirely Gathered Focus, though Alacrity Alacrity will be very tight.


Other Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Sword
Berserker
Dagger
Berserker
Sigil
Sigil
Scepter
Berserker
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup has 2365 precision including that from Signet of Fire.
  • Against targets that can't be stunned, it is a miniscule DPS loss to run full Berserker stats Berserker stats gear with a Sigil of Superior Sigil of Accuracy instead of the Sigil of Superior Sigil of Impact.


Consumables

Food

  • or ascended versions


Utility


Usage

Hammer Rotation

Summon Glyph of Elementals in Fire Attunement before the encounter starts.

Throughout the rotation, cast Arcane Blast, "Feel the Burn!", Glyph of Storms and Flame Barrage off cooldown, but only when in Air Attunement.


Opener

  1. Flame Wheel
  2. Molten End
  3. Overload Fire
  4. Triple Sear
  5. Air Attunement
  6. Crescent Wind
  7. Shock Blast
  8. Lightning Storm
  9. Hurricane of Pain
  10. Overload Air
  11. Earth Attunement


Earth

  1. Rocky Loop
  2. Ground Pound
  3. Whirling Stones, and Water Attunement during the cast


Water

  1. Icy Coil, and Air Attunement immediately


Air 1

  1. Hurricane of Pain
  2. Grand Finale
  3. Overload Air, and Crescent Wind during the cast
  4. Shock Blast
  5. Fire Attunement


Fire

  1. Flame Wheel
  2. Triple Sear
  3. Molten End
  4. Air Attunement


Air 2

  1. Hurricane of Pain
  2. Overload Air
  3. Earth Attunement
  4. Return to start of Earth section


Video example


Sword/Dagger Rotation

Summon Glyph of Elementals in Fire Attunement before the encounter starts.

Throughout the rotation, cast "Feel the Burn!", Glyph of Storms and Flame Barrage off cooldown, but only when in Air Attunement.


Opener

  1. Flame Uprising
  2. Overload Fire
  3. Cauterizing Strike
  4. Fire Grab
  5. Air Attunement
  6. Quantum Strike
  7. Lightning Storm
  8. Ride the Lightning
  9. Charged Strike Polaric Slash Call Lightning x2
  10. Overload Air
  11. Earth Attunement


Earth

  1. Earthquake
  2. Churning Earth
  3. Air Attunement


Air

  1. Autoattack, and use Quantum Strike and Ride the Lightning as they become available. You want to do two complete auto chains each loop.
  2. Overload Air
  3. Fire Attunement


Fire

  1. Cauterizing Strike
  2. Ring of Fire (elementalist)
  3. Fire Grab (if available)
  4. Flame Uprising


After this, you repeat the Air section followed by the Fire section, then return to the start of the Earth section.

The complete loop after the opener therefore goes Earth Air Fire Air Fire Repeat


Video example


Scepter/Dagger Rotation

Summon Glyph of Elementals in Fire Attunement before the encounter starts.

Throughout the rotation, cast Lightning Strike, "Feel the Burn!", Glyph of Storms and Flame Barrage off cooldown, but only when in Air Attunement.


Opener

  1. Overload Fire
  2. Phoenix
  3. Fire Grab
  4. Air Attunement
  5. Ride the Lightning and Lightning Strike
  6. Lightning Storm
  7. Autoattack and Lightning Strike until Overload Air is available
  8. Overload Air
  9. Earth Attunement


Earth

  1. Earthquake
  2. Churning Earth
  3. Air Attunement


Air

  1. Autoattack, and use Lightning Strike and Ride the Lightning as they become available.
  2. Overload Air
  3. Fire Attunement


Fire

  1. Phoenix
  2. Ring of Fire (elementalist)
  3. Dragon's Tooth
  4. Fire Grab (if available)


After this, you repeat the Air section followed by the Fire section, then return to the start of the Earth section.

The complete loop after the opener therefore goes Earth Air Fire Air Fire Repeat


Video example


Scepter/Warhorn Rotation

Click to view Toggle

The rotation below is for maximum damage, but if you are struggling with boon provision you can add a couple of extra steps (see below).


Opening Burst

  1. Summon Glyph of Elementals in Fire Attunement before the encounter starts, and swap to Air Attunement.
  2. Cast Lightning Orb from afar then begin channeling Overload Air. Ideally you time the cast to finish on top of the enemy the moment combat begins. If you aren't confident in pre-casting, you can use Lightning Orb after Overload Air instead.
  3. Lightning Strike and Flame Barrage during the cast of the skills above.


Loop

The rotation is very simple. After Air Attunement, you switch to Fire Attunement, use two skills, then return to Air Attunement to overload and repeat.

Throughout the rotation, cast Lightning Strike whenever it's available - it doesn't interrupt other channels.


Fire

  1. Phoenix
  2. Wildfire. If not available, use Dragon's Tooth instead.
  3. Air Attunement during the cast - we use the longer cast time skill second in order to spend as little time autoattacking in Air Attunement as possible.


Air

  1. Use whichever of the following cooldowns are available, otherwise just autoattack
    • "Feel the Burn!"
    • Lightning Storm
    • Lightning Strike - this has no cast time, so cast during other skills. You should be able to use it twice each time you're in air.
    • Lightning Orb - you can step back from the boss before casting this to maximize the hits you get from it.
  2. Overload Air
  3. Fire Attunement as soon as Overload Air finishes


Video example


Extra boons

Heat Sync and Sand Squall are not part of the default rotation, but can be included to increase your boon uptime. Heat Sync significantly increases your Might Might generation, and Sand Squall provides Protection Protection as well as extending all boons by two seconds.


Notes

Alacrity during downtime

Your rotation depends on you hitting enemies to trigger Fresh Air and reset Overload Air. On encounters where there are periods with nothing to hit, you should switch between your other attunements and use the overloads there as Alacrity Alacrity is important to maintain at all times.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • January 2025
Doesn't excel in any area, but a decent all-rounder able to deal good damage at range and make small adjustments for extra utility or boon coverage. Has a very simple rotation, though is relatively fast-paced and requires adjustment when it can't hit a target.

Comments

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