Difference between revisions of "Arete"
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*** Neutral creatures can be used as targets | *** Neutral creatures can be used as targets | ||
* This builds has high active defenses | * This builds has high active defenses | ||
− | ** {{Skill|Facet of Light}} | + | ** {{Skill|Facet of Light}} {{to}} {{skill|Infuse Light}} is your primary active defense, keep it ready as often as possible |
** Save {{Skill|Facet of Nature}} + {{skill|One with Nature}} for use in '''Jalis''' stance | ** Save {{Skill|Facet of Nature}} + {{skill|One with Nature}} for use in '''Jalis''' stance | ||
** Only use {{Skill|Phase Smash}} if desperate, it will likely leave you more out of position than when you started | ** Only use {{Skill|Phase Smash}} if desperate, it will likely leave you more out of position than when you started | ||
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** Don't waste {{skill|Gaze of Darkness}} on trivial CC, the {{Tooltip|Fury}} it provides is very valuable | ** Don't waste {{skill|Gaze of Darkness}} on trivial CC, the {{Tooltip|Fury}} it provides is very valuable | ||
** {{Skill|Rite of the Great Dwarf}} breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger | ** {{Skill|Rite of the Great Dwarf}} breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger | ||
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===Detailed Explanations=== | ===Detailed Explanations=== |
Revision as of 18:56, 27 February 2022
WiP stuff
rev Usage
Priorities
High
- Ranged Spike
Moderate
- Sustained damage
- Boon support
Low
- CC
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- Neutral creatures can be used as targets
will teleport in the direction of an out of range target, use it if desperate to reposition
- This builds has high active defenses
- ⇒ is your primary active defense, keep it ready as often as possible
- Save + for use in Jalis stance
- Only use if desperate, it will likely leave you more out of position than when you started
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- Don't waste Fury it provides is very valuable on trivial CC, the
- breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Detailed Explanations
Ranged Spike
- Casting
- is the priority skill if you can't use both
immediately before will make both hits land at the same time
- Avoid casting as groups cross each other so you aren't left behind
- Flip on while casting in Jalis to proc
Sustained damage
- You can
- Cast Blind, if needed near the end of the cast of to clear
through traps and marks to activate them without taking any damage.
- Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
- Use quickly after swapping into Sword/Sword so it can be used again before swapping back to Hammer
- Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
- Wait for the follow up cast to finish before taking other actions
is best used to get yourself into position for your other melee skills
|
Boon support
- Always upkeep 3 facets for
- Use + + as your general setup to have instant access to
- Use + + to allow energy regeneration
, but don't be afraid to consume then if the opportunity appears
- Stability for your group when your firebrand and scrapper's sources are on cooldown + can be used to cover
CC
- Use
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
when:
- Your group calls a spike:
- Save to launch downed players out of /
- Use when all other skills are on cooldown and projectile block is stopping your
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