Difference between revisions of "Specter - A/D Rending Shade"
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m (huge overhaul, build is now more bleed focused. i'm sure some artifacts of the old build's interrupt/torment focus are there, i will proofread/weed them out as i continue work on the guide.) |
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| healing = Hide in Shadows | | healing = Hide in Shadows | ||
| utility1 = Shadowstep | | utility1 = Shadowstep | ||
− | | utility2 = | + | | utility2 = |
| utility3 = Blinding Powder | | utility3 = Blinding Powder | ||
− | | elite = | + | | elite = Dagger Storm |
}} | }} | ||
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===Skill Variants=== | ===Skill Variants=== | ||
'''Heal''' | '''Heal''' | ||
− | * {{Skill| | + | * {{Skill|Withdraw}} - if you want to run {{Trait|Trickster}}, which can be good against teams with a lot of reveal |
'''Utility''' | '''Utility''' | ||
− | + | Considerable utility skills for the open slot, in no particular order: | |
− | * {{Skill|Infiltrator's Signet}} - low cooldown stunbreak (28s) | + | * {{Skill|Infiltrator's Signet}} - mostly useful as low cooldown stunbreak (28s) that also sets you up for {{Skill|Cloak and Dagger}}. Overall a good defensive & offensive pick. |
− | + | * {{Skill|Thousand Needles}} - heavy, unblockable pulsing damage and an {{Tooltip|Immobilize}}. Fairly easy to set up with {{Skill|Harrowing Storm}} and forces opponents to respect space. The duration of the trap needs to be kept in mind as the pulsing damage will break stealth. | |
− | |||
− | * {{Skill|Thousand Needles}} - heavy pulsing damage and an {{Tooltip|Immobilize}} | ||
* {{Skill|Shadow Portal}} - good for quickly repositioning in a fight. an ally can also go through the portal too, but the visual effect is quite small and easy to miss. has a huge range and causes you to arrive with stealth. can be used while stunned. | * {{Skill|Shadow Portal}} - good for quickly repositioning in a fight. an ally can also go through the portal too, but the visual effect is quite small and easy to miss. has a huge range and causes you to arrive with stealth. can be used while stunned. | ||
− | * {{Skill| | + | * {{Skill|Smoke Screen}} - good for teamfights or to stop projectile-based bursts. Gives access to stealth without having to swap weapons which can be a fantastic tool mid-fight. |
* {{Skill|Skale Venom}} - Pure damage with zero utility. If applied to the maximum number of targets this can deal up to 21840 damage, or 16800 against moving targets. | * {{Skill|Skale Venom}} - Pure damage with zero utility. If applied to the maximum number of targets this can deal up to 21840 damage, or 16800 against moving targets. | ||
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'''Elite''' | '''Elite''' | ||
− | Viable | + | Viable elites: |
− | * {{Skill|Shadowfall}} - the lockdown option. | + | * {{Skill|Shadowfall}} - the lockdown option. You'll want to take {{Trait|Traversing Dusk}} and another Well for {{Tooltip|Resistance}} or you'll get blinded and blown up when jumping in. Remove boons first with {{Trait|Rending Shade}} if possible. You can use this skill while in {{Tooltip|Stealth}} and very quickly {{Skill|Cunning Salvo}} before the first tick of damage breaks you out of it. |
− | * {{Skill|Dagger Storm}} - the | + | * {{Skill|Dagger Storm}} - the default option after the axe nerfs. 90s cooldown, but allows you to dodge burst, correct mistakes, or counterplay projectiles. More beginner friendly since you don't have to watch for {{Tooltip|Stability}} or keep track of opposing stunbreaks. |
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Trickery|bot|bot | + | {{Specialization|Trickery|bot|top|bot}} |
{{Specialization|Shadow Arts|mid|mid|bot}} | {{Specialization|Shadow Arts|mid|mid|bot}} | ||
− | {{Specialization|Specter|mid|bot | + | {{Specialization|Specter|mid|mid|bot}} |
'''Variants''' | '''Variants''' | ||
* {{Trait|Hidden Thief}} is a strong pick when condis aren't an issue. | * {{Trait|Hidden Thief}} is a strong pick when condis aren't an issue. | ||
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| weapon2 = Dagger | | weapon2 = Dagger | ||
| sigil1 = Misery | | sigil1 = Misery | ||
