Difference between revisions of "Mirage - Alacrity Support Condi DPS"
(Partial update) |
|||
Line 11: | Line 11: | ||
==Overview== | ==Overview== | ||
− | A condition DPS Mirage build that also provides permanent {{tooltip|Alacrity}} and | + | A condition DPS Mirage build that also provides permanent {{tooltip|Alacrity}} and a bit of {{tooltip|Might}} and {{tooltip|Fury}} by spamming ambush skills and shatters. |
+ | |||
+ | It excels against bosses that attack a lot due to a large portion of its damage coming from {{tooltip|Confusion}}. It is also highly survivable and can easily avoid boss attacks because it is in {{trait|Mirage Cloak}} for most of its rotation. Also incidentally small amounts of {{tooltip|Aegis}}, {{tooltip|Resolution}} and {{tooltip|Swiftness}} to party members through {{Skill|Chaos Storm}}. | ||
Line 20: | Line 22: | ||
| specialization = Mirage | | specialization = Mirage | ||
| weapon1 = Staff | | weapon1 = Staff | ||
− | | weapon3 = | + | | weapon3 = Axe |
− | | healing = | + | | weapon4 = Torch |
+ | | healing = Signet of the Ether | ||
| utility1 = Signet of Midnight | | utility1 = Signet of Midnight | ||
| utility2 = Signet of Domination | | utility2 = Signet of Domination | ||
Line 30: | Line 33: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | * You can run '''Staff''' in both sets for a greatly simplified rotation, but at a significant DPS loss. | |
− | * Running a '''Focus''' instead of a ''' | + | * Running a '''Focus''' instead of a '''Torch''' generates more {{tooltip|Confusion}} if you're able to consistently get the {{skill|Phantasmal Warden}} to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields). |
Line 41: | Line 44: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQctPRg/OzkjDyMP4BV/AYEBgQGDAYMBRhe8AQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 49: | Line 52: | ||
{{Specialization|Illusions|bot|bot|bot}} | {{Specialization|Illusions|bot|bot|bot}} | ||
{{Specialization|Chaos|top|bot|bot}} | {{Specialization|Chaos|top|bot|bot}} | ||
− | {{Specialization|Mirage|top|mid| | + | {{Specialization|Mirage|top|mid|bot}} |
===Trait Variants=== | ===Trait Variants=== | ||
− | * {{Trait|Self-Deception}} is used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, {{Trait|Riddle of Sand}} is more damage, and {{Trait|Renewing Oasis}} could be used if {{tooltip|Regeneration}} uptime is not permanent | + | * If you desperately need more {{tooltip|Might}} and {{tooltip|Fury}}, you can switch to {{trait|Infinite Horizon}}, which should allow you to cap both boons, though with a different rotation and significant DPS loss. |
− | + | ** {{Trait|Self-Deception}} is not strictly necessary when running {{trait|Infinite Horizon}}, but can be used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, {{Trait|Riddle of Sand}} is more damage, and {{Trait|Renewing Oasis}} could be used if {{tooltip|Regeneration}} uptime is not permanent. | |
Line 66: | Line 69: | ||
| weapon1 = Staff | | weapon1 = Staff | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Torment |
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
− | | weapon3 = | + | | weapon3 = Axe |
− | | weapon4 = | + | | weapon4 = Torch |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Earth |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
− | | infusion2 = | + | | infusion2 = Malign +9 Agony Infusion |
| infusion2-qt = 18 | | infusion2-qt = 18 | ||
| relic = Relic of the Fractal | | relic = Relic of the Fractal | ||
Line 103: | Line 106: | ||
'''Food''' | '''Food''' | ||
− | * {{food| | + | * {{food|Meaty Asparagus Skewer}} |
Revision as of 04:32, 26 July 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Support
Designed for: Raids and Fractals
Overview
A condition DPS Mirage build that also provides permanent Alacrity and a bit of
Might and
Fury by spamming ambush skills and shatters.
It excels against bosses that attack a lot due to a large portion of its damage coming from Confusion. It is also highly survivable and can easily avoid boss attacks because it is in for most of its rotation. Also incidentally small amounts of
Aegis,
Resolution and
Swiftness to party members through .
Skill Bar
Weapon Variants
- You can run Staff in both sets for a greatly simplified rotation, but at a significant DPS loss.
- Running a Focus instead of a Torch generates more
Confusion if you're able to consistently get the to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields).
Skill Variants
- over if you need reflects.
Template Code
Specializations
Trait Variants
- If you desperately need more
Might and
Fury, you can switch to , which should allow you to cap both boons, though with a different rotation and significant DPS loss.
Regeneration uptime is not permanent.
is not strictly necessary when running , but can be used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, is more damage, and could be used if
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- No boon duration is required to maintain
Alacrity.
Non-SotO Relics
is generally the best core relic for condi builds, but it won't trigger on encounters where you're not taking damage from the boss. In such cases, you could consider other options:
- - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic.
Regeneration is very important thanks to and , so this can help with the uptime somewhat.
-
Consumables
Food
Utility
- or
Usage
Rotation
Opener
- Dodge and cast
- just before your Phantasms transform into clones (approximately 4 seconds after your cast )
- to regain your third clone
Rest of the Rotation
After the opener above you want to be dodging as often as you can to trigger
.- Try to cast
- The best way to recover clones on this build is using , then immediately using back into position and casting either or .
- It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible.
off cooldown, and immediately recover three clones.
- Use off cooldown.
- Use off cooldown.
- Use
- Be mindful of your where you place the , as you will want to be able to access them later.
- The spawns in the center of the skill's AoE marker.
off cooldown.
- Keep a charge or two of for mobility or in case you run out of clones for some reason.
Video example (Riddle of Sand)
Video example (Staff + Axe/Pistol)
Video example (Staff + Axe/Focus)
General Tips
- Make sure to collect the s from and for extra casts of .
- Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from .
- Make sure to never use during as this will create new clones due to the and will cancel the clone attacks.
and can be cast during other skills' channels.
- Make sure to never
Weapon swap during the animation of as this will cancel the Ambush attack.
- If your target is about to attack, you can slightly delay in order to trigger . This trait will trigger even against foes with defiance bars, provided they are using a skill.
- If you're not comfortable with timing to your phantasms in the opening rotation, you can simply delay it a few seconds until is off cooldown for easier timing at a very small DPS loss.
- and have the same cooldown, so you may find it easy to always use after shattering for clone recovery.
- is a DPS loss if used regularly in your rotation, but can be useful to apply vulnerability if your squad is lacking other sources.
Ratings


Comments
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium

