Difference between revisions of "Scourge - Power Curses"
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− | ==Usage== | + | ==Usage== |
− | + | ===General=== | |
− | * This | + | ====Surviving==== |
+ | * This build has moderate passive defense | ||
+ | * This build has no mobility skill access | ||
+ | * This builds has low active defenses | ||
+ | ** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak | ||
+ | ** Save {{Skill|Deathly Swarm}} to clear movement impairing conditions | ||
+ | ** Use your three barrier skills in the following order if needed to survive once you run out of endurance to '''Dodge''': | ||
+ | *** {{Skill|Sand Flare}} | ||
+ | **** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted | ||
+ | *** {{Skill|Sand Cascade}} | ||
+ | *** {{Skill|Desert Shroud}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Overall Priorities=== | |
− | + | ====High==== | |
− | + | * Wells | |
− | + | * Boon rip | |
− | * | ||
− | * | ||
− | + | ====Moderate==== | |
− | * | + | * Shades |
− | * | + | * Sustained damage |
− | * | + | * Single target damage |
− | |||
− | |||
− | + | ====Low==== | |
− | * | + | * Support |
− | |||
− | |||
− | |||
− | |||
− | ''' | + | |
− | * {{Skill|Devouring Darkness}} {{to}} '' | + | ===Specific Priorities=== |
− | * {{skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} | + | ====Skill priority==== |
− | * {{Skill|Devouring Darkness}} {{to}} {{Skill| | + | * {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call |
− | * | + | * {{Skill|Ghastly Breach}} |
+ | * {{Skill|Desert Shroud}} | ||
+ | |||
+ | =====Axe===== | ||
+ | * {{Skill|Unholy Feast}} | ||
+ | * {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}} | ||
+ | * {{Skill|Spinal Shivers}} - only on single target | ||
+ | * {{Skill|Ghastly Claws}} | ||
+ | * {{Skill|Soul Grasp}} - only if low on '''Life Force''' | ||
+ | |||
+ | =====Scepter===== | ||
+ | * {{Skill|Devouring Darkness}} | ||
+ | * {{Skill|Enfeebling Blood}} | ||
+ | * {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}} | ||
+ | * {{Skill|Grasping Dead}} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Wells==== | ||
+ | * Try to save your '''Well''' skills for the commanders call | ||
+ | ** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group | ||
+ | * Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, due to the longer cooldown | ||
+ | * Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns | ||
+ | * When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
+ | |||
+ | |||
+ | ====Boon rip==== | ||
+ | * Use {{Skill|Ghastly Breach}} when the enemy group is pushing towards you or your group is in melee | ||
+ | * Avoid casting {{Skill|Manifest Sand Shade}} + {{skill|Nefarious Favor}} when there is 12 seconds or less left on {{Skill|Desert Shroud}}'s cooldown | ||
+ | ** Save your final charge of {{Skill|Manifest Sand Shade}} when there is 15 seconds or less left on {{Skill|Desert Shroud}}'s cooldown | ||
+ | |||
+ | |||
+ | ====Shade spike==== | ||
+ | * Your shade spike consists of casting {{Skill|Manifest Sand Shade}} before casting, in order: | ||
+ | * {{Skill|Desert Shroud}} | ||
+ | * {{skill|Nefarious Favor}} | ||
+ | * {{Skill|Garish Pillar}} | ||
+ | * {{Skill|Sand Cascade}} | ||
+ | ** These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on '''Life Force''' | ||
+ | |||
+ | |||
+ | ====Single target damage==== | ||
+ | * Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} pick off isolated players | ||
+ | |||
+ | |||
+ | ====Sustained damage==== | ||
+ | * Start fights on '''Scepter/Dagger''' to maximize ranged uptime | ||
+ | * Use {{Skill|Unholy Feast}} and {{Skill|Devouring Darkness}} immediately after {{Tooltip|Weapon Swap}} and use them again immediately before swapping back | ||
+ | ** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine | ||
+ | |||
+ | |||
+ | ====Support==== | ||
+ | * Barrier lasts 5 seconds after application before decaying | ||
+ | * Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} before pushes and during extended engages | ||
+ | * Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out | ||
+ | ** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining | ||
+ | * Use {{skill|Nefarious Favor}} as a desperation condition clear if you have no other options |
Revision as of 03:06, 26 February 2022
This build was last updated on February 26, 2022 and is up to date for the October 8, 2024 patch.
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Axe/Focus
Scepter/Dagger
Utility
Template Code
[&DQg1NSc6PDl+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- slightly higher DPS
Variants
- if Life Force generation is an issue
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Scepter
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Stats
- Use Berserker stats if you want more offensive stats
Sigils
- increased damage
Runes
- defensive option
Consumables
-
- personal food option
Usage
General
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This builds has low active defenses
- Be conservative with , it is your only stunbreak
- Save to clear movement impairing conditions
- Use your three barrier skills in the following order if needed to survive once you run out of endurance to Dodge:
- Don't use if the cast is likely to be interrupted
Overall Priorities
High
- Wells
- Boon rip
Moderate
- Shades
- Sustained damage
- Single target damage
Low
- Support
Specific Priorities
Skill priority
- + - always together, on call
Axe
- + - procs
- - only on single target
- - only if low on Life Force
Scepter
- + - procs
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use when the enemy group is pushing towards you or your group is in melee
- Avoid casting
- Save your final charge of when there is 15 seconds or less left on 's cooldown
+ when there is 12 seconds or less left on 's cooldown
Shade spike
- Your shade spike consists of casting before casting, in order:
- These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on Life Force
Single target damage
- Use ⇒ ⇒ pick off isolated players
Sustained damage
- Start fights on Scepter/Dagger to maximize ranged uptime
- Use Weapon Swap and use them again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
and immediately after
Support
- Barrier lasts 5 seconds after application before decaying
- Use and before pushes and during extended engages
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
- Use as a desperation condition clear if you have no other options
Ratings
Boon rip nerfs opened up competition from reaper and virtuoso but this is still one of the best ranged boon removal builds for large fights.
Comments
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