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Difference between revisions of "Reaper - Rise"

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* Consider {{Skill|"Your Soul Is Mine!"}} as a damage skill, it is your primary '''Life Force''' generator and can't be saved for healing
 
* Consider {{Skill|"Your Soul Is Mine!"}} as a damage skill, it is your primary '''Life Force''' generator and can't be saved for healing
 
* Use {{Skill|"Rise!"}} when the enemy group tries to melee engage, especially when they use {{Skill|Winds of Disenchantment}} offensively
 
* Use {{Skill|"Rise!"}} when the enemy group tries to melee engage, especially when they use {{Skill|Winds of Disenchantment}} offensively
 +
** Be extra careful not to use {{Skill|"Rise!"}} while you have {{Tooltip|Blind}}
 
* Enter {{Skill|Reaper's Shroud}} as often as possible in melee, particularly when {{Skill|Soul Spiral}} is off cooldown
 
* Enter {{Skill|Reaper's Shroud}} as often as possible in melee, particularly when {{Skill|Soul Spiral}} is off cooldown
 
** Make sure not to put yourself out of position with {{Skill|Death's Charge}}, leaving shroud without casting it is fine
 
** Make sure not to put yourself out of position with {{Skill|Death's Charge}}, leaving shroud without casting it is fine

Revision as of 12:25, 16 March 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
TBD
This build was last updated on March 16, 2022 and is up to date for the October 8, 2024 patch.

Overview

A durable build with boon corruption, damage and minions.


Skillbar

Axe/Focus
Dagger/Dagger
Utility
Weapon Variants
  • Greatsword is a good option for the utility of Nightfall and Grasping Darkness
  • Staff for large number fights
Utility Variants
  • "Nothing Can Save You!" more boon removal, but less damage than the standard options


Traits

Variants

  • Blood Bond if not using daggers


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Dagger
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • feast option with additional power and ferocity.


Usage

Overall Priorities

High
  • Wells
Moderate
  • Single target damage
  • Sustained pressure


Surviving

  • This build has high passive defense
  • This build has low mobility skill access
    • Make sure to drop your target when using Death's Charge for mobility
  • This builds has low active defenses
    • Reaper's Shroud gives an unlisted 50% damage reduction
    • Infusing Terror is an instant cast that should be used whenever entering shroud
      • Try not to use up all of your Life Force defensively, save enough for Soul Spiral if possible
    • Save Deathly Swarm to clear movement impairing conditions


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast Well of Corruption before Well of Suffering, due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like Well of Corruption or Well of Suffering, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to


Single target damage

  • Try to start in Dagger/Dagger for single target if you're in range. Lead with Dark Pact Life Siphon then swap into Axe/Focus
  • In axe use Spinal Shivers Ghastly Claws Rending Claws


Sustained pressure

  • Start fights on Axe/Focus to maximize ranged uptime
  • Use Unholy Feast immediately after Weapon Swap Weapon Swap and use it gain immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
  • Consider "Your Soul Is Mine!" as a damage skill, it is your primary Life Force generator and can't be saved for healing
  • Use "Rise!" when the enemy group tries to melee engage, especially when they use Winds of Disenchantment offensively
    • Be extra careful not to use "Rise!" while you have Blind Blind
  • Enter Reaper's Shroud as often as possible in melee, particularly when Soul Spiral is off cooldown
    • Make sure not to put yourself out of position with Death's Charge, leaving shroud without casting it is fine
    • Make sure to trigger the flip skill Terrify before the 6 second duration of Infusing Terror ends
  • Save Lich Form until Winds of Disenchantment and other projectile block is used up.
    • Don't be afraid to drop form early if your auto attacks are being blocked.
    • Make sure to use Summon Madness while in lich form to activate Death Nova
Skill priority
  • Lich Form - only after projectile block is down
  • "Rise!"
  • Well of Corruption + Well of Suffering - always together, on call
Reaper's Shroud
  • Soul Spiral
  • Death's Charge
  • Life Rend
Axe
  • Unholy Feast
  • Manifest Sand Shade + Nefarious Favor - procs Path of Corruption
  • Spinal Shivers - only on single target
  • Ghastly Claws
  • Soul Grasp - only if low on Life Force
Dagger
  • Enfeebling Blood
  • Dark Pact
  • Life Siphon


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Arete gave this build 5 stars • February 2022
Incredibly strong at small and mid sized scales, but lacks the range and boon rip of scourge in range heavy large scale fights. Viable at large scales if group plays aggressively enough to get in range for "Rise!"

Comments

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