− | | sigil2 = | + | | sigil2 = Agony |
| weapon3 = Dagger | | weapon3 = Dagger | ||
| weapon4 = Pistol | | weapon4 = Pistol | ||
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* {{Relic|Relic of Cerus}} - boon corruption for {{Trait|Rending Shade}}, great synergy with {{Skill|Shadowfall}}, generally a monster in teamfights. Weaker in duels. | * {{Relic|Relic of Cerus}} - boon corruption for {{Trait|Rending Shade}}, great synergy with {{Skill|Shadowfall}}, generally a monster in teamfights. Weaker in duels. | ||
+ | |||
+ | * {{Relic|Relic of Akeem}} - fantastic burst damage and a source of {{Tooltip|Confusion}}. Less consistent damage than Peitha. | ||
+ | |||
+ | * {{Relic|Relic of Agony}} - can dish out a surprising amount of damage. Good with {{Skill|Shadowfall}}. | ||
'''Runes''' | '''Runes''' | ||
* {{Rune|Lynx}} - trades damage and 1000 health for more consistent mobility. as of Febuary 2025, {{Skill|Siphon}} being usable on allies to trigger {{Trait|Thrill of the Crime}} makes Lynx mostly unnecessary, but it could be good for learning the build. | * {{Rune|Lynx}} - trades damage and 1000 health for more consistent mobility. as of Febuary 2025, {{Skill|Siphon}} being usable on allies to trigger {{Trait|Thrill of the Crime}} makes Lynx mostly unnecessary, but it could be good for learning the build. | ||
+ | |||
+ | * {{Rune|Trapper}} - more damage, less hp. Generally not recommended. | ||
'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil| | + | * {{Sigil|Exposure}} over {{Sigil|Misery}} - I need to figure out the exact number difference here. You'd likely want a different relic and to focus more on bleed, maybe go more hybrid? |
* {{Sigil|Cleansing}} over {{Sigil|Escape}} - if you better need better cleansing against damaging conditions rather than roots. | * {{Sigil|Cleansing}} over {{Sigil|Escape}} - if you better need better cleansing against damaging conditions rather than roots. | ||
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* Axe skills 1 and 2, {{Skill|Spinning Axe}} and {{Skill|Venomous Volley}}, leave axes behind whether they hit or not so long as they weren't blocked, dodged or evaded. Axe skill 3, {{Skill|Harrowing Storm}}, recalls all of your axes onto your target, dealing full damage with each axe and causing them to additionally inflict {{Tooltip|Torment}}. This is the primary source of damage in this build. | * Axe skills 1 and 2, {{Skill|Spinning Axe}} and {{Skill|Venomous Volley}}, leave axes behind whether they hit or not so long as they weren't blocked, dodged or evaded. Axe skill 3, {{Skill|Harrowing Storm}}, recalls all of your axes onto your target, dealing full damage with each axe and causing them to additionally inflict {{Tooltip|Torment}}. This is the primary source of damage in this build. | ||
− | * Use {{Skill|Spinning Axe}}, {{Skill|Venomous Volley}}, and {{Skill|Cunning Salvo}} until you have 5 or 6 axes, then recall them with {{Skill|Harrowing Storm}}. | + | * Use {{Skill|Spinning Axe}}, {{Skill|Venomous Volley}} (sparsely; spamming 1 is way more damage and better on your initiative), and {{Skill|Cunning Salvo}} until you have 5 or 6 axes, then recall them with {{Skill|Harrowing Storm}}. |
** if a target is hit by 5 or more axes, they will become {{Tooltip|Immobilize}}d for 2s. | ** if a target is hit by 5 or more axes, they will become {{Tooltip|Immobilize}}d for 2s. | ||
* Use {{Skill|Cloak and Dagger}} if you aren't {{Tooltip|Revealed}} to enter {{Tooltip|Stealth}}. Use {{Skill|Cunning Salvo}} before stealth fades. | * Use {{Skill|Cloak and Dagger}} if you aren't {{Tooltip|Revealed}} to enter {{Tooltip|Stealth}}. Use {{Skill|Cunning Salvo}} before stealth fades. | ||
− | * Use {{Skill|Siphon}} | + | * Use {{Skill|Siphon}} on targets with high amounts of {{Tooltip|Stability}} or {{Tooltip|Might}}, maybe even {{Tooltip|Protection}} to soften them up while buffing yourself. Landing this skill will build a lot of shadow force with {{Trait|Amplified Siphoning}}, which one of Specter's primary resources. If the skill is dodged or evaded, it will not build shadow force. |
