Difference between revisions of "Arete"
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* This build has moderate passive defense | * This build has moderate passive defense | ||
* This build has low mobility skill access | * This build has low mobility skill access | ||
− | * {{skill|Deathstrike}} | + | ** {{skill|Deathstrike}} will teleport in the direction of an out of range target, use it if desperate to reposition |
+ | *** Neutral creatures can be used as targets | ||
* This builds has high active defenses | * This builds has high active defenses | ||
** Save {{Skill|Facet of Nature}} + {{skill|One with Nature}} for use in '''Jalis''' stance | ** Save {{Skill|Facet of Nature}} + {{skill|One with Nature}} for use in '''Jalis''' stance | ||
Line 33: | Line 34: | ||
* {{Skill|Burst of Strength}} | * {{Skill|Burst of Strength}} | ||
* {{Skill|Phase Smash}} | * {{Skill|Phase Smash}} | ||
− | * {{Skill| | + | * {{Skill|Coalescence of Ruin}} |
* {{Skill|Shackling Wave}} | * {{Skill|Shackling Wave}} | ||
* {{Skill|Elemental Blast}} | * {{Skill|Elemental Blast}} | ||
− | * {{Skill| | + | * {{Skill|Chilling Isolation}} |
* {{Skill|Inspiring Reinforcement}} | * {{Skill|Inspiring Reinforcement}} | ||
* {{Skill|Vengeful Hammers}} | * {{Skill|Vengeful Hammers}} |
Revision as of 14:56, 27 February 2022
WiP stuff
Usage
General
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- Neutral creatures can be used as targets
will teleport in the direction of an out of range target, use it if desperate to reposition
- This builds has high active defenses
- Save + for use in Jalis stance
- Only use if desperate, it will likely leave you more out of position than when you started
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- Don't waste Fury it provides is very valuable on trivial CC, the
- breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
- +
Overall Priorities
High
- Ranged Spike
Moderate
- Melee spike
- Sustained damage
- Boon support
Low
- CC
Specific Priorities
Damage skill priority
Detailed Explanations
Ranged Spike
- Casting immediately before will make both hits land at the same time
- Avoid casting as groups cross each other so you aren't left behind
- Flip on while casting to proc
Melee spike
Sustained damage
- Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
Boon support
- Always upkeep 3 facets for
- Use + + as your general setup to have instant access to
- Use + + to allow energy regeneration
, but don't be afraid to consume then if the opportunity appears
CC
- Use
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
when:
- Your group calls a spike:
- Save to launch downed players out of /
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