− | * Watch your target's buffs; if they have {{Tooltip|Magnetic Aura}}, {{Skill|Distortion}} or some other reflect, stop | + | * Watch your target's buffs; if they have {{Tooltip|Magnetic Aura}}, {{Skill|Distortion}} or some other reflect, stop throwing axes, use the time to reposition, or {{Skill|Enter Shadow Shroud}} if the situation calls for it. |
* When the opportunity presents itself (e.g. you are low on initiative, just used {{Skill|Harrowing Storm}}, or you want to burst), {{Skill|Enter Shadow Shroud}}. | * When the opportunity presents itself (e.g. you are low on initiative, just used {{Skill|Harrowing Storm}}, or you want to burst), {{Skill|Enter Shadow Shroud}}. | ||
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* Specters gain access to their own version of {{Skill|Death Shroud}} called {{Skill|Enter Shadow Shroud}}, at the cost of 3 less total initiative. Mechanically they are the same, replacing your skill bar while active. Damage taken while in Shroud drains Shadow Force instead of HP. You lose access to your utility skills while in shroud. | * Specters gain access to their own version of {{Skill|Death Shroud}} called {{Skill|Enter Shadow Shroud}}, at the cost of 3 less total initiative. Mechanically they are the same, replacing your skill bar while active. Damage taken while in Shroud drains Shadow Force instead of HP. You lose access to your utility skills while in shroud. | ||
− | * ''While in combat'', using {{Skill|Siphon}} (Specter's version of {{Skill|Steal}}) and spending Initiative builds Shadow Force. | + | * ''While in combat'', using {{Skill|Siphon}} (Specter's version of {{Skill|Steal}}) and spending Initiative builds Shadow Force. Landing {{Skill|Siphon}} is extremely important as is steals two boons, applies a heavy bleed, and builds a ton of shadow force. |
* Opening or exiting Shadow Shroud with {{Skill|Mind Shock}} will cover you in a chaotic situation since it gives 3 stacks of {{Tooltip|Stability}}. | * Opening or exiting Shadow Shroud with {{Skill|Mind Shock}} will cover you in a chaotic situation since it gives 3 stacks of {{Tooltip|Stability}}. | ||
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'''General''' | '''General''' | ||
− | * Damage is primarily {{Tooltip| | + | * Damage is primarily {{Tooltip|Bleed}} dealt with recalled axes ({{Skill|Harrowing Storm}}), {{Relic|Relic of Peitha}}, and Shroud abilities 2 & 4 ({{Skill|Grasping Shadows}} & {{Skill|Eternal Night}} respectively) |
** Axe/Dagger is the main weapon set of the build, the other is for stealth via {{Skill|Black Powder}} and {{Skill|Heartseeker}}. Off-hand pistol also has {{Skill|Head Shot}}, which, with proper timing, can be used to deal a good bit of damage with {{Trait|Pressure Striking}}. | ** Axe/Dagger is the main weapon set of the build, the other is for stealth via {{Skill|Black Powder}} and {{Skill|Heartseeker}}. Off-hand pistol also has {{Skill|Head Shot}}, which, with proper timing, can be used to deal a good bit of damage with {{Trait|Pressure Striking}}. | ||
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* After respawning, if no allies are around to {{Skill|Siphon}} for {{Tooltip|Swiftness}} (granted {{Trait|Thrill of the Crime}} is taken), you can instead {{Skill|Siphon}} the guard NPC's (e.g. an Archer) who stand at the gates of certain maps. | * After respawning, if no allies are around to {{Skill|Siphon}} for {{Tooltip|Swiftness}} (granted {{Trait|Thrill of the Crime}} is taken), you can instead {{Skill|Siphon}} the guard NPC's (e.g. an Archer) who stand at the gates of certain maps. | ||
− | * After a fight, if you know there will be a lull before your next engagement (e.g. you just downed or finished a player in a duel), spam Initiative skills to build shadow shroud. {{Skill| | + | * After a fight, if you know there will be a lull before your next engagement (e.g. you just downed or finished a player in a duel), spam Initiative skills to build shadow shroud. It's generally best to use this on {{Skill|Black Powder}} & {{Skill|Heartseeker}} to build {{Trait|Leeching Venoms}} stacks. |
* Good players will be aware of the strength of {{Skill|Harrowing Storm}} as well as its telegraph, the shadowstep. To mix things up, you can weapon stow immediately after using the skill; you will still shadowstep, but axes won't be recalled as that happens at the end of the cast. This is a hefty initiative investment so use it sparingly. You can also recall axes while in {{Tooltip|Stealth}}, and so long as the axes are far away enough from your target to where the cast time finishes before any axes hit you'll be able to throw a {{Skill|Cunning Salvo}} before {{Tooltip|Stealth}} is removed. | * Good players will be aware of the strength of {{Skill|Harrowing Storm}} as well as its telegraph, the shadowstep. To mix things up, you can weapon stow immediately after using the skill; you will still shadowstep, but axes won't be recalled as that happens at the end of the cast. This is a hefty initiative investment so use it sparingly. You can also recall axes while in {{Tooltip|Stealth}}, and so long as the axes are far away enough from your target to where the cast time finishes before any axes hit you'll be able to throw a {{Skill|Cunning Salvo}} before {{Tooltip|Stealth}} is removed. |
Revision as of 13:29, 26 June 2025
This is a test build. You may comment and rate it.
Focused on: Mobility, Condition damage and Utility
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on June 26, 2025.
Overview
A tanky and versatile Specter build that with a heavy focus on throwing and recalling
to get multiple procs of . Axe/dagger's third skill also gets a lot of use here, triggering a number of traits with its shadowstep while also evading and repositioning the Specter for and . Can duel, +1, and teamfight relatively well.
Skill Bar
Axe/Dagger
Dagger/Pistol
Utility
Skill Variants
Heal
- - if you want to run , which can be good against teams with a lot of reveal
Utility
Considerable utility skills for the open slot, in no particular order:
- - mostly useful as low cooldown stunbreak (28s) that also sets you up for . Overall a good defensive & offensive pick.
Immobilize. Fairly easy to set up with and forces opponents to respect space. The duration of the trap needs to be kept in mind as the pulsing damage will break stealth.
- heavy, unblockable pulsing damage and an
- - good for quickly repositioning in a fight. an ally can also go through the portal too, but the visual effect is quite small and easy to miss. has a huge range and causes you to arrive with stealth. can be used while stunned.
- - good for teamfights or to stop projectile-based bursts. Gives access to stealth without having to swap weapons which can be a fantastic tool mid-fight.
- - Pure damage with zero utility. If applied to the maximum number of targets this can deal up to 21840 damage, or 16800 against moving targets.
Elite
Viable elites:
Resistance or you'll get blinded and blown up when jumping in. Remove boons first with if possible. You can use this skill while in
Stealth and very quickly before the first tick of damage breaks you out of it.
- the lockdown option. You'll want to take and another Well for
Stability or keep track of opposing stunbreaks.
- the default option after the axe nerfs. 90s cooldown, but allows you to dodge burst, correct mistakes, or counterplay projectiles. More beginner friendly since you don't have to watch for
Template Code
[&DQUsLxQ6Rx4MAQwBWAAZAQcbNAE0AVsBERsoAAAAAAAAAAAAAAAAAAAAAAADLwA2AAUAAA==]
Specializations
Variants
- is a strong pick when condis aren't an issue.
Equipment
Axe
Dagger
Sigil
Sigil
Dagger
Pistol
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
is very strong since the build is constantly shadowstepping. However, it can be swapped out for better utility:
- - boon corruption for , great synergy with , generally a monster in teamfights. Weaker in duels.
Confusion. Less consistent damage than Peitha.
- fantastic burst damage and a source of
- - can dish out a surprising amount of damage. Good with .
Runes
- - trades damage and 1000 health for more consistent mobility. as of Febuary 2025, being usable on allies to trigger makes Lynx mostly unnecessary, but it could be good for learning the build.
- - more damage, less hp. Generally not recommended.
Sigils
- over - I need to figure out the exact number difference here. You'd likely want a different relic and to focus more on bleed, maybe go more hybrid?
- over - if you better need better cleansing against damaging conditions rather than roots.
Usage
Basics
- Axe skills 1 and 2,
Torment. This is the primary source of damage in this build.
and , leave axes behind whether they hit or not so long as they weren't blocked, dodged or evaded. Axe skill 3, , recalls all of your axes onto your target, dealing full damage with each axe and causing them to additionally inflict
- Use
- if a target is hit by 5 or more axes, they will become
Immobilized for 2s.
, (sparsely; spamming 1 is way more damage and better on your initiative), and until you have 5 or 6 axes, then recall them with .
- if a target is hit by 5 or more axes, they will become
- Use
Stability or
Might, maybe even
Protection to soften them up while buffing yourself. Landing this skill will build a lot of shadow force with , which one of Specter's primary resources. If the skill is dodged or evaded, it will not build shadow force.
on targets with high amounts of
- Watch your target's buffs; if they have
Magnetic Aura, or some other reflect, stop throwing axes, use the time to reposition, or if the situation calls for it.
- When the opportunity presents itself (e.g. you are low on initiative, just used , or you want to burst), .
Elite specialization basics
- Specters gain access to their own version of called , at the cost of 3 less total initiative. Mechanically they are the same, replacing your skill bar while active. Damage taken while in Shroud drains Shadow Force instead of HP. You lose access to your utility skills while in shroud.
- While in combat, using (Specter's version of ) and spending Initiative builds Shadow Force. Landing is extremely important as is steals two boons, applies a heavy bleed, and builds a ton of shadow force.
- Opening or exiting Shadow Shroud with
Stability.
will cover you in a chaotic situation since it gives 3 stacks of - Landing
Chill will help land shroud skills 2 and 3 ( , ), which can otherwise be walked out of due to their delay and small AoE radius.
's - So generally, 5 > 4 > 2 > 3.
- Don't underestimate as a filler; it has good range and damage, and is great to use while regenerating initiative.
- Shadow Shroud can be used to stack
Stealth.
- (Shroud 2) is a delayed blast finisher.
- (Shroud 3) is a leap finisher.
- use
Stealth.
, shroud 2 & 3, leave shroud and for a healthy duration of
General
- Damage is primarily
Bleed dealt with recalled axes ( ), , and Shroud abilities 2 & 4 ( & respectively)
- Axe/Dagger is the main weapon set of the build, the other is for stealth via and . Off-hand pistol also has , which, with proper timing, can be used to deal a good bit of damage with .
- Stealth between points with and a leap finisher (e.g. ) to conceal your movement and also stack . The stacks from this trait don't have an upper limit, so try to stealth as much as possible.
- and other Specter Wells can be "extended" by using a shadowstep. Specter wells shadowstep you, then drop the well at your feet after a short delay, so shadowstepping again before the well is created with a skill like will cause the well's range to effectively increase. This works with most shadowsteps.
Defense
- Thanks to Shadow Shroud, Specters can take more of a beating than a normal Thief.
- gives a strong barrier whenever you stealth, and as such landing is especially important
- The sources of condition cleansing are , , , , your on-swap weapon sigils, and if taken, .
- > > weapon swap > for stealth if you're already in shadow shroud and need to disengage.
- Avoid throwing if you need to quickly restealth. Normally, you won't be revealed if you attack immediately after leaving stealth - ambush skills are a bit different. If you cast an ambush skill during stealth and your stealth wears off before the skill hits, you will still be revealed, whereas doing the same with a non-ambush skill (e.g. ) would not reveal you.
Advanced
- You can take fall damage to enter combat, giving you a short window to build shadow force. Fall damage, into will start building in addition to shadow force.
- After respawning, if no allies are around to
Swiftness (granted is taken), you can instead the guard NPC's (e.g. an Archer) who stand at the gates of certain maps.
for
- After a fight, if you know there will be a lull before your next engagement (e.g. you just downed or finished a player in a duel), spam Initiative skills to build shadow shroud. It's generally best to use this on & to build stacks.
- Good players will be aware of the strength of
Stealth, and so long as the axes are far away enough from your target to where the cast time finishes before any axes hit you'll be able to throw a before
Stealth is removed.
as well as its telegraph, the shadowstep. To mix things up, you can weapon stow immediately after using the skill; you will still shadowstep, but axes won't be recalled as that happens at the end of the cast. This is a hefty initiative investment so use it sparingly. You can also recall axes while in
Ratings
Comments